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Today

doochefreezone created T187630: Deadzone.
Tue, Dec 24, 1:35 AM · DayZ PlayStation
Warrior_ZA added a comment to T187527: Unexpected database response..

It seems it has been resolved, I was able to log in normally yesterday.

Tue, Dec 24, 12:19 AM · DayZ

Yesterday

end360 added a comment to T187621: [Experimental] Large text size on join notification.

I've noticed this also, but only when Holden Buts joins. It's likely something in their steam name.

Mon, Dec 23, 11:58 PM · Arma Reforger
BellaBahdGyal added a comment to T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.

I tried two different VPNs, deleted all the mods from in folder, as well as C\...\My Games\ArmaReforger\addons. This did not help. Deleted everything related to Arma & BattleEye and reinstalled it. I also tried to let the game download the mods again from the server I wanted to join. There are many people with this problem, who could not find a solution either in the discord channels or in the Steam community. Support is silent. I spent 3 days on this... game.

Mon, Dec 23, 9:33 PM · Arma Reforger
byNautiic created T187629: Enemy Radio Relay Station placed outside base capture area, making it impossible to dismantle.
Mon, Dec 23, 9:29 PM · Arma Reforger Xbox
ErikFehrenic created T187628: TrackIR axis support in Vehicles.
Mon, Dec 23, 9:19 PM · Arma Reforger
gestionmantenimiento added a comment to T187484: Random freezing and lastly crashed.
Mon, Dec 23, 8:26 PM · Arma 3
Kosmo added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..

Daddy Deadmen please? <3

Mon, Dec 23, 6:47 PM · Arma 3
Leatn2program created T187627: Can i play game.
Mon, Dec 23, 6:03 PM · DayZ Xbox
Nate_LapT updated the task description for T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
Mon, Dec 23, 5:56 PM · DayZ Modding, DayZ
Nate_LapT created T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
Mon, Dec 23, 5:36 PM · DayZ Modding, DayZ
byNautiic renamed T187252: "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others from "REPLICATION STALLED" disconnect and performance, server EU 3000120 to "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others.
Mon, Dec 23, 5:34 PM · Arma Reforger Xbox
byNautiic added a comment to T187252: "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others.

Today 23rd December at around precisely 17:00CET, REPLICATION STALLED error occurred on server 3000110. It was able to auto-reconnect on the first try.
Notable that this server was never really struggling with low server fps.

Mon, Dec 23, 5:33 PM · Arma Reforger Xbox
RainSenshi added a comment to T187135: aiming bug.

Play first person servers and this will never happen lol. the crosshair does not take different ranges into account when playing third person.

Mon, Dec 23, 5:29 PM · DayZ PlayStation
RainSenshi created T187625: Please add aim deadzone settings.
Mon, Dec 23, 5:25 PM · Arma Reforger Playstation 5
RainSenshi added a comment to T187488: trigger buttons.

Agree, i have haptics off but having to pull the trigger ALL the way down to fire your weapon feels bad and unresponsive, and awkward. dayz is not like this

Mon, Dec 23, 5:22 PM · Arma Reforger Playstation 5
Keepinthatempo created T187624: No Current Server Display.
Mon, Dec 23, 5:20 PM · Arma Reforger Playstation 5
byNautiic added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Well, we won't be dealing with this:

Mon, Dec 23, 5:17 PM · Arma Reforger
byNautiic updated the task description for T187515: General Inquiry / Question.
Mon, Dec 23, 5:14 PM · Arma Reforger Xbox
raxto updated the task description for T187274: No texture?.
Mon, Dec 23, 5:06 PM · DayZ
byNautiic updated the task description for T187515: General Inquiry / Question.
Mon, Dec 23, 4:22 PM · Arma Reforger Xbox
ceo_of_bacon added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.

Note: This works correctly if the mods are already there and do not need to be downloaded/updated

Mon, Dec 23, 2:38 PM · Arma Reforger
mrzorn created T187622: Inconsistency - vn_b_uniform_macv_04 variants.
Mon, Dec 23, 2:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
bimbiker created T187621: [Experimental] Large text size on join notification.
Mon, Dec 23, 1:44 PM · Arma Reforger
bimbiker added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Mon, Dec 23, 1:40 PM · Arma Reforger
ceo_of_bacon added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.
mkdir("/tmp/addons/", 040755)           = -1 EEXIST (File exists)
write(2, "DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/\n", 68DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/
write(9, "12:27:27.572 DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/\n", 81) = 81
write(3, "12:27:27.572 DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/\n", 81) = 81
Mon, Dec 23, 1:30 PM · Arma Reforger
Technicolourmatador added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I may sound jaded here but hasnt that always been the case? In my experience of the 24 people in a faction its usually 2-6 who actually make the moves to allow the faction to win. Im not saying they carry or they do all the work but from what ive seen its generally a small group of experienced players who each individually make space for the rest of the team to win. The best way to get players to go where they are most needed is to drive or fly into a base, tell people to get in and then take them straight to where you know they need to be. If you are about to lose connection to a side of the map because you can see the enemy is pushing the last base that connects radio coverage from east to west you can call it out on radio all you want, the people who stop that from happening are the people who can go to a random group and say ive got a car get in. The 2 chopper pilots who ferry troops from MOB to the enemy backline bases that are in range, the guys who setup machinegun nests and roadblocks, the people who drive the mobile command trucks into position, its always a small handful who control the way the game is played and it allows space for the more casual minded to play as they wish. The only difference I see between this new system and the old is that the experienced players will have more opportunities to effect the battlefield. I was a new player not too long ago, ive put alot of time and practice into understanding and improving my tactics and strategies and the reason I did is beacause there are facets of this game that make your choices actually impactful to the overall success of your team. There are 50,000 new players, many will not stick around, thats just the reality of gamers. Of the portion of players that do stick with reforger most will be casual, but not all. This game attracts a certain type of player at much higher rates than other games, the type of player who is happy to run logistics, build FOBs, drive MCTs, setup ambushes and land nav across the map in the dead of night. Ive only been playing reforger for 4 months, not so long ago I was that casual player that drained supply and ran headfirst into the same base over and over. I have faith that there are players out there that will make this new respawn system work because ive seen players make every other system work. It will force the meta to change and players will adapt, just as they did when helicopters or AI or radio backpacks were introduced. I dont want to come across as dismissive of your concerns, I see how often you are posting in the bug reports and more importantly how often you help out other players with their issues, you clearly want the game to succeed. However in this specific case I dont think that what were looking at is the first steps towards the death of conflict, I think we are about to experience the same thing weve always experienced, a handful of players adapting to the new meta, integrating it into their play style and using it to influence the battlefield in a strategic manner while everyone else sends themselves in waves towards monty, coastal morton, coastal chotain and milbase levie. The only difference is now the defenders wont be spawning in, theyll be driving and flying in.

Mon, Dec 23, 1:22 PM · Arma Reforger
majso updated the task description for T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral.
Mon, Dec 23, 1:13 PM · Arma Reforger
majso updated the task description for T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral.
Mon, Dec 23, 1:12 PM · Arma Reforger
majso created T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral.
Mon, Dec 23, 1:07 PM · Arma Reforger
SignofTerror created T187618: 300+ ping very often.
Mon, Dec 23, 12:58 PM · Vigor Playstation
BellaBahdGyal created T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.
Mon, Dec 23, 12:47 PM · Arma Reforger
purechaos added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@kawalec You could be right, though I don't believe rounds will last 30-40 minutes as the changes are for both teams.
Trucks now carry more supplies, and it also decreases the frequency of the people that die and spawn 5 seconds later knowing exactly where the enemy that killed them is.
I guess we will see when the update drops.

Mon, Dec 23, 12:27 PM · Arma Reforger
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I am afraid that you will be dearly disappointed by this. We look at the game through eyes of experienced players. People will still count on someone to go and defend the base. It's the same as with supplies. Everybody needs them, but only few bring them, yet on platoon channel there's constant "We need supplies at..." "Let somebody resupply ..."
I will repeat, for the last 10 days Reforger had influx of 50000 new players. If vanilla conflict will be too hard for them, they will force-casualise the game. In 128-player server, there will be very small group of players actually defending bases. Rest will fight at Montignac and rounds will last 30-40 minutes.
I wish I was wrong, but reality speaks for itself.

Mon, Dec 23, 12:08 PM · Arma Reforger
purechaos added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

People do not move to defend a base. And they never do because they put their hopes on the people that spawn there to defend, simply because that is easier to do that than actually moving there to defend. Attackers always have to shoot at enemies that pop out of nowhere.
The days of shooting an enemy that spawns in front of you while him being invincible and getting spawn-camped/killed are over. The battlefield will be on a bigger area, not focused in that particular circle on a base, reconnaissance will be even more important.
Soldiers not spawning on under-attack bases is a good change, it promotes defending squads. This mechanic is a good foundation for future improvements.

Mon, Dec 23, 11:44 AM · Arma Reforger
immediatementax created T187614: Immediate +500 Mentax™ | The official and updated website 2025-Unlocking Financial Freedom with Immediate +500 Mentax !!.
Mon, Dec 23, 11:42 AM · Arma 3 Creator DLC - Spearhead 1944
byNautiic added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

https://www.reddit.com/r/ArmaReforger/s/DB6llWCmLu

Mon, Dec 23, 11:20 AM · Arma Reforger
SAHE1986 created T187611: No notification on Rad Grenade kills.
Mon, Dec 23, 11:19 AM · Vigor Xbox
raxto added a comment to T152236: range finder sway.

It's very annoying !

Mon, Dec 23, 10:53 AM · DayZ PlayStation
ZakLD added a comment to T187573: 1354 EUROPE - DE Cheater.

Here is some more cheats

Mon, Dec 23, 10:41 AM · DayZ
kurfdeign created T187606: Immediate Apex ™ (Jan Mise à jour 2025) Avec 100% Preuve! Immediate Apex Crypto Plate-forme.
Mon, Dec 23, 8:03 AM · Arma 3 Creator DLC - CSLA Iron Curtain
DocSyo77 added a comment to T187316: Possible Wall Hacker in Official Server 6064.

He chatted on prox... and on voice as well...

Mon, Dec 23, 6:51 AM · DayZ
DJTrump added a comment to T151222: Kackers in officials servers BR.

Bohemia has no interest in catching hackers they are the most important consumers of the game and buy the game after the ban they more than the average player who bought it once

Mon, Dec 23, 6:26 AM · DayZ
pcgamecity12 added a comment to T186081: mrpcgame.

Download Full Pc Game Free From here. Enjoy All Pc Games and Endless Entertainment With A Singel Click. https://pcgamecity.com/

Mon, Dec 23, 5:59 AM
Jakerod added a comment to T187338: Friend can't join game in Experimental branch.

That was it! Thank you kawalec! Closing this.

Mon, Dec 23, 5:28 AM · Arma Reforger
Jakerod created T187604: Import Objects removed from World Editor.
Mon, Dec 23, 5:27 AM · Arma Reforger Modding
rutificador added a comment to T151222: Kackers in officials servers BR.
Mon, Dec 23, 4:38 AM · DayZ
rutificador added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Mon, Dec 23, 4:36 AM · Arma 3
rutificador added a comment to T167985: Server Crash: NULL_POINTER_READ_c0000005.
Mon, Dec 23, 4:24 AM · Arma 3
hxcmetal724 added a comment to T187527: Unexpected database response..

I use dayzsa launcher and it let me in. If you try to connect over and over, it eventually goes. Just be more bull headed then the game

Mon, Dec 23, 3:41 AM · DayZ
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@Technicolourmatador
Even know, when defending base is so easy, very few people spawn on attacked bases.
90% of players don't like driving, don't care about driving, don't know how to do it. So they don't drive to attacked bases.
99,99% of players love flying and can't do it.
So if you sum this up, for most player it will change the game into 30-minute long fight with AI and then loosing/wining without even experiencing any highlight of Conflict.
Why? Because a team of 2-4 people with Willys can drive around every enemy base and capture one by one. Not to mention heli.
In the first week over 50000 copies of PS version were sold. It marks a huge change for Reforger and Arma franchise. We're just stepping out of dark burrow of very niche game into the wast world of casual players.
Such mechanics as this new one may be too hardcore for them. They will still be playing the game, but they will be purposefully omitting it's core features. Exactly as it happens now with supplies, spawning AIs, making self-defensive layouts of bases, using radio spawns, proper communication etc.
I can manage with any new mechanics, you can also and many other more experienced players. But I'm worried that such changes may slowly kill the idea of Conflict.

Mon, Dec 23, 3:18 AM · Arma Reforger
Schultzninjas created T187603: No damage glitch.
Mon, Dec 23, 2:32 AM · Vigor Xbox
Technicolourmatador added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Strong disagree. The new mechanic forces teamwork and coordination to quckly react to enemy presence rather than the minigame that was respawn on command tent and fight. It needs tweaking and possibly AI need a rank and supply reduction to make it easier to defend bases to counter the strat of flying in with a chopper full of AI and dropping one at each base but the new system is 100% the right direction to be going. Most players ive talked to are in favour of the new system, its more realistic, it promotes teamwork, its more fun and it doesnt punish attackers for successfully killing enemies at the base. Its not a perfect system but to regress into the previous system would be an incredible mistake.

Mon, Dec 23, 1:55 AM · Arma Reforger
N3xU5 updated the task description for T187602: Random Server Anomaly.
Mon, Dec 23, 1:09 AM · DayZ
N3xU5 created T187602: Random Server Anomaly.
Mon, Dec 23, 12:59 AM · DayZ

Sun, Dec 22

vlados24332 updated the task description for T187599: Dissapeared items.
Sun, Dec 22, 11:49 PM · DayZ
vlados24332 edited Additional Information on T187599: Dissapeared items.
Sun, Dec 22, 11:47 PM · DayZ
byNautiic created T187600: Weird dark triangle spot on roof texture of specific building type.
Sun, Dec 22, 11:42 PM · Arma Reforger Xbox
vlados24332 added a comment to T187599: Dissapeared items.

Hunter backpack is missing in which was Lemas (Rifle wrapped) and many other things which were in the backpack.

Sun, Dec 22, 11:42 PM · DayZ
vlados24332 updated the task description for T187599: Dissapeared items.
Sun, Dec 22, 11:34 PM · DayZ
vlados24332 created T187599: Dissapeared items.
Sun, Dec 22, 11:32 PM · DayZ
Robbietay99 created T187598: Server crash .
Sun, Dec 22, 11:26 PM · DayZ PlayStation
byNautiic added a comment to T187493: High Packet Loss & disconnect, server 300018 and others.

Today 22nd December between 22:05 until around 22:25 CET, there was extreme packet loss up to 90% at times, and intermittently red server fps on server 3000116. A few minutes after it ended, a lot of people lost connection at the exact same time (SEE VIDEO)

Sun, Dec 22, 11:26 PM · Arma Reforger Xbox
benedymelo created T187597: Latin America Server.
Sun, Dec 22, 11:24 PM · Vigor PC
byNautiic renamed T187493: High Packet Loss & disconnect, server 300018 and others from High Packet Loss & disconnect, server 300018 to High Packet Loss & disconnect, server 300018 and others.
Sun, Dec 22, 11:19 PM · Arma Reforger Xbox
Schatten created T187596: GPS terminal doesn't work in vehicles.
Sun, Dec 22, 11:14 PM · Arma 3 Creator DLC - Western Sahara
Spiderwolfer added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I think they should expand on the original capture mechanic. Previously you had to manually reconfigure a relay to capture a base. If you combine that with the majority presence at the base and then perhaps include more points to configure after a base is captured to make it usable otherwise you cannot use any structures in the base you could fix the issue. For example: living quarters (replace paperwork), vehicle maintenance point (restock spare parts), field hospital (sanitize equipment), ammunition supply point (resupply weaponry), fuel supply point (change nozzles). Each part of the base should be unusable until it is reconfigured. This way bigger bases would take a concerted effort to take and you couldn’t just have an AI capture bases while still not allowing spawning on bases under attack.

Sun, Dec 22, 11:12 PM · Arma Reforger
soldierXXXX edited Additional Information on T187582: [Feature request] Way to stop kbTell.
Sun, Dec 22, 10:51 PM · Arma 3
end360 added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I agree that it should be back to the old timer mechanic. Adding back the ability to dig down radios to cut off spawns already does a good enough job of allowing for a siege on a base. One person capping shouldn't completely prevent us from spawning on a base.

Sun, Dec 22, 8:59 PM · Arma Reforger
smannable added a comment to T187496: Xbox crash due to chat headset.

I have this same problem on xbox series x/s. When i plug in the standard first party xbox headset the game crashes. If I don't use mic game works fine. I have reinstalled the game, checked connection, reset modem and reset xbox.

Sun, Dec 22, 8:43 PM · Arma Reforger Xbox
MilesDownshur added a comment to T187527: Unexpected database response..

same

Sun, Dec 22, 8:39 PM · DayZ
MilesDownshur added a comment to T187591: Uknown database response bug.

and when switch the map can take up tp 20

Sun, Dec 22, 8:38 PM · DayZ
MilesDownshur added a comment to T187591: Uknown database response bug.

A lot of ppl have this. It lets to enter, but after ~10 min of tries, pretty annoying

Sun, Dec 22, 8:37 PM · DayZ
ivailo3108 created T187591: Uknown database response bug.
Sun, Dec 22, 8:20 PM · DayZ
Alehw added a comment to T187527: Unexpected database response..

Same here… i cant play :(

Sun, Dec 22, 7:47 PM · DayZ
CornFeddy created T187590: 6604 | NORTH AMERICA - MI | 1st Person Only .
Sun, Dec 22, 7:33 PM · DayZ Xbox
Huh created T187589: Warning 0x00040034.
Sun, Dec 22, 7:30 PM · DayZ Xbox
kawalec added a comment to T187566: Feature: Enemy voice name tag visibility should be able to be turned off as an optional player setting..

Yes, it should be.

Sun, Dec 22, 7:21 PM · Arma Reforger
Leopard20 edited Description on DayZ.
Sun, Dec 22, 7:10 PM
Sezza_cam added a comment to T187527: Unexpected database response..

I am having the same issue. Tried to login to the last server I was on, refreshed the servers multiple times, tried joining other servers, nothing is working

Sun, Dec 22, 6:57 PM · DayZ
Everest changed Category from category:general to category:healthsystem on T187588: SOG Advanced Revive broken.
Sun, Dec 22, 6:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Everest created T187588: SOG Advanced Revive broken.
Sun, Dec 22, 6:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Schweinthaler created T187586: Map marker data gets copied to upper left corner of the map - causing performance issues.
Sun, Dec 22, 6:08 PM · Arma Reforger
Corey1100 added a comment to T187585: Server error .

Server error

Sun, Dec 22, 5:14 PM · DayZ Xbox
Corey1100 created T187585: Server error .
Sun, Dec 22, 5:14 PM · DayZ Xbox
woytishoon added a comment to T187527: Unexpected database response..

Same for me, hope the devs will fix that soon. I died on Livonia official server and I can't re-join to try to get my stuff back.

Sun, Dec 22, 5:05 PM · DayZ
byNautiic added a comment to T187220: Enemy player names show up when they are talking in proximity chat.

Make sure to also check out the attached reddit posts.

Sun, Dec 22, 4:51 PM · Arma Reforger Xbox
byNautiic added a comment to T187566: Feature: Enemy voice name tag visibility should be able to be turned off as an optional player setting..

I agree.

Sun, Dec 22, 4:50 PM · Arma Reforger
byNautiic created T187584: Vehicles (especially Sarka, stiff suspension?) flip way too easily at the bridge between Provins gas station & Pinewood Lake, occasional chain of glitches afterward.
Sun, Dec 22, 4:32 PM · Arma Reforger Xbox
FoxHoundSWE added a comment to T187549: Dualsense support missing.

That's not what I'm missing. It's the native implementation of gyro, haptic feedback and the adaptive triggers tailored to each individual weapon.

Sun, Dec 22, 4:06 PM · Arma Reforger
Freidenker01 set Operating System Version to PS5 on T187583: ui Font sizes too small.
Sun, Dec 22, 3:52 PM · Arma Reforger Playstation 5
Freidenker01 edited Steps To Reproduce on T187583: ui Font sizes too small.
Sun, Dec 22, 3:51 PM · Arma Reforger Playstation 5
Freidenker01 created T187583: ui Font sizes too small.
Sun, Dec 22, 3:49 PM · Arma Reforger Playstation 5
soldierXXXX created T187582: [Feature request] Way to stop kbTell.
Sun, Dec 22, 2:18 PM · Arma 3
byNautiic created T187581: Conflict - Unable to accept or abandon objectives via objective menu if you are holding cursor over the white part of their map icon.
Sun, Dec 22, 2:07 PM · Arma Reforger Xbox
byNautiic created T187580: Randomly died on table in friendly (Soviet) MOB command tent.
Sun, Dec 22, 1:53 PM · Arma Reforger Xbox
Freidenker01 added a comment to T187321: No save feature in Combat Ops mode.

Reproduction steps:
1.Start new combat ops game mode

  1. unlock a quick travel spot/save house
  2. Exit to main menu
  3. Continue combat ops

> Player starts back at original starting point with no quick travel spot/ save house unlocked.

Sun, Dec 22, 12:18 PM · Arma Reforger Playstation 5
Freidenker01 added a comment to T187490: Screen tearing in performance more.

I can confirm that issue.

Sun, Dec 22, 12:12 PM · Arma Reforger Playstation 5
ziipzaaapM16A4 added a comment to T187549: Dualsense support missing.

i guess you could easily use the Steam Controller mapper

Sun, Dec 22, 7:20 AM · Arma Reforger
Nivek updated the task description for T187578: T63 won't shoot back unless target is in front.
Sun, Dec 22, 7:14 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire