I have same issue.
Recent Activity
Today
@Geez given the prefix from the RPT, the mod is Forest Fortification, which the workshop version is obfuscated with a tool that provides a lot of junk and noise across the archive, scripts, rv param files, and p3d reference paths. Though the issue still resides given the logs provided were from a build that was not obfuscated.
Close ticket. I believe this is related to name
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Hello Blackheart_Six.
Was the scenario made in 1.2.0 or 1.2.1?
Transferring something similar from 1.2.1 to 1.3.0 doesn't seem to reproduce this on our end.
Clear details of the setup isolated from a scenario would be very helpful as well.
Hello Masspwnaged.
This is currently intended behaviour, not an oversight. We are however planning to revise this again in the future.
Regards,
Geez
Hello, can you please provide us with one of the mods causing this issue in order for us to debug the problem and evaluate possibility of a hotfix?
This is intented state on 1.27. Previously sway began after certain period of holding breath regardless of stamina level. Now sway will trigger when stamina reaches a defined threshold:
This has already been decided.
Thank you for the report.
Unfortunately we do not reimburse any items, we will look into the provided repro steps however, to make sure we have all possible info on this bug.
Regards,
Geez
Relates to T175876
It might be related to this
T165165
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
@ArtemDozhd my comment was more targeted to @vkantik @NeoGame and @OldManvape. With less than a week from stable going live, the build that will be published has already passed review for internal QA as well as for console's review and stability testing from Microsoft and Sony. There was no time for the bug to be verified, fixed, tested, and be re-approved by primarily the console review process before the announced release date of 1.27, which is now tomorrow.
Thank you. 👍
The same problem
@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
Yesterday
@Geez Any luck on this being resolved?
@Geez After searching for another source of the problem, it was discovered : That when an object has more than 137 bones in its skeleton, when executing the SetAnimationPhase() method, the server shuts down.
It crashes exactly the source from which the SetAnimationPhase() method was called to an object with more than 137 bones.
This is actually a serious problem for modding
Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?
common sense idea to be honest having 3 options for all levels of immersion. i like this
You can close this one now)
@Geez any news? please help me
So I was running the Nvidia app beta versions fine with DayZ all the way up until Frostline and Sakhal came out. After that 1.26 patch is the only time I started having the issues with Nvidia App & filters. Yes, disabling them fixes the issue, but I need to crisp up this dull looking game a little. Any ETA on a fix?
This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.
we already had that added prior to the issue
Sat, Feb 22
1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.