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gonk
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User Since
Mar 7 2013, 10:23 AM (612 w, 4 d)

Recent Activity

Jul 1 2016

gonk updated the task description for T118967: Disassembling AR-2 Darter Continuous Sound Effect.
Jul 1 2016, 6:42 AM · Arma 3
gonk created T118967: Disassembling AR-2 Darter Continuous Sound Effect.
Jul 1 2016, 4:22 AM · Arma 3

May 10 2016

gonk edited Steps To Reproduce on T73298: Setup ARMA3 Dev like the ARMA2 Beta.
May 10 2016, 6:37 AM · Arma 3
gonk added a comment to T73242: Optical Stablised / Tracking for UAVs.

found the other entry....

May 10 2016, 6:32 AM · Arma 3
gonk edited Steps To Reproduce on T73242: Optical Stablised / Tracking for UAVs.
May 10 2016, 6:32 AM · Arma 3
gonk added a comment to T72962: Set OPFOR language to the same as Bluefor/Primary Language of the installer..

Problem is, blue-for can use their AI to search for enemy...where op-for get a foreign language that is worthless. I'd would expect that if I was Iranian I would understand what my comrades were saying..

May 10 2016, 6:26 AM · Arma 3
gonk edited Steps To Reproduce on T72962: Set OPFOR language to the same as Bluefor/Primary Language of the installer..
May 10 2016, 6:26 AM · Arma 3
gonk added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

the ability to add multiple way-points, to allow you to set up a racetrack around the area of interest. Then you can lock you camera to one area or have it sweep, would be fantastic. eg.. http://www.strategypage.com/gallery/images/dakotauav.jpg

May 10 2016, 5:39 AM · Arma 3
gonk added a comment to T71206: Player does not drown when seated a Stomper UAV.

Tested again with latest dev and I now die after 1:30. Before, I could leave, make coffee, came back and was still alive. I am however able to keep driving forward for those 90 secs whilst underwater. ie

    1. connect to stomper
  1. get in to the stomper
  2. take control of the stomper
  3. drive it into the ocean.
  4. the engine becomes damaged but you can still move forward very slowly for 90 secs until death. Don't turn at all, just hold W down. If you stop it will not move again, but if you don't stop or turn it will continue.

thanks

May 10 2016, 5:38 AM · Arma 3
gonk added a comment to T71206: Player does not drown when seated a Stomper UAV.

OK.. now if I host a MP game... make someone else sit in the stomper... drive them into the sea... they will not drown.. 5 mins and counting.... this is also the case in a hunter. IE if I drive ( I drown), and the guy sitting next to me will not drown. Also the car keeps moving with W pressed until I drown..

yet to test other vehicles, but the Oxy gum mod is not going to be out until 2135... so it is a little early.. :p

May 10 2016, 5:38 AM · Arma 3
gonk edited Steps To Reproduce on T71206: Player does not drown when seated a Stomper UAV.
May 10 2016, 5:38 AM · Arma 3
gonk added a comment to T71204: UAV video screen flickering.

not all pip screens flicker... IE some vehicles (transport) they works OK. very strange.

May 10 2016, 5:38 AM · Arma 3
gonk edited Steps To Reproduce on T71204: UAV video screen flickering.
May 10 2016, 5:38 AM · Arma 3
gonk added a comment to T70118: Vortex ring state for helicopters.

the way I read it.... the flight model is staying the same as in arma2

May 10 2016, 5:00 AM · Arma 3
gonk added a comment to T69943: Track IR turns body instead of head.

yep.. trackir is now broken :(

May 10 2016, 4:54 AM · Arma 3
gonk edited Steps To Reproduce on T69746: Water Lapping/Splashing Sounds attached to Boats/submarines.
May 10 2016, 4:46 AM · Arma 3
gonk added a comment to T69629: Ability to Mute a Team/Side in MP.

ability to silence entire channels would be great. IE side/group.. etc

May 10 2016, 4:42 AM · Arma 3
gonk added a comment to T69581: Helicopter Gunner Views *Missing Feature*.

please put back like arma 2.... make it 6 dof as side gunner... I used to use this feature to help pilots land in forest and watch the tail rotor.

May 10 2016, 4:41 AM · Arma 3
gonk added a comment to T69464: Custom Radio VOIP Problem.

yes it would.. it is the key to making this feature usable.

May 10 2016, 4:36 AM · Arma 3
gonk added a comment to T69464: Custom Radio VOIP Problem.

custom voip channel still does not work when ppl get in vehicles, but group voip does. This proves this bug is fixable...

May 10 2016, 4:36 AM · Arma 3
gonk edited Steps To Reproduce on T69464: Custom Radio VOIP Problem.
May 10 2016, 4:36 AM · Arma 3
gonk edited Steps To Reproduce on T69463: Custom Radio VOIP Problem.
May 10 2016, 4:36 AM · Arma 3
gonk edited Steps To Reproduce on T69462: Custom Radio VOIP Problem.
May 10 2016, 4:36 AM · Arma 3
gonk edited Steps To Reproduce on T69461: Custom Radio VOIP Problem.
May 10 2016, 4:36 AM · Arma 3
gonk added a comment to T69116: Suggestion: Allow selection of (radio) channels by command.

ability to bind a specific key would be very handy.. as well as the ability to mute players on the fly.

May 10 2016, 4:23 AM · Arma 3
gonk edited Steps To Reproduce on T69066: Save Keyboard Profile to my Steam account.
May 10 2016, 4:18 AM · Arma 3
gonk edited Steps To Reproduce on T68949: MP Missions Unlocked/Update with Dedicated Server EXE running..
May 10 2016, 4:14 AM · Arma 3
gonk edited Steps To Reproduce on T68922: In Vehicle Camera Screens Flicker with SLI.
May 10 2016, 4:13 AM · Arma 3
gonk added a comment to T68643: Helicopters drop when AA hits them.

looks like all momentum and all lift is lost..instantly.. looks weird

May 10 2016, 4:02 AM · Arma 3
gonk added a comment to T68327: Stance Indicator adjustments.

stance indicator looks good now... thanks.

May 10 2016, 3:51 AM · Arma 3
gonk added a comment to T68327: Stance Indicator adjustments.

I see the HUD fades now... great... but it does not reappear for stance change. It does for a reload. Can this be adjusted. Thanks

May 10 2016, 3:50 AM · Arma 3
gonk edited Steps To Reproduce on T68327: Stance Indicator adjustments.
May 10 2016, 3:50 AM · Arma 3
gonk added a comment to T68323: ALT TAB causes game to crash..

ok..added.

May 10 2016, 3:50 AM · Arma 3
gonk added a comment to T68323: ALT TAB causes game to crash..

I found what is causing the crashes. It is my oculus rift being connected to my video card. Although it is not turned on, windows stills sees it and adds it as a second screen. By removing the HDMI cable that feeds my oculus rift, I can now ALT TAB freely with no crashing. Before it would crash when I ALT TAB once and if I was lucky twice.

May 10 2016, 3:50 AM · Arma 3
gonk added a comment to T68323: ALT TAB causes game to crash..

alt tab..crash.. alt tab crash... very hard to bug check. well time for a break from this game. it seems to have stalled. good luck..

May 10 2016, 3:50 AM · Arma 3
gonk added a comment to T68323: ALT TAB causes game to crash..

I was playing around with another bug and found that, with SLI disabled, I am able to ALT TAB out of the game and back in successfully.

May 10 2016, 3:50 AM · Arma 3
gonk added a comment to T68323: ALT TAB causes game to crash..

alt tab was working for the last two dev patches. The lastes one has broken the alt tab for me again. see new crash files.

May 10 2016, 3:50 AM · Arma 3
gonk added a comment to T68323: ALT TAB causes game to crash..

If I ALT TAB out, don't click anything and then ALT TAB back in, it works ok. But if I ALT TAB out, then either click on the desktop and then ALT TAB back in, it will crash..... other file supplied...

May 10 2016, 3:50 AM · Arma 3
gonk edited Steps To Reproduce on T68323: ALT TAB causes game to crash..
May 10 2016, 3:50 AM · Arma 3
gonk edited Steps To Reproduce on T67116: LOD Popping of Objects..
May 10 2016, 3:07 AM · Arma 3
gonk added a comment to T66901: Sound position locked while in map-screen.

still present

May 10 2016, 2:59 AM · Arma 3
gonk added a comment to T66136: Chopper damage model is way off (Video).

the chopper also stops in mid-air after getting shot down and falls straight down. There seems to be no inertia

May 10 2016, 2:29 AM · Arma 3
gonk edited Steps To Reproduce on T65790: Squad Reassign / re-grouping.
May 10 2016, 2:13 AM · Arma 3
gonk added a comment to T64913: Ingame voice VON.

YES please... I had to disable the mic in steam as the control is crap. please give us the ability control input source.

May 10 2016, 1:41 AM · Arma 3
gonk added a comment to T63747: Night sky.

yes, the nightsky atmosphere definitely needs improving. It is nice the stars are in the correct locations. (I am yet to spot a planet or the odd meteors) I would be nice to see some have some atmosphere distortion (twinkle) and their correct spectral class (colour). I am guessing it is a texture rather and light points so the shape may be a tad tougher.. thanks.

May 10 2016, 12:56 AM · Arma 3
gonk added a comment to T62543: Built-in Radio (Like in ACRE mod).

they have made moves in the right direction with the 10 custom channels. But I still can not mute other players with a script/command. That would give the basic building blocks for an ACRE type mod.

May 10 2016, 12:05 AM · Arma 3

May 9 2016

gonk added a comment to T61933: Failed to connect to ArmA3 private server when using password command line parameter.

No worries... good luck at keeping up with the tickets.. :)

the only workaround is to run the dev version, it is currently fixed there. So BIS are all over this one...

May 9 2016, 11:36 PM · Arma 3
gonk added a comment to T61933: Failed to connect to ArmA3 private server when using password command line parameter.

? why is it at need more info ? this is not hard to replicate..

eg make a desktop shortcut that connects to a passworded server.. it will be refused even though the same setup works for ARMA2.

eg:- short cut "F:\Program Files\Steam\steamapps\common\Arma 3\arma3.exe" -connect=123.123.123.123 -port=2302 -password=abc -nosplash

May 9 2016, 11:36 PM · Arma 3
gonk added a comment to T61156: Radio Comms.

I would like to add to this request... or I can make another
I have found these commands very handy..
radioChannelAdd
radioChannelCreate
radioChannelRemove
radioChannelSetCallSign
radioChannelSetLabel

I am after a command to automatically set the players VOIP channel to the custom channel selected. eg. Once the channel is created the player has to use the <> keys to cycle to the new custom channels. I am trying to make that process automated. Also, I am trying to locate the command to Mute specific players. A command to allow this would be very handy.

Thanks.

May 9 2016, 10:52 PM · Arma 3
gonk added a comment to T61156: Radio Comms.

I see you can now make ten extra comms channels..thanks heaps.. it just needs to be tired to the radio that you carry and does not do a lot... I am still trying to work out how to mute people/channels using a script. Any word on that one ?

May 9 2016, 10:52 PM · Arma 3
gonk edited Steps To Reproduce on T61156: Radio Comms.
May 9 2016, 10:52 PM · Arma 3
gonk added a comment to T61156: Radio Comms.

prefer to have a basic non-acre version that is ingame.. saves having to explain to ppl how to setup ts.. it is the old thing of KISS

May 9 2016, 10:52 PM · Arma 3
gonk added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

yes this would be nice.. I was taught in the military to keep both eyes open when aiming... with or without optical sight it was the same.. it gives better battlefield awareness..

May 9 2016, 10:21 PM · Arma 3
gonk added a comment to T60567: Add enhanced server browser features.

queue is a must.. especially with full servers.... The ability to add a White List so that paying members are moved to the top of the queue would also be nice...

May 9 2016, 9:49 PM · Arma 3
gonk added a comment to T59969: GPS Toggled display location is counter productive..

allow to move.... maybe toggle the four corners

May 9 2016, 7:22 PM · Arma 3
gonk added a comment to T59493: Speed of sound simulation missing.

add the speed of sound in water is not modeled correctly.. Currently the sound is directional which it should not be due to the increase speed and less attenuation of sound in water. Also the pitch should increase. thanks

May 9 2016, 6:59 PM · Arma 3
gonk added a comment to T59104: Can't properly map Controller/Joystick.

Also can not map joystick keys higher than 16. Please more keys.

May 9 2016, 6:39 PM · Arma 3