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i left before i could be killed
ive added this video of the problem
Please fix this if possible because I can’t drive cars I fix.
@Geez It's been nearly a month now with absolutely no acknowledgement from the team about the unstable and terrible FPS performance on PlayStation since 1.26
Server is at this minute exhibiting those issues
According to the files as they are now, this is the correct current behaviour. That wreck and the loot you found is currently setup to potentially spawn any weapon that doesn't have tiers assigned.
dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed
Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning
Okay, thx for the infos. For now i think dedmen has to much to do with his current work. Maybe I'll bring it up nicely next year.
Oh, got it. Thank you
After actually playing around with TrackIR on over the weekend I found out a couple even more urgent glitches with it.
How does createVehicle work?
After reinstall the problem seems gone!
In T186140#2701544, @Optical wrote:In T186140#2698566, @Geez wrote:Hello Optical.
Have you tried to do a clean install of your OS and the game? Have you checked your current OS for any faulty installations/corrupted files by running sfc/scannow?
And have you tried to delete your documents DayZ folder and verify the game data? (Make sure Steam cloud sync is disabled before doing so).Hello Geez, I had pretty much had a clean OS at the time (as my PC is fairly new), when I had done the sfc/scannow my command-line told me 'Windows Resource Protection did not find any integrity violations', I had also tried that as an alternative fix (by deleting & verifying files), which hadn't helped either, still resulting in the same BSOD each time, which is what strikes me as strange because I know my PC should be more than able to handle DayZ, especially on an Nvidia RTX GeForce RTX 4060.
I had also wiped my PC again and am currently in the process of trying yet another test, but those were the issues that I had faced, I had even got a Microsoft technician to operate my PC and look at the PAGE_FAULT issue in the command-line.
Best Man, you are my hero! Thank you
In T186140#2698566, @Geez wrote:Hello Optical.
Have you tried to do a clean install of your OS and the game? Have you checked your current OS for any faulty installations/corrupted files by running sfc/scannow?
And have you tried to delete your documents DayZ folder and verify the game data? (Make sure Steam cloud sync is disabled before doing so).
I find it really difficult to create a discussion here. For me, a feedback tracker is about information or possibilities to improve something and to discuss this with officials or to give information for improvements.
Maybe it is better to discuss something like this in the arma discord, here I am interested in official statements.
Thank you for your report.
This is a known issue and it is being worked on.
I am going to close this ticket as another one on this topic exists already
I have this issue too, as do my friends. As you said it happens after vaulting fences, or sometimes even if I'm walking over jagged rocks.
It's quite jarring.
Speaking as third party observer with a little bit of developer experience and some knowledge of how games/software works, there is little point in changing the current system of createVehicle with regards to initialization.
If you need certain assets to be loaded consistently fast in run-time conditions, then you should prespawn those as "dummy objects" and immediately delete them once you initially enter run-time conditions.
It is justified (and sane) as the developer of the game to leave the existing system as it is, because your case is easily a much more niche use-case than the cases most people use Arma for.
Thanks for responding. Love the map btw.
This has happened to me. I had to relog into the server to resolve it.
Hello Jacobbrown76.
Does this issue persist still?
Thank you Skimzoid1663.
This spot has been reported to us previously and fix is being worked on. As for rescuing your character, suggestion by @XL is valid.
Will close this ticket as another one exists on topic of this stuck spot.
Regards,
Geez
Hello Zimmen944.
This has been previously reported but unfortunately we were unable to produce the issue on our end.
Regards,
Geez
Hello bennyhanna.
Please click on "Show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Thank you for the report.
This will be investigated by BattlEye.
Regards,
Geez
Not a bug, part of the halloween event :) (Which will end tomorrow)
Please fix my issue
Hello simononymous.
There is also possibility this has been a hacker that could have killed you.
Hello JiraF.
modded classes can access private variables too.
Ifthe private variable is on a parent class, then to mod that class instead.
Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.
Thank you, forwarded and we will investigate.
Regards,
Geez
Any Updates? I still have a lot of errors that are outside of my control.
Can confirm. Adding UndergroundStashSnow to db/types.xml fixes the problem.
Yes, that glitch happens every time player exits the vehicle from driver's side.
If player changes seat to passenger side and then exits, engine stays off.
any chance to add this?
I really hope this is being looked into. I'd imagine it can't be too tough to fix if it's not in conflict with some Xbox live VOIP policy like I've seen some people claim. Proper directional VOIP would have a big impact on player interactions, could get some people out of party chat and might even reduce KOS a bit. Organic player interactions are a significant part of what makes DayZ special, and Xbox (and PlayStation?) players are missing out on part of the experience
BTW, Anyone looking for a functional mapgroupproto.
I spent some time today and made this.
Some of the loot is floating... but it's at least not 2 meters under the map..