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- JaydonLawson (JaydonLawson)
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The same thing happens with grenades as long as they are close enough to still kill the occupants of the vehicle, and it looks like the in-game blast damage doesn't have an additional attenuation with armor
Video of driving into invisible gas
https://youtu.be/pyfZg0NCVd8
PROBLEM CREATING A SCENARIO WITH GAME MASTER ON PS5
I don’t know what to say. I can’t even get past the first screen.
i have this problem now more frequent even when the system is not under stress nor enfusion workbench open.
Thanks for compiling this list. Managing a server without these tools feels like dealing with crazy cattle sometimes. Hopefully, the developers will implement these suggestions soon.
also it seems that Unlike earlier Arma titles—which via BattlEye RCon it supported commands like Say [player#] to broadcast messages and return chat logs
hope you'll add that too for reforger
Summary
I was on an official Chernarus server right after the last official wipe day and stumbled on two zombies wearing Halloween witch hats.
WORKAROUND: drag the supplies out of the HQ. It seems to want to use the shit in the area and does not recognize that it has any amount of supplies inside of it. But you're right. Pretty game breaking imo
In T188181#2793240, @B15hop wrote:Just wanted to add to this. Deadzones in general on analogs are not adjustable. Not on foot or in vehicles and it makes things exceedingly difficult.
It's already a huge disadvantage to go against M & KB users with an analog controller. No deadzone makes it significantly harder.
Flying a helicopter with a dual analog, the left and right ananlog having no deadzone make the first 50% of the controller do nothing. Really hurts the mobility imo. Thank you for adressing this issue.
Hallo nochmalls ich habe mein problem gefunden... peinlich es wahr bei der ps5 eine funktion aus die nur im hauptmenü erreichbar ist die ausgeschaltet wahr und ich es nicht gesehen hab und die bedeutung davon wusste ich bedanne und entschuldige mich für deine unterstützung und sorry das ich deine zeit in anspruch nam
SuperFTlol drove through Kabanino and the gas didn't render in https://www.twitch.tv/superftlol/clip/KitschyAnnoyingRatSoBayed-1RKX6_2mMINECVRO
Rly...Bohemia.... We asked to disable forced weapons rise and your solution is "a gradual pullback".
Problem solved! Currently MSI Afterburner and RivaTuner causing massive issue with Workbench and RTX 50 Series. You need to disable some default settings, than Workbench runs normaly and GPU Mhz is fine.
Just wanted to add to this. Deadzones in general on analogs are not adjustable. Not on foot or in vehicles and it makes things exceedingly difficult.
It's already a huge disadvantage to go against M & KB users with an analog controller. No deadzone makes it significantly harder.
Flying a helicopter with a dual analog, the left and right ananlog having no deadzone make the first 50% of the controller do nothing. Really hurts the mobility imo. Thank you for adressing this issue.
...
Risoluzione problemi vari Game Master PS5
Same issue here, 9800x3d and 4080 Super, any update Bohemia? Been like 6 months + now...
HEDP is better at taking out armour in real life, because it has a HEAT warhead. Right now the only "armour" we have are light, thin skin APCS. I think it's probably pretty natural that pure HE rockets are highly effective against it. I understand what you're saying, but for right now I doubt things are gonna change. Maybe they might nerf explosions or something a bit since even 40mm HE rounds can kill people inside the vehicle.
Please help with random temperature drop on Xbox official server 0862 Livonia.
Please help with random temperature drop on Xbox official server 0862 Livonia.
also about fire. HE sets vehicles on fire better from my testing. DP is dual-purpose, from what I know, so it should be reasonable against everything.
yeah, but i mean there is HP system for vehicles in the game, so I don't see any better way to simulate HEDP piercing potential than just more damage to vehicles. Otherwise these rockets really shouldn't be in the game, because people will use them expecting to be better against vehicles, but they are actually worse against anything. And they cost the same amount of supplies if I remember correctly
As of the newest update, my gameplay has been A BIT MORE stable, the game freezes happen less but still happen, whatever y'all did is going the right direction, haven't crashed once, yet, it will happen eventually that I'm sure of.
Update: Today i tested 3 different drivers with my new RTX 5080, but no driver is working well in Workbench. I checked this and found the issue: The GPU is not Boosting while in Workbench. Not even while playing a world in WorldEditor. From the max. 2650 Mhz the GPU still runs with 900 - 1200 Mhz and i got 16 FPS while inGame.
This feedback post is about making the scroll wheel combo with W/S key so it act the same way as trigger buttons on a controller.
I looked on Wikipedia, it says that M229 (labelled as HE in game) has 2.2kg of explosive, whilst the M247 (labelled as HEDP in game) has 0.91kg. If the lined shaped charge (the DP part of HEDP) hits the engine or fuel, it will set fire. The explosive power of m247HEDP doesn't seem capable of it by itself, which seems to be accurate. not an expert though
but the Rak mags only spawn on Sakhal.
Just saw this on a stream. Player walked right into a zone with no cloud
Thank you.
This is a known issue that has been reported previously. Closing as a duplicate.
Regards,
Geez
I tested it in 1.3.0.157 with UH-1 against BTR in the same way, it looks like nothing changed. HEDP is still significantly worse than HE. The only thing I noticed is that HEDP is maybe a bit stronger against infantry, but that wasn't the main issue. Maybe I just don't get it, it seems like the issue is still there, but it would be nice if you could explain it to me if I'm wrong.
Maybe a option to rollback to earlier build would be nice.
Thank you for the report.
This has been reported previously to us and the issue is scheduled for a fix. Closing the ticket as it is a duplicate.
Hello, can you please check the suggestions presented here?
Confirmed still present in 1.27.
This issue has been scheduled for a fix since 2022. It’s now 2025, and 10 updates have been released since then - yet the issue remains unresolved. Any updates?
Confirmed still present in 1.27. Since Sakhal shares some decal assets with Livonia, it’s affected as well. On Xbox and PS4, decals are positioned too low, causing them to clip below the terrain and result in severe z-fighting.
In T190207#2792987, @Scronkyy wrote:@JinieJ Honestly, you’ll probably have better luck reopening this as a new ticket. I’ve had tickets sit in “Awaiting Internal Testing” for years, only to get addressed immediately once I submitted a new one tied to the latest update. Unfortunately, it seems like a lot of good feedback is slipping through the cracks.
@JinieJ Honestly, you’ll probably have better luck reopening this as a new ticket. I’ve had tickets sit in “Awaiting Internal Testing” for years, only to get addressed immediately once I submitted a new one tied to the latest update. Unfortunately, it seems like a lot of good feedback is slipping through the cracks.
Seems to be fixed in 1.28 with the new obstruction system! Works wonderfully, thanks!
right truck was bought
left truck was spawned