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May 10 2016

Bohemia added a project to T73244: Lower leg shots are lethal: Arma 3.
May 10 2016, 6:32 AM · Arma 3
blackjacktom added a comment to T73243: [FIXED dev 1.03.111052]Heli AI gunner locks place higher target.

Getting an AI gunner to fire at all seems difficult.

May 10 2016, 6:32 AM · Arma 3
HaydenG edited Steps To Reproduce on T73244: Lower leg shots are lethal.
May 10 2016, 6:32 AM · Arma 3
CHykis added a comment to T73243: [FIXED dev 1.03.111052]Heli AI gunner locks place higher target.

Looks like fixed in dev 1.03.111052

May 10 2016, 6:32 AM · Arma 3
CHykis edited Steps To Reproduce on T73243: [FIXED dev 1.03.111052]Heli AI gunner locks place higher target.
May 10 2016, 6:32 AM · Arma 3
gonk added a comment to T73242: Optical Stablised / Tracking for UAVs.

found the other entry....

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73243: [FIXED dev 1.03.111052]Heli AI gunner locks place higher target: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73243: [FIXED dev 1.03.111052]Heli AI gunner locks place higher target.
May 10 2016, 6:32 AM · Arma 3
CHykis added a comment to T73243: [FIXED dev 1.03.111052]Heli AI gunner locks place higher target.

Still here in dev 1.03.110747

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73242: Optical Stablised / Tracking for UAVs: Arma 3.
May 10 2016, 6:32 AM · Arma 3
gonk edited Steps To Reproduce on T73242: Optical Stablised / Tracking for UAVs.
May 10 2016, 6:32 AM · Arma 3
B00tsy added a comment to T73240: all items listed in CfgVehicle being accessible throught the editors..

+10

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73241: Head bob for weapon raised vs. lowered is different..
May 10 2016, 6:32 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73241: Head bob for weapon raised vs. lowered is different..
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73241: Head bob for weapon raised vs. lowered is different.: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73240: all items listed in CfgVehicle being accessible throught the editors.: Arma 3.
May 10 2016, 6:32 AM · Arma 3
nick103 added a comment to T73240: all items listed in CfgVehicle being accessible throught the editors..

As a mission designer, this would be extremely useful in designing Bases that aren't in-game by default.

May 10 2016, 6:32 AM · Arma 3
oukej added a comment to T73239: Being able to separate Helicopter and plane control settings..

Hey! Thank you for the report!

Using the same setup I was now able to separately set up the inputs without any red conflicts shown.

Could you please check, if this request is still valid?

Thanks a lot!

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73239: Being able to separate Helicopter and plane control settings..
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73240: all items listed in CfgVehicle being accessible throught the editors..
May 10 2016, 6:32 AM · Arma 3
nightovizard added a comment to T73240: all items listed in CfgVehicle being accessible throught the editors..

Sure having the name of all the props at hand for scripting would be helpful, upvoted +1

May 10 2016, 6:32 AM · Arma 3
thdman1511 edited Steps To Reproduce on T73240: all items listed in CfgVehicle being accessible throught the editors..
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73238: Ammo Supply Truck not rearming A-143 Buzzard CAS.
May 10 2016, 6:32 AM · Arma 3
thdman1511 edited Steps To Reproduce on T73239: Being able to separate Helicopter and plane control settings..
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73239: Being able to separate Helicopter and plane control settings.: Arma 3.
May 10 2016, 6:32 AM · Arma 3
B00tsy added a comment to T73238: Ammo Supply Truck not rearming A-143 Buzzard CAS.

Yup, it also hardly rearms other vehicles. Addfng custom ammo ends up in the side crate of the truck (small amount). I ended up creating my own scripted service points for the jets, because the trucks are useless.

May 10 2016, 6:32 AM · Arma 3
RickOShay added a comment to T73238: Ammo Supply Truck not rearming A-143 Buzzard CAS.

No arming, no refueling, no repair in ARMA3 - great! None of these features work correctly. Only solution is to get another vehicle - which is hardly practical in the middle of a war!

We need a rearm module! I'm not sure how I triggered it but I saw a whole page of support options - which worked briefly but I haven't been able to bring that Support menu up again. It said work in progress - so I guess the support feature is in the bulging pipeline - if you'll excuse the pun.

Of course the community has numerous support scripts out there but I for one am getting damn tired of having to add 100's of addons just to make ARMA3 function well.

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73237: Hunter front-right headlight has no "halo" effect.
May 10 2016, 6:32 AM · Arma 3
Fireball added a comment to T73236: Incorrect mirror reflection.

Mass-closing resolved issues updated only last year - assuming fixed correctly.

Cheers!

May 10 2016, 6:32 AM · Arma 3
JerrBerr edited Steps To Reproduce on T73237: Hunter front-right headlight has no "halo" effect.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73238: Ammo Supply Truck not rearming A-143 Buzzard CAS: Arma 3.
May 10 2016, 6:32 AM · Arma 3
thdman1511 edited Steps To Reproduce on T73238: Ammo Supply Truck not rearming A-143 Buzzard CAS.
May 10 2016, 6:32 AM · Arma 3
redstone added a comment to T73236: Incorrect mirror reflection.

Thanks for feedback, should be fixed in the following DEV update...

May 10 2016, 6:32 AM · Arma 3
Fennecus added a comment to T73236: Incorrect mirror reflection.

duplicate: http://feedback.arma3.com/view.php?id=10671

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73237: Hunter front-right headlight has no "halo" effect: Arma 3.
May 10 2016, 6:32 AM · Arma 3
btwinch added a comment to T73236: Incorrect mirror reflection.

It took me a bit to notice. But yeah.

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73236: Incorrect mirror reflection.
May 10 2016, 6:32 AM · Arma 3
Gekkibi added a comment to T73236: Incorrect mirror reflection.

Confirmed!

...I knew something was wrong when I test-drived the vehicle but couldn't tell what. ;)

May 10 2016, 6:32 AM · Arma 3
carrotman added a comment to T73236: Incorrect mirror reflection.

I just wanted to point out that the problem is still there.

May 10 2016, 6:32 AM · Arma 3
carrotman edited Steps To Reproduce on T73236: Incorrect mirror reflection.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73236: Incorrect mirror reflection: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Wobbinwood added a comment to T73234: Triggers activating once mission starts.

I have a similar problem except that the trigger fires immediately once the mission starts. Usually when it is a BLUFOR or OPFOR or INDEPENDENT to be in PRESENT or NOT PRESENT trigger conditions. It even happens when the trigger is grouped to a unit to link it to that specific unit. I have version 1.52.

May 10 2016, 6:32 AM · Arma 3
Bohemia edited Steps To Reproduce on T73235: AmbientCombatAnim Function makes AI Stupid.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73235: AmbientCombatAnim Function makes AI Stupid: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Uandai added a comment to T73234: Triggers activating once mission starts.

Not in a 1x1 trigger in the middle of the road

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73234: Triggers activating once mission starts.

Confirmed.

Animals might be the cause, though.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73234: Triggers activating once mission starts.

A snake can come to that one square meter.

May 10 2016, 6:32 AM · Arma 3
Uandai added a comment to T73234: Triggers activating once mission starts.

In the time it takes my rig to exit the completed loading screen? Besides, it's besides (not intended) the point. The point is it doesn't matter what faction, the trigger is ignored.

May 10 2016, 6:32 AM · Arma 3
Uandai added a comment to T73234: Triggers activating once mission starts.

Just follow the repro steps, as I'm not sure if it's a user-error or not. If you get a faulty trigger from those steps, I'm sure it's not on my end.

May 10 2016, 6:32 AM · Arma 3
Uandai added a comment to T73234: Triggers activating once mission starts.

Not even going to honour that with a proper response.

May 10 2016, 6:32 AM · Arma 3
Uandai added a comment to T73234: Triggers activating once mission starts.

Nevertheless, there's nothing in the trigger when the missions starts. The synched objects move anyway.

May 10 2016, 6:32 AM · Arma 3
solrac42 added a comment to T73234: Triggers activating once mission starts.

BOOtsy is right,

Animals should be in a "NEW" Animal faction, not in the civilian faction.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73234: Triggers activating once mission starts.

Can you upload a repro mission?

May 10 2016, 6:32 AM · Arma 3
Uandai added a comment to T73234: Triggers activating once mission starts.

Obviously condition: this = true.

May 10 2016, 6:32 AM · Arma 3
Uandai edited Steps To Reproduce on T73234: Triggers activating once mission starts.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73234: Triggers activating once mission starts: Arma 3.
May 10 2016, 6:32 AM · Arma 3
B00tsy added a comment to T73234: Triggers activating once mission starts.

snakes are civilians too.

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73233: Defend modules Error: Arma 3.
May 10 2016, 6:32 AM · Arma 3
seandudczak87 added a comment to T73233: Defend modules Error.

Please FIX THIS!!!!

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73233: Defend modules Error.
May 10 2016, 6:32 AM · Arma 3
seandudczak87 edited Steps To Reproduce on T73233: Defend modules Error.
May 10 2016, 6:32 AM · Arma 3
FeralCircus added a comment to T73232: The slightest bit of cloud causes a monsoon :-s.

Now since the full release and the introduction of the rain effect on the screen (very similar if not the same rain as Operation Flashpoint) all my missions on my server are now set in a torrential downpour.

Even with clear blue sky above it still seems to rain just because there are a few clouds.

May 10 2016, 6:32 AM · Arma 3
B00tsy added a comment to T73232: The slightest bit of cloud causes a monsoon :-s.

Agreed, its a bit annoying. Most of the time you just want a nice cloud cover (55%) and you get constant rain. Keeping cloud cover below 50% removes the rain (less clouds thus). PS, you can not remove rain manually without reducing cloud cover, the sliders are linked.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73232: The slightest bit of cloud causes a monsoon :-s.

Turn rain to manual. The automatic one gives you rain all the time.

May 10 2016, 6:32 AM · Arma 3
FeralCircus added a comment to T73232: The slightest bit of cloud causes a monsoon :-s.

Yeah that's exactly what I mean, the automatic rain should be realistic :-)

May 10 2016, 6:32 AM · Arma 3
FeralCircus edited Steps To Reproduce on T73232: The slightest bit of cloud causes a monsoon :-s.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73232: The slightest bit of cloud causes a monsoon :-s: Arma 3.
May 10 2016, 6:32 AM · Arma 3
usafcop11 edited Steps To Reproduce on T73231: Black Screen after loadout screen.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73231: Black Screen after loadout screen: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Gekkibi added a comment to T73230: Zoom/G Effect is not based on acceleration, but on speed.

Majority of players use keyboard for driving. Because you can't adjust how much you are accelerating or decelerating, the driving would look something like this:
http://media.tumblr.com/tumblr_lfwo3hUxbD1qczvml.gif

May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73230: Zoom/G Effect is not based on acceleration, but on speed.
May 10 2016, 6:32 AM · Arma 3
KiTooN added a comment to T73230: Zoom/G Effect is not based on acceleration, but on speed.

That makes sense.
But a blur effect could be more appropriate to do this.

May 10 2016, 6:32 AM · Arma 3
Zigomarvin added a comment to T73230: Zoom/G Effect is not based on acceleration, but on speed.

i thinks this is supposed to increase the speed effect. If it's right, I think faster you go, smaller should be the fov, to simulate the decrease perception of your environement. However, not really important for me.

May 10 2016, 6:32 AM · Arma 3
KiTooN edited Steps To Reproduce on T73230: Zoom/G Effect is not based on acceleration, but on speed.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73230: Zoom/G Effect is not based on acceleration, but on speed: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73229: Game crashes randomly to desktop: Arma 3.
May 10 2016, 6:32 AM · Arma 3
MadDogX added a comment to T73228: Game Crash in Multiplayer!.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:32 AM · Arma 3
mancuso edited Steps To Reproduce on T73229: Game crashes randomly to desktop.
May 10 2016, 6:32 AM · Arma 3
Astaroth added a comment to T73228: Game Crash in Multiplayer!.

Do you have more crashdumps please? Thank you.

May 10 2016, 6:32 AM · Arma 3
XianGriM added a comment to T73227: UAV Operator Duplicate UAV Bag.

After searching, I didn't see any other posts about this issue. Heres a video for this if its needed.

http://youtu.be/c-Kze4MXhDg

May 10 2016, 6:32 AM · Arma 3
SkyTis edited Steps To Reproduce on T73228: Game Crash in Multiplayer!.
May 10 2016, 6:32 AM · Arma 3
XianGriM edited Steps To Reproduce on T73227: UAV Operator Duplicate UAV Bag.
May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73228: Game Crash in Multiplayer!: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Bohemia updated subscribers of T73227: UAV Operator Duplicate UAV Bag.
May 10 2016, 6:32 AM · Arma 3
amooei added a comment to T73226: game crashed in tank mission in showcases.

no after patch 1.2 FPS is better and no crashes happened for low FPS thanks

May 10 2016, 6:32 AM · Arma 3
Astaroth added a comment to T73226: game crashed in tank mission in showcases.

Fixed in last patch.

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73227: UAV Operator Duplicate UAV Bag: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Astaroth added a comment to T73226: game crashed in tank mission in showcases.

Do you have still this issue after patch 1.2?

May 10 2016, 6:32 AM · Arma 3
amooei edited Steps To Reproduce on T73226: game crashed in tank mission in showcases.
May 10 2016, 6:32 AM · Arma 3
amooei added a comment to T73226: game crashed in tank mission in showcases.

I cleaned path c/users/appdata/local/arma3 then played game and crashed so I think every file in that path is relate to that crash!
I was in a helicopter after dismounting and move for get in tank game just crashed, I just crashed several times for several playing that mission! and before crash FPS was too low and lag was kiling me

May 10 2016, 6:32 AM · Arma 3
Bohemia added a project to T73226: game crashed in tank mission in showcases: Arma 3.
May 10 2016, 6:32 AM · Arma 3
Astaroth added a comment to T73226: game crashed in tank mission in showcases.

I see two crashes. Do you know which one is from tank showcase? First or second or both? What happened before crash in game? (you only drive, you shoot, you destroyed tank?)

May 10 2016, 6:32 AM · Arma 3
vision33 added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

Hello the issue first occured to me with the 1.02 update of the game.
My current game version is 1.02.110654

May 10 2016, 6:32 AM · Arma 3
CottoN added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

doesnt show up in inventory nor can be be used at all

May 10 2016, 6:32 AM · Arma 3
Iratus added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

It seems that the binocular/Laserdestinator do work in singleplayer but do not work in multiplayer.

May 10 2016, 6:32 AM · Arma 3
daze23 added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

I have the same problem using the current dev branch. I thought they weren't working at all, but now after testing I can confirm that I can use them by pressing B, however they don't show up in my inventory

May 10 2016, 6:32 AM · Arma 3
t-800a added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

to clarify: Im using the current Dev build 1.03.110304

May 10 2016, 6:32 AM · Arma 3
ru55lee added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

I have the same issue. Was there one minute, gone the next :(

May 10 2016, 6:32 AM · Arma 3
Xeno added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

He is talking about that it is not shown in the gear dialog not that it doesn't exist at all in the unit.

May 10 2016, 6:32 AM · Arma 3
amooei added a comment to T73225: Binoculars & Rangefinder not shwoing in Inventory.

I pressed G and the Inventory opened and there was Rangefinder there, although bohemia is assigned this post but I have no this problem in arma 3 1.0.109.911

May 10 2016, 6:32 AM · Arma 3