our users are randomly reporting this as well
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The AI is still causing unnecessary collateral damage onto gates as of version 1.2.0.38 (Steam).
This has been fixed, how do I mark it as such?
This issue is still occurring as of version 1.2.0.38 (Steam).
Yesterday
I wanted to inquire if there is an estimated timeline for a resolution to this issue.
Understanding that development and bug fixes can be complex,
any information on when we might expect a fix or update would be greatly appreciated.
Just redownloaded compatibility data, and now it works fine. Looks like the problem really was with Steam.
Intentional or not, I think it's strange that the developers aren't noticing a difference, unless I'm misunderstanding Geez' reply.
It says I'm running windows 7 but it's actually a PS4 bug that I've started noticing on version 1.63 and now on 1.64
FYI, I'm able to usually reproduce the crash by sending a manual rcon shutdown. It is not 100% consistent though.
Thank you Crazzzy85.
This has been already reported and is scheduled for a fix.
Thank you for your feedback Akibuua-FIN-.
TrackIR is currently not officially supported so I cannot guarantee that any updates to it will be deployed.
Regards,
Geez
I like that they are more aware now, but some scenarios don't make sense.
Hello Sm0ky.
Maybe something else uses the port already? Could you try using a different one (like 1xxxx) and see if anything changes?
Sorry for the double. i created this one without details.
it's fairly evident the Infected are much more aware of players and noise - it's nice to see them reacting to doors being opened (which was in patch notes some versions back, but didn't seem to really work back then).
I was able to sneak attack a fair number in broad daylight by crouch walking on grass with hiking boots, and even some other terrain - but they are definitely MUCH more aware than 1.24.
Our players are really only bothered by this because infected behavior is still janky as hell. - being hit from yards away, being hit when the infected isn't facing you, stuttering around (our server performance is excellent but yes this is desync), new warping through doors
I think if BI could get much better consistent behavior from Infected most of the complaints would subside.
As some of our players put it - I'm doing everything right and still being hit - it's frustrating.
They informed that there is nothing wrong with My connection. Problems started 30.5
I can also confirm that zombie hearing is not affected by rain. They are aggroing from much further away. If this is an intended change to zombie behavior, can you confirm?
Resolved for one of the upcoming updates.
Regards,
Geez
Thank you.
When did this issue start to occur?
We think, this might be network related issue, perhaps consulting this with ISP might help, latency seems a bit off along with hop timeouts.
The infected being able to hear doors open and hearing you through walls is intended?
Game Version number:1.2.0.38
Modded?: No
Hello KobaconGaming.
Can you please try to reinstall BattlEye?
Batch scripts for installing/uninstalling BattlEye are located in the game installation folder BattlEye
Seems to be happening same time at night{F4018207}
Hello GlutenFreeVapes.
Please provide the following information:
Unrelated apparently ...
It didn't fix it
Tracing route to 195.82.158.110 over a maximum of 30 hops
u want me to ping that server ip and post screenshot here?
Hello VillPom.
According to the developers the collision of the character is intended.
Regards,
Geez
Hello everyone.
We have tested this on our end but we were unable to find any issues.
Regards,
Geez
Please post the traceroute results here.
Hello Lus.
Please include the server name/IP and precise time of the occurrence.
Regards,
Geez
dayz livonia EU - DE4295(1st person only) just did it two times same everytime
Hello swe.reaper.
Please check the following.
Hello simbattu.
Can you please try to do a traceroute towards one of the servers you are trying to connect to?
Regards,
Geez
Thank you, we will investigate with BatllEye.
Regards,
Geez
Me and a friend were looking at what the objectspawner is doing while this error occurs, and each time I see there is Adding PileOfWoodenPlanks mentioned.
In the new enclosed types.xml, I see the PileOfWoodenPLanks item has gone to a new set of spawn variables, more like a regular item.
Indeed, it seems to always occur on items spawning, the boot up goes fine
p.s the only one gas pump what is working are in Lembork