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SCR_SaveLoadComponent debug header not used for save filename
Assigned, NormalPublic

Description

Description says it is used for save/load in worksbench. But when debugging I found that it actually always saves to a filename based on the GUID of some GM_TestWorld.conf.
See SCR_SaveManagerCore.OnGameStart line 994

Also please cleanup SCR_SaveManagerCore.FindLatestSave(SCR_MissionHeader, out string)...

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

runekn created this task.Mon, Jul 14, 8:14 PM
runekn updated the task description. (Show Details)
runekn updated the task description. (Show Details)Mon, Jul 14, 8:18 PM
Geez changed the task status from New to Assigned.Tue, Jul 15, 12:16 PM