This is an AI bug as as soon as I take control the vehicle operates correctly.
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May 10 2016
Left Shift started the engine for me but I couldn't get the damn thing to move.
Dump Downloadable here..
https://docs.google.com/file/d/0B27rw9EOuQ3AX0xJbmx4QkZWQlk/edit?usp=sharing
Check your Description.ext file. If this file is incorrectly formatted it causes a CTD.
This game SERIOUSLY needs some support vehicles. There are a plethora of scripts required to make this most basic of things work in multiplayer. Please fix this!
On a system restart this issue has gone away. I will monitor this further and create a log file and submit it if it happens again.
This is also happening for the mortar when in ironsight view.
I can't get chat to work in anyway at all. With or without ItemRadio in inventory.
Can anyone verify that the current version has any of the chats working at all. It works in my briefing screen. Once in as a soldier I see no text coming in, even text I write myself.
Will Arma 3 have any support vehicles?
???
I can confirm this happens. After about 30 minutes or so the respawn module fails to respawn new vehicles also.
PROGRESS!!
BIS, I am guessing this is not an easy fix?
still not working unfortunately.
yep, tried setting to 12000, objects not visible beyond 3km.
Would love a medic system native to Arma 3. If you can find the time BIS I think it would be a great addition.
did you try a direct connect via IP as the server list is advertised via gamespy?
Hit the remote button and try a direct connection via IP address.
name player, make that a public variable for the entity and call it from the server once the public variable has been sent through
My code was incorrect. Please mark this as noob.
would love this to be resolved. Kind of annoying you cant put civilians in as quickly as you can opfor
I hope BIS take some time to look at these older tickets. This is a great idea.
I just tested, AI AA vehicles on the ground engage Air Targets at approximately 2.5km.
Are we talking about AI controlled entities or Player controlled?
Why target, just use the TOW style missiles, I can engage stuff from about 4km.
I hope BIS take some time to look at this. Its a great idea.
This has been needed since Arma 1. Looks similar to Mandos Missiles loadout system for the AH64D. I would love the ability to put TOW missiles on a Little Bird or have 16 Hellfires on an AH64D in Arma 3. PLEASE change the current vehicles to have a loadout configuration tool of some description. Similar to the Arsenal you have just done for Soldier loadouts.
This module although not finished had HUGE potential for randomizing missions. PLEASE let us have it back....
player LinkItem "NVGoggles" works fine.
This issue is now associated with Zeus and the addweaponcargo command.
So can we have the command Killzone kid requested. He is very correct. It would be bloody handy to have. I'd get rid of those buoys in the SE of Altis.
its amazing this isn't a part of the product. Really is a missing piece atm.
It would be good to see the change of armament on the aircraft also. Similar to mando's missile script set that allowed custom arming of all the aircraft in arma 2. Having this built in however would be very convenient.
I think a high speed vault should be available though.
Oh god yes. "Where Are you?" "Fall back into formation". Drives me NUTS. I wish I could shut them up also.
May 9 2016
If it was an easy fix it would be fixed. Obviously it's more complicated than we understand.
Happy to help test in the next dev build if required. Just let us know when its the 'fix' is active and we will check it out and provide constructive feedback.
If you want to try out different road widths or techniques in the one patch let us know and we can test them all for you.
This has been a problem with the AI since FOREVER ago. BIS PLEASE FIX!