the "grant/deny" style is time and attention eater, while just locking/unlocking it takes one click at any time you want without braking the pace of the moment
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May 10 2016
not opening it, I said, lock/unlock like for the heli commands, in the scroll menu
I like the idea of just locking/unlocking the backpack, like the command for helicopter controls
it's quick, clear, doesn't make you vulnerable and solve the problem
when you die you pass in unlocked by default
very good suggestion Spanky :)
might I add that when the (yellow and white when spawned empty) marked rotorblades are spinning, you can't see the markings anymore ?
wasn't that an announced feature ?
why is this "urgent" ?
come on people, use those things correctly
@rogerx actually if you ever went next or in an helo, it's noisy as hell
well, since you have two rails on the side, couldn't you just put both ?
the problem seems to be resolved :)
such a system exist, on the huey with its mobile mounted miniguns, Dslyecxi indeed did a video with it, but the helos in A3 are equipped with fixed arms
yes it was Chortles
https://www.youtube.com/watch?v=MdYTCP9lqW4
and it was f* awesome, even with the few bugs
well 47pilot, since I also only flew on R44, you may be right
it works 47pilot, but like in arma it's HIGHLY ineffective, not only bad for the bird
if it was against explosive charges I probably would have upvoted, but satchel charges ARE in fact a sh*tload of explosive, it's only fair that an entire building is wiped out
but again, some buildings could use dynamic or at least part destruction
May 9 2016
that's just a misc man, but good idea
why would you get more points for knocking out someone, it's war, not splinter cell
In CS, if you stab on the back, it's an instant kill, so it's pretty balanced, you have to slash A LOT of times to kill unless you're stealthy murdering the guy.
Which is what you guys want right ? being able to do silent stealth kills and not being able to insta kill like in COD from every angle anytime, also the CS system is that the knife has to be selected and took out, as a weapon.
bwach, are you seriously proposing QTE in arma 3 ?
are you out of your damn mind or are you just not familiar with the arma concept ?
arma, not battlefield, arma, not call of duty, ARMA, NOT ONE OF THOSE ARCADE CASUAL TRIPLE A SHITS
melle for front could be a slight knockback and from back it could be a knockdown
brilliant idea my friend :D
Now that I think about it some more, it makes sense to have to do the action one by one since realistically you don't get all magazines at once from all the pouches, so it kind of gives an accurate time and effort for it.
thus I change my vote.
the picture was too large so I uploaded it out of the tracker
this is my idea of how this could be resolved:
http://filesmelt.com/dl/inventory19.png
that's the problem with people, I tried.
if the devs could tell us if it's a yes/no or a "we're thinking about it", that would be really great
having a real 3D scope is not "VITAL" so I disagree with you, period, there, no argument needed, end of the story
(I'm pretty mad today, I went to the wildlife exploitation preserve in Borderlands 2, sorry about that but I FUCKING NEED to relieve some stress)
@Kol9yN I disagree
edit your ticket to that ^
and you'll get yourself a deal, because as I often say: "it'll kill the framerate" and if it does not, the pip has usually a lower fps rate than your current screen, making the use of scope very unconvenient and unrealistic
I have to agree on that, I would prefer BI to delay the game than to release it in a hurry and fuck up
please BI, take your time
actually I think there should be female models available for greenfor/opfor AND the maybe police force (police riot hunter in the classnames ;) ), but there HAS TO be female models, playable or not
I could see women in the green army and maybe the OPFOR (I think the OPFOR army actually has women) but not in the BLUFOR for realism's sake, but the number of problems caused by the distinction would be too unbalanced as stated several times above.
yeah I tried to make it unoffensive but failed miserably, I was pretty tired. but that shouldn't stop you from noticing that my comment is just an answer to the small flow of comments complaining it wasn't working, and complaining isn't contributing, which was my point
guys, stop saying things like "was" or "we had"
it's a frickin' alpha dammit, it's not even in beta and you're already crying about a feature that isn't implemented YET
"almost makes me cry when I see the potential the comanche had"
^
that's how you sound right now
now calm down and be patient
or why not a timer until they discover the unit which had the uniform died