Details
- Panel Type
- Query Panel
- Editable By
- AidenMarkram (Aiden Markram)
- Appears On
- AidenMarkram's Dashboard
I haven't looked at it since the ship was added,
But the mapgroupproto should be adjusted as items do spawn in unreachable locations in the water.
I play on Xbox and to be honest, I can't say I've encountered this issue personally, but maybe I've not noticed yet. I've played on several deathmatch servers and not noticed any wild discrepancy in bullet placement.
@Dadtylikez @cflynn93 Agreed. Couldn’t have said it better. Hoping they can correct it soon. I personally prefer to snipe, but I feel forced to just stash away my long range weapons for now and only do CQB until this is fixed, which sucks. But I don’t want to risk giving away my position and possibly losing a ~4 week character as a result of a missed snipe that’s out of my control.
I have a PS5 and have the same issue. I deleted the app. Reinstalled it. Deleted any saved progress and left my PS5 off for about 4 hours. It’s still giving me the same error code.
now the servers stopped appearing at all in the server browser,new logs show
It's still happening in 1.28. Only this time the Heli Crash sounds occurs, and when arriving there within minutes only the smoke is present. No crashed heli, no zombies, no loot, just the smoke...
..
@Geez There are still some UI that have not been fixed yet!
I am having the same issue but then with Reason 4 and 6.
all bugs are here:
https://www.youtube.com/watch?v=wmQt5FsC3fU
Hello.
As mentioned in the previous ticket.
This is not going to be changed in Reforger and the current behaviour is as designed.
Regards,
Geez
In T191855#2820587, @Geez wrote:Update:
The issue with camera being zoomed in when looking around the weapon while looking through the scope is by design.
It won't be changed in Reforger, therefore I am closing the ticket.
<3
Thank you.
Forwarded to the team.
Also just to inform.
For plastic bottles it is intended that you cannot boil cholera out of it. For the other three (pot, canteen and glass bottle) we have confirmed it is possible to remove cholera once they hit appropriate heat level.
Regards,
Geez
Should be resolved now
Half of this issue remains in the game as of 1.28. Running and sprinting does affect hydration loss - but heat level still does not. This makes overheating (yellow heat symbol) only cause an annoying gasp and animation without actually having any gameplay significance whatsoever. On a server running summer temperatures this downplays the significance of managing what clothes you use and how to move in the heat to not lose hydration too fast. This needs to be addressed.
Hello, do you still experience this issue on the current version? And if so, can you please show your Head tracking settings (Settings > Controllers > Head tracking)?
Thank you!
Hello Sgt.Pepper.
According to the devs it should be:
0 = Never obstruct (Always lift)
1 = Obstruct + Lift
2 = Always obstruct (Never lift)
Update:
The issue with camera being zoomed in when looking around the weapon while looking through the scope is by design.
It won't be changed in Reforger, therefore I am closing the ticket.
Hello Snake1984.
We have checked with the team and there is no issue with this. It works as designed. You need to select the navmesh for the file when placing new SCR_AIWorld_Arland.et.
Regards,
Geez
@lwing Interesting. If this intended behaviour, its a pretty big downturn in realism for reforger. Unfortunate
@stenny833 I have no input on the matter but have noticed one of the differences is that API will flame a vehicle in the same amount of rounds regardless of where you hit it on the body. Tracer requires rounds to hit a fuel tank object inside of the model.
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello, we have tested this thoroughly but we were unable to reproduce the described issue.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello Alphawolf8911.
We will require a .mdmp file from the occurrence as well.
Regards,
Geez
Hello Luckystrike!
Thanks a lot for the tip, yes, the problem was the switch in this submenu, my voice chats were muted, I turned it on a long time ago, because I always used the "Party" on the PS5 with my friends. It's good that we understood what was going on, now there is information on the Internet for those who will face the same problem with their forgetfulness :)
here is another log from a few mins ago server crashed with
i did a grep search of all logs files for RplAuthBackend::OnFailure test and got
NETWORK (W): RplAuthBackend::OnFailure called (identity=0x0000003B, group=3, reason=10)
NETWORK (W): RplAuthBackend::OnFailure called (identity=0x0000001B, group=6, reason=0)
NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=1, reason=4)
what do they mean?
DESKTOP-967VUJ4, 10.06 2025 15:00:02 Unhandled exception
Hello pettey First of all, please check on the PS5 on the home screen. When you press the PS button on the controller, a sub-menu appears on the bar. You will see a microphone. When the headset is connected, your headset name should be there. Mute should be deactivated in the middle (very important, this was my mistake). After that, press adjust microphone level. There you can adjust your microphone to be on the safe side. Second, go to settings, then sound, then it will say microphone. There you should note that in the microphone status when logged in it is on and in the microphone status when starting up it says mute. It is important to note that with the original PS5 headset, press the mute button so that it is deactivated, similar to the controller. And one last tip: with Arma Reforger, use direct voice chat. A different button is easier to use then and you don't have to keep checking whether you are on the wireless network or have direct voice. I used the R1 button. Please write to me if it worked or not so I can tell you. further can help
Thank you for your response Nate_LapT.
I am aware of the existence of what is called DZSALauncher. But here though i think there is a question of principle.
I bought DayZ by paying for it with real money and not Monopoly game money and by virtue of that i am making a claim to have the whole game working, including its launcher.
Forgive me, but if you bought a new car and found that the windshield wiper didn't work and going to the mechanic the mechanic told you that it has been that way since the first version of the car and that the only way to fix it is to have a third-party one installed would you be okay with that?
Yes but this guy doesnt explode to bombs thats the way, and also how to straight push 1st into house 8)
You are right, setting the quality of shadows to low resolve the issue, rather disappointing that this is happening when set to high quality.
Here is a clip to show how unplayable the game is.
getting the same error