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In T181594#2614068, @operativo wrote:PS if you are new to server hosting check out OmegaManager - it will make your life a lot easier
@WeirdXone Yes sorry, I just wanted to point out how many threads were created regarding this same issue. If that didn't work, I can't say I have the patience to keep trying. I hope my final attempt at trying to understand why this decision was made didn't go unnoticed. See ya through my ATOG boys..
PS if you are new to server hosting check out OmegaManager - it will make your life a lot easier
This is by design. Each server instance needs its own RCON port.
Here is another crash and the associated .mdmp file:
------------------------------------ WIN-43417R2VOB5, 28.05 2024 22:48:15 Unhandled exception
This error typically occurs when BattlEye can no longer communicate with the game or servers.
In T181572#2614017, @Sm0ky wrote:I'm hosting with vykix.com same problems.
WIN-FM9EFFGU0SV, 28.05 2024 15:03:08
Unhandled exceptionProgram: C:\TCAFiles\Users\tjfjteru\290\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff7814116b8 at 0x50SymGetSymFromAddr:487, addr:0x7ff7814116b8
SymGetSymFromAddr:487, addr:0x7ff78141029a
SymGetSymFromAddr:487, addr:0x7ff781410189
SymGetSymFromAddr:487, addr:0x7ff781416601
SymGetSymFromAddr:487, addr:0x7ff78141636d
SymGetSymFromAddr:487, addr:0x7ff78111f9e0
SymGetSymFromAddr:487, addr:0x7ff781126222
[CDPCreateServer]: ??? addr:0x7ff78188acdd
[CDPCreateServer]: ??? addr:0x7ff7819e8326
[CDPCreateServer]: ??? addr:0x7ff7819df584
[CDPCreateServer]: ??? addr:0x7ff7819e1a99
SymGetSymFromAddr:487, addr:0x7ff78145b7dd
[CDPCreateServer]: ??? addr:0x7ff7819e958c
SymGetSymFromAddr:487, addr:0x7ff781570c3b
[CDPCreateServer]: ??? addr:0x7ff781b399e2
[BaseThreadInitThunk]: ??? addr:0x7ffcf5444cb0
[RtlUserThreadStart]: ??? addr:0x7ffcf5e6e8ab
[RtlUserThreadStart]: ??? addr:0x7ffcf5e6e8ab
I'm hosting with vykix.com same problems.
@Geez
After that "resolution" we cannot spawn on MHQ, when it's in such position. So it's a nonsense, because it it in the range:
@MilesDownshur I'm pretty sure that the problem is the fact that SV-98 has a picatinny rail. Which means, that if you enabled long range scope for SV-98, logically, you'd have to do it for every gun with a picatinny rail ( NATO weapons). Meaning, M4, ASVAL, AUG, MP5, DMR, FAL etc. would be able to use it which could totally mess up the balance and people wouldn't even bother with bolt action rifles. As I mentioned previously, the easiest solution would be to introduce a new long range scope that would fit only SV98.
@778 please stop spamming the same comment through multiple threads. It doesn't attribute to anything besides you being annoying, and you'll get banned for it eventually. You're cluttering the thread and other bug reports could "fall through the cracks".
After over a month of constant feedback through this tracker (multiple threads), the DayZ discord, Steam community, and Twitter, we still do not have an adequate optic for the new VS-98 rifle added in 1.25. I know the devs are aware of this issue and was hoping this would be resolved by the time the update rolled out. This leads me to believe that it is a deliberate decision by the devs to restrict the capabilities of the new rifle. It is unclear why this level of incompetence is on display, the community and myself especially would like any clarification. Failure of clarification can only lead me to believe this as a case of developer negligence. The current state of long-range sniping is abysmal at best.
Crashlog file{F4013022}
Hi Dump for Gameserver with same issue (HostUnlimited).
Hello,
sure, take a look, upper left.
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Meeting an outlander organically and working together without using comms is not against the rulers. Queing up in same solo game while being in a discord party and using voice comms to collaborate in game, definitely breaks the rule of playing Solo. It should be added to reports and when a certain number of reports are met, those players should be watched by someone from the gaming company and issued a ban.
After update the problem is solved.
time of day, date and weather are also not saved.
Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?
What is the "production personnel list" and what is the "homepage" ?
Same for removeMagazineGlobal, but only when executed on a local unit.
If a remote unit receives the removeMagazine over network, it will reload and work.
the same bug on the Experimental Server.
Server version: 1.25.158199
Map: Livonia
Mission: DayZ Exp
This is still the case on 1.25 (Livonia).
Hello kawalec.
We have tested this on our end but we have been unable to reproduce the issue.
Regards,
Geez
I agree with you guys, but think they made acog x6 max only bacause of an ammo. 7.62x54 (same as .308) is only good within ~500m, above that distance you can only "tag" a player (hit to the body which won't cause death or knock down), so most likely he will just hide/run away. With x9 scope you will see the target better, but still above 500m it'll make zero changes, meanwhile acog 6x provides enough of magnification within these 500m. I'm not defending this decision, just saying it is logical here (as you won't be able to do anything above 500m, unless a headshot, but not everybody is that lucky). I thought they going to release .338 variant of SV (as they mentioned "exotic"), so it would cover 500m+ distance. But the reality is completely different, we got SV98 limited by 7.64x54 ammo power (capabilities) and limited by acog x6. Description say it has the best precision, but compared to SVD with PSO or M14 with acog x6 it does not look good at all. The model of a gun itsef is amazing, but that is it. 1.26 is going to be late this year (fall) and most likely the last update of the year, so our best hopes for 1.27 (first update of 2025), but with the same probability this problem can be left unsolved till the end of game support. Sure there are tons of M200, L96 and M82/M107 on modded servers, but I'd really like to finally see some heavy sniper rifles in vanilla, even no mag 1 bullet bolt action, but capable kill players on 800m+.
I'm bad at spelling in english.
On the topic of "bug". Gas stations "poshol" (on the map of Livonia) work correctly. Livonia brand refills - do not work since patch 1.25
I will try my upmost, and update as soon as possible.
Hello TwistedAyeaye.
Can you please check if this occurs on official as well?
Regards,
Geez
As of today (28.5.2024) batch of fixes was delivered onto public including further graphics settings, primary auto-set graphics quality option and others. Resolution change should be fully possible (unless game is set to windowed mode).
Should be resolved now.
I must note this was on a Livonia Community Server.
Thank you pro100expert.
Both of these issues have been reported previously and are being worked on. Please do not put multiple issues into one ticket.
Regards,
Geez
Hello LydHosting.
Without a .mdmp file we unfortunately do not have much to go off. However you could try disabling the mods one by one to isolate the faulty mod.
Regards,
Geez
Hello lankercool.
There are improvements coming in the next update that should improve the behaviour of AI in these situations.
Regards,
Geez
Hello AvaCam.
Key binding options are still being optimized and polished, with first bunch of fixes and elaborated options were added today on public version.
We will keep polishing and making the system more dynamic till the full release.
Regards,
Geez
Ok so reinstalling the game fixed the issue. It works normally now.
Hello intdev.
It is not against the rules to do so, nor we have any way to police this.
Regards
Geez
151848
That is fixed now, but when I move the vehicle infront so it is back inside the cone, it never hits.
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Hello, thank you for your response.
Yes I did mean encounter! thanks for the correction. I suppose a large enough player base would make teaming impossible
It hits the target while calculating a horizontal angle of 109° and vertical of 39°
After over a month of constant feedback through this tracker, the DayZ discord, Steam community, and Twitter, we still do not have an adequate optic for the new VS-98 rifle added in 1.25. I know the devs are aware of this issue and was hoping this would be resolved by the time the update rolled out. This leads me to believe that it is a deliberate decision by the devs to restrict the capabilities of the new rifle. It is unclear why this level of incompetence is on display, the community and myself especially would like any clarification. Failure of clarification can only lead me to believe this as a case of developer negligence. The state of long-range sniping is abysmal.
After over a month of constant feedback through this tracker, the DayZ discord, Steam community, and Twitter, we still do not have an adequate optic for the new VS-98 rifle added in 1.25. I know the devs are aware of this issue and was hoping this would be resolved by the time the update rolled out. This leads me to believe that it is a deliberate decision by the devs to restrict the capabilities of the new rifle. It is unclear why this level of incompetence is on display, the community and myself especially would like any clarification. Failure of clarification can only lead me to believe this as a case of developer negligence.
After over a month of constant feedback through this tracker (multiple threads), the DayZ discord, Steam community, and Twitter, we still do not have an adequate optic for the new VS-98 rifle added in 1.25. I know the devs are aware of this issue and was hoping this would be resolved by the time the update rolled out. This leads me to believe that it is a deliberate decision by the devs to restrict the capabilities of the new rifle. It is unclear why this level of incompetence is on display, the community and myself especially would like any clarification. Failure of clarification can only lead me to believe this as a case of developer negligence.
After over a month of constant feedback through this tracker, the DayZ discord, Steam community, and Twitter, we still do not have an adequate optic for the new VS-98 rifle added in 1.25. I know the devs are aware of this issue and was hoping this would be resolved by the time the update rolled out. This leads me to believe that it is a deliberate decision by the devs to restrict the capabilities of the new rifle. It is unclear why this level of incompetence is on display, the community and myself especially would like any clarification. Failure of clarification can only lead me to believe this as a case of developer negligence.