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Improve Timer System for Explosives
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Description

The current system for setting timers on explosives is not very carefully implemented. You can only add 40 seconds at a time, and as soon as you've added any amount of time, the clock is ticking. Instead, the time should be set (by a much cleaner method, perhaps a dialog or a field to type in minutes/seconds), and then should be able to be started and stopped. This would also allow for the other team to have a chance to defuse the explosive.

Details

Legacy ID
2310630735
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Explosives
Additional Information

I am not entirely sure why BI does not really use dialogs except for the inventory. It would make setting timers on explosives a much more easy and intuitive process.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Explosives.
the_Demongod set Reproducibility to N/A.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 2310630735.May 7 2016, 6:26 PM
Bohemia added a subscriber: AD2001.Apr 18 2014, 7:42 AM