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May 10 2016

ozdeadmeat edited Steps To Reproduce on T71259: Feature Request: Ground Lock.
May 10 2016, 5:40 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71258: AI Ground Autonomous Vehicle will not progress to next waypoint when controlling turret.
May 10 2016, 5:40 AM · Arma 3
ozdeadmeat added a comment to T71256: Darter UAV has difficulty flying at high and Very high altitudes..

This is an AI bug as as soon as I take control the vehicle operates correctly.

May 10 2016, 5:40 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71256: Darter UAV has difficulty flying at high and Very high altitudes..
May 10 2016, 5:40 AM · Arma 3
ozdeadmeat added a comment to T71244: MQ4A won't turn off it's engine.

Left Shift started the engine for me but I couldn't get the damn thing to move.

May 10 2016, 5:40 AM · Arma 3
ozdeadmeat added a comment to T71111: Client random crashes when joining a dedicated Server..

Dump Downloadable here..

https://docs.google.com/file/d/0B27rw9EOuQ3AX0xJbmx4QkZWQlk/edit?usp=sharing

May 10 2016, 5:36 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T71111: Client random crashes when joining a dedicated Server..
May 10 2016, 5:36 AM · Arma 3
ozdeadmeat added a comment to T71103: Random game crash whilst in preview mode for editor..

Check your Description.ext file. If this file is incorrectly formatted it causes a CTD.

May 10 2016, 5:35 AM · Arma 3
ozdeadmeat added a comment to T71089: Service Vehicle with Module Support System.

This game SERIOUSLY needs some support vehicles. There are a plethora of scripts required to make this most basic of things work in multiplayer. Please fix this!

May 10 2016, 5:35 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70876: Aircraft CounterMeasures do not work against incoming missiles.
May 10 2016, 5:28 AM · Arma 3
ozdeadmeat added a comment to T70855: Adding a Single Line Comments stops all commands after comment from executing.

On a system restart this issue has gone away. I will monitor this further and create a log file and submit it if it happens again.

May 10 2016, 5:27 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70855: Adding a Single Line Comments stops all commands after comment from executing.
May 10 2016, 5:27 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70853: Ability to set Alpha channel for Markers in Editor.
May 10 2016, 5:27 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70795: High Command Module returns error selecting a unit.
May 10 2016, 5:25 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70794: AI firing vehicle smoke Launcher effects returns error in BIS script.
May 10 2016, 5:25 AM · Arma 3
ozdeadmeat added a comment to T70762: Latest [DEV] Build (0.75108541) Audio repeats in the AH-9 when firing missiles/gun..

This is also happening for the mortar when in ironsight view.

May 10 2016, 5:24 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70668: No way to reload countermeasures in Blackfoot anymore.
May 10 2016, 5:21 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70663: No Bank Right or Left in Helicopter Control settings..
May 10 2016, 5:20 AM · Arma 3
ozdeadmeat added a comment to T70656: groupChat, sideChat, commandChat do not work unless player has ItemRadio in inventory.

I can't get chat to work in anyway at all. With or without ItemRadio in inventory.

Can anyone verify that the current version has any of the chats working at all. It works in my briefing screen. Once in as a soldier I see no text coming in, even text I write myself.

May 10 2016, 5:20 AM · Arma 3
ozdeadmeat added a comment to T70653: SetAmmoCargo, SetRepairCargo, SetFuelCargo do not function.

Will Arma 3 have any support vehicles?

May 10 2016, 5:20 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70653: SetAmmoCargo, SetRepairCargo, SetFuelCargo do not function.
May 10 2016, 5:20 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70652: Set Ammo Module does not work anymore with Vehicles.
May 10 2016, 5:20 AM · Arma 3
ozdeadmeat added a comment to T70498: Error using Respawn Templates.

???

May 10 2016, 5:15 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T70498: Error using Respawn Templates.
May 10 2016, 5:15 AM · Arma 3
ozdeadmeat added a comment to T70482: Vehicle respawn module explosion bug..

I can confirm this happens. After about 30 minutes or so the respawn module fails to respawn new vehicles also.

May 10 2016, 5:14 AM · Arma 3
ozdeadmeat added a comment to T70194: setObjectViewDistance appears to do nothing + wiki error.

PROGRESS!!

May 10 2016, 5:03 AM · Arma 3
ozdeadmeat added a comment to T70194: setObjectViewDistance appears to do nothing + wiki error.

BIS, I am guessing this is not an easy fix?

May 10 2016, 5:03 AM · Arma 3
ozdeadmeat added a comment to T70194: setObjectViewDistance appears to do nothing + wiki error.

still not working unfortunately.

May 10 2016, 5:03 AM · Arma 3
ozdeadmeat added a comment to T70194: setObjectViewDistance appears to do nothing + wiki error.

yep, tried setting to 12000, objects not visible beyond 3km.

May 10 2016, 5:03 AM · Arma 3
ozdeadmeat added a comment to T70171: Bring back "Carry" / "Drag" feature.

Would love a medic system native to Arma 3. If you can find the time BIS I think it would be a great addition.

May 10 2016, 5:02 AM · Arma 3
ozdeadmeat added a comment to T69960: Can't connect to LAN dedicated server without internet connection..

did you try a direct connect via IP as the server list is advertised via gamespy?

Hit the remote button and try a direct connection via IP address.

May 10 2016, 4:55 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T69712: Error on Main Menu Screen.
May 10 2016, 4:45 AM · Arma 3
ozdeadmeat added a comment to T69631: Add scripting command to get the name of a player.

name player, make that a public variable for the entity and call it from the server once the public variable has been sent through

May 10 2016, 4:42 AM · Arma 3
ozdeadmeat added a comment to T69579: createunit does not spawn anything.

My code was incorrect. Please mark this as noob.

May 10 2016, 4:41 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T69579: createunit does not spawn anything.
May 10 2016, 4:41 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T69564: Missing Texture.
May 10 2016, 4:40 AM · Arma 3
ozdeadmeat added a comment to T69391: In Arma 3 Beta dev build the Civilian Site Module isn't availible anymore..

would love this to be resolved. Kind of annoying you cant put civilians in as quickly as you can opfor

May 10 2016, 4:33 AM · Arma 3
ozdeadmeat added a comment to T69297: Ammo truck customization.

I hope BIS take some time to look at these older tickets. This is a great idea.

May 10 2016, 4:30 AM · Arma 3
ozdeadmeat added a comment to T69229: Increase aircraft engagement range.

I just tested, AI AA vehicles on the ground engage Air Targets at approximately 2.5km.

Are we talking about AI controlled entities or Player controlled?

May 10 2016, 4:27 AM · Arma 3
ozdeadmeat added a comment to T69229: Increase aircraft engagement range.

Why target, just use the TOW style missiles, I can engage stuff from about 4km.

May 10 2016, 4:27 AM · Arma 3
ozdeadmeat added a comment to T69121: FEATURE: Customizable aircraft loadouts.

I hope BIS take some time to look at this. Its a great idea.

May 10 2016, 4:24 AM · Arma 3
ozdeadmeat added a comment to T69121: FEATURE: Customizable aircraft loadouts.

This has been needed since Arma 1. Looks similar to Mandos Missiles loadout system for the AH64D. I would love the ability to put TOW missiles on a Little Bird or have 16 Hellfires on an AH64D in Arma 3. PLEASE change the current vehicles to have a loadout configuration tool of some description. Similar to the Arsenal you have just done for Soldier loadouts.

May 10 2016, 4:24 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T68944: Configurable weapon loadouts for Aircraft.
May 10 2016, 4:14 AM · Arma 3
ozdeadmeat added a comment to T66902: Missing module skirmish init.

This module although not finished had HUGE potential for randomizing missions. PLEASE let us have it back....

May 10 2016, 2:59 AM · Arma 3
ozdeadmeat added a comment to T66651: Equipement issues - NVG.

player LinkItem "NVGoggles" works fine.

This issue is now associated with Zeus and the addweaponcargo command.

May 10 2016, 2:50 AM · Arma 3
ozdeadmeat added a comment to T66333: Requesting: Ability to remove Trees with a script in a Forest Area !.

So can we have the command Killzone kid requested. He is very correct. It would be bloody handy to have. I'd get rid of those buoys in the SE of Altis.

May 10 2016, 2:36 AM · Arma 3
ozdeadmeat added a comment to T65109: Add a revive module for coop.

its amazing this isn't a part of the product. Really is a missing piece atm.

May 10 2016, 1:48 AM · Arma 3
ozdeadmeat added a comment to T64179: Vehicle loadout editing.

It would be good to see the change of armament on the aircraft also. Similar to mando's missile script set that allowed custom arming of all the aircraft in arma 2. Having this built in however would be very convenient.

May 10 2016, 1:15 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T63975: Equiping MXM 7.62mm.
May 10 2016, 1:07 AM · Arma 3
ozdeadmeat added a comment to T63607: Jump/Jumping command.

I think a high speed vault should be available though.

May 10 2016, 12:47 AM · Arma 3
ozdeadmeat added a comment to T63139: Option to toggle radio traffic or turn radio on/off in game by command UI.

Oh god yes. "Where Are you?" "Fall back into formation". Drives me NUTS. I wish I could shut them up also.

May 10 2016, 12:31 AM · Arma 3

May 9 2016

ozdeadmeat added a comment to T61600: Horrible convoy driving of AI vehicles.

If it was an easy fix it would be fixed. Obviously it's more complicated than we understand.

May 9 2016, 11:14 PM · Arma 3
ozdeadmeat added a comment to T61600: Horrible convoy driving of AI vehicles.

Happy to help test in the next dev build if required. Just let us know when its the 'fix' is active and we will check it out and provide constructive feedback.

If you want to try out different road widths or techniques in the one patch let us know and we can test them all for you.

May 9 2016, 11:14 PM · Arma 3
ozdeadmeat added a comment to T61600: Horrible convoy driving of AI vehicles.

This has been a problem with the AI since FOREVER ago. BIS PLEASE FIX!

May 9 2016, 11:14 PM · Arma 3

May 5 2016

ozdeadmeat added a watcher for Arma 3: ozdeadmeat.
May 5 2016, 4:51 PM