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Zoom/G Effect is not based on acceleration, but on speed
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Once in a fast vehicle, there's an acceleration effect that adjusts the field of view to simulate head mouvement once accelerating or braking.

Unfortunately, this effect is bound to speed (if you go fast enough, like 200-300 km/h, your "head" starts going backwards, if you use the brakes, your "head" will progressively go forward).

It should be linked to acceleration (Gmeter) as it's more accurate. (Once fast enough, if you keep the same speed, your head shouldn't be pressed against the seat)

Tested on a Hatchback (sport). Haven't tested on other vehicles yet.


Legacy ID
Have Not Tried
Steps To Reproduce

Place a civilian Hatchback (sport), player as driver >> Accelerate to 250-300 km/h >> Observe the FOV >> Brake hard >> Observe the FOV

Event Timeline

KiTooN edited Steps To Reproduce. (Show Details)Sep 23 2013, 7:55 PM
KiTooN edited Additional Information. (Show Details)
KiTooN set Category to Visual-Vehicles.
KiTooN set Reproducibility to Have Not Tried.
KiTooN set Severity to None.
KiTooN set Resolution to Open.
KiTooN set Legacy ID to 988415946.May 7 2016, 4:53 PM
Bohemia added a subscriber: AD2001.Sep 23 2013, 7:55 PM

i thinks this is supposed to increase the speed effect. If it's right, I think faster you go, smaller should be the fov, to simulate the decrease perception of your environement. However, not really important for me.

KiTooN added a subscriber: KiTooN.May 7 2016, 4:53 PM

That makes sense.
But a blur effect could be more appropriate to do this.

Gekkibi added a subscriber: Gekkibi.May 7 2016, 4:53 PM

Majority of players use keyboard for driving. Because you can't adjust how much you are accelerating or decelerating, the driving would look something like this: