Which error messages are you getting?
I'm also having issues today, on Xbox: T187284
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Can confirm this is horrendous on Ps5.
OK. I am trying to help you. I already helped some people with this problem. They had additional addons folder somewhere on their hard drives. In this folder they had partially downloaded mods which caused problems.
So if you're certain, that you removed it all - OK. but remember that reinstalling the game (unless you somehow made a clear install with clearing registry and EVERY file) does not solve this.
It seemed to have fixed itself but as I was playing on server 300013 for about 1 hour, it was going smooth until it crashed at around 21:15 with REPLICATION TIMEOUT, and then REPLICATION CONNECTION FAILURE . Notable that the service state was red again. At the third try after REPLICATION CONNECTION FAILURE, it successfully reconnected but displayed 1 minute server runtime and no players, players were slowly rejoining indicating it is issue for many people, as it was in progress and full lobby before crashing..
I left manually and tried to reconnect, then got REPLICATION CONNECTION FAILURE again.
Notable for this server is that none of the car lights ever worked, even on newly spawned ones. They didn't emit light.
Also, no FIA spawned at Camurac supply depot or Le Moule supply depot. Idk about the other depots
So, going on Battlefield now 'til this is stable.
Done what I can.
Yep, it happens sometimes. Not always, it's random, but it happens.
True, it is a problem atm.
Official servers have limited amount of active AI, due to performance issues in certain stage of the game.
For now lower AI Limit is a hotfix for performance.
I have been getting this saame issue today. I only bought the game on Wednesday. Played an hour or so wednesday night. Was in a server earlier and got booted for some connection issue and ever since been unable to connect to any other server. Getting the same message Kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'
So now check default installation folder for mods:
C:\Users\[your user name]\Documents\My Games\ArmaReforger\addons
Sometimes after changing default directory, then changing it back to default, Reforger stores some mods in that default location.
Your problem is clearly with some modded content. It happens after the updates, because mods are not updated yet.
I'm not stupid). I understood what you mean. Yes, in the log file I have a different mod installation address. But I have already removed it. And completely deleted the mods. Everything is the same, about 70% of the servers do not work. The rest work fine without mods (official) and public with mods. I have no idea what this could be connected with. Especially considering that everything worked before.
Make a screenshot of your mod manager. It should look like this:
CAH was an official mod from Bohemia. It could be used to create own scenarios of CAH. With the latest mod it got integrated in the main game.
That was leading to two errors:
- Starting the integrated CAH scenarios leads to the error above until you manually delete the mod that has been installed on you machine before. The update should have done that.
- Every CAH scenario who was created with the mod before has a dependency and will run into an error. All CAH now have to be modified not using this dependency. The update could have an exception to handle this, if somebody would care about these consequence.
I thought of this but nobody reacted …
I already said that even without mods on the official server, that other cases. It doesn't matter, the problem remains. I have already reinstalled the game, mods, without mods at all, firewall settings, bios settings, etc. I tried to do what you wrote, but it does not help.
In the log file you've attached there are 48 mods loading with the game.
Delete mods from "addons" directory on your hard-drive, wherever you have them and probably the problem will go away.
After the update the problem did not go away. It is a pity that I bought a product that no longer works. Only VPN helps, but it is not stable and should not be like that.
This ticket has become even more relevant in the latest experimental version 1.3.0.18
Personal Training in Chennai
Why do you need mods for KH if there is an official mode in the game?
Deleting the downloaded mods helps for the build-in CAH. Existing custom CAH mods by the community have to be edited in a painful way …
Yes it is like that in A3.
I also don't like many changes BI is making in every update. Some of those changes are for the changes' sake only - look at 1.3 on Experimental.
OK. I though that after the update you have a problem with switching optics in general.
And yes, now it's not possible to change it when not aiming.
It makes sense, it's more realistic. IRL you need to aim to choose between looking through irons sights or optics.
I'm talking about switching Optics in the off-aim state, not in the on-aim state
Screen tearing ps5
Try LALT+NUM7 or LCTRL+NUM7. Just to be sure it's not assigned anywhere else. And assign it temporarily to any mouse key, so you will be sure that keys are pressed simultaneously.
For me it works like that:
https://www.youtube.com/watch?v=NA4rggDCQcE
He just doesn't work.
@Ponezun
Paste a screenshot of your key bindings here, please.
It seems to be linked with wheel damage somehow, maybe it's intentional...happens on M54 too.
Geez please disregard and delete. It was a coincidence that my TrackIR LEDs started malfunctioning the same day of the updates. Sorry
Can be closed. Issue was that the server executable wasn't up to date yet...
Fri, Dec 13
Add -forceUpdate to launch params
Issue persists
Try it with Legacy control preset in "Controller" tab under Settings menu.
Great guys: I reported this almost two month ago for the experimental and now you released the version with exactly this problem. wtf
please fix this, i like to use FSR and get more frames but with that blury gear menu its so ugly
i tried recreating the problem by just fuzzing the modparams using a snippet of the code from the ace_common_fnc_getAddon function to fire off all the cfgweapons, cfgvehicles, cfgmagazines, and such and could not cause the same to crash with those modparams but i did notice that the uinamespace getvariable "ace_arsenal_addlistboxitemcache" is a hashmap that is using the getordefaultcall command to add items and i was wondering if there is a memory limit?