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Ok authors can easy add this thing by scripting WeaponDeployed EH
And yes it was a pc screen freeze crash so no logs.
I am behind on drivers so I will update and try again tonight I've also changed settings and it seems to have helped. I will upload new settings.
also distance change ignores too https://youtu.be/MaslgfvHtwc
I don't see the need to spam commands for every place where this pattern appears.
The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).
Man::Sound weaponInstance
The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.
Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue
So this is occuring on Offical DE 2185
You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.
Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.
I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.
Hello Adamgeorgejones.
Is this on a specific server? Have you experienced this on official?
Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.
It is a setting, in the Video options under the Display tab.
Resolved for 1.26 update.
Unfortunately the dump you have provided is with Bulldozer enabled. We would need the crash dump file from the case when the Bulldozer was not enabled.
Regards,
Geez
There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.
Hello 778.
Russian firearms are fairly common to have picatinny adapters and some even coming out of the factory with a picatinny rail already. As designed.
Hello Sweetchilli.
Since you report a pc crashing, it does not mean usual crash with an error message and option to save the report logs right? Also are all your drivers up to date and have you checked for any corrupted files or installations?
I'm joining this thread, having the exact same problem. The game completely refuses to accept the Cyrillic alphabet as a language, WorkBench has the same story. When you enter Cyrillic text into the workbench, the symbols ??? appear instead, although if you use the link to stringtable.csv everything starts working immediately.
All around good points.
Number 2 especially would be a great QOL change. it's incredibly annoying having to micromanage the last spawn to make sure it gets picked up, often we will just change squad and get a new radio rather then waste time trying to recover something that holds no value.
Number 3 i feel is subjective. I don't have an issue finding radios and i notice the static sounds from a good distance, moving your head around makes it easy to pinpoint with some light tracking.
Point 4 I'm fine with as it promotes teamwork, but it does make it challenging to use if you don't have the numbers which can lead to frustration for smaller groups trying to do smaller actions while staying together.
@Geez any feedback on this from your side? Something you guys will consider?
Make sure all your loadouts are valid json files. One file with a mistake can make all of them to stop working. this also happens with object spawner
Some servers spawn humvees via Json, which tends to have no hood. So they add the hood via json and try to put the hood back on, but non-kb&m users can not equip the hood. The only way to attach the hood is to have a kb&m and, in the inventory, drag the hood onto the name of the humvee above its inventory. It'll help fix this issue most json humvees not having a hood
Well thanks for you help, pretty crazy they would just let something like that go without being fixed. It kills emersion when every where you go all of the assets are popping in before your eyes. This happens with buildings and houses as well. Pretty embarassing if you ask me. I love this game and have over 1k hrs so its really a shame that people over there dont care about major bugs like this and would rather realease a new gun before fixing this. Yall need to bubble this up bc its pretty bad.
Ignore, issue was Summer Chernarus which isn't updated yet for 1.25
Was also getting poor performance, little jutters every few seconds. Verified the games file, made sure nothing in the dayz.profile looked different from stable version. No hard crash yet, just poor performance.
Actually, I just noticed another one of my mods is completely gone from the directory.
sounds like indoor reload sound playing outdoors ?
I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now
Hi Geez, thanks for the response.
Same as T166771
Hello Wastelander6.
In the vanilla version (as it spawns on the official servers) it is intended for the hood to not be removable. Therefore this is why there is no attach action (As the hood should not be removable in the first place). This is as designed.
Hello Schwarzenheimer.
What did you set as "Output folder" in "Pack Project"?
Be able to deploy a radio/“Rally point”, only if have more than 2 members in squad, also two squad members needed within 5 meter radius to deploy a radio/rally point
Relate to T180687
As you can see in video can not access pouches or backpack inventory while walking and can't drag battery to either inventory while walking too second half of video via RT or LT only can complete action if stop walking and use D-Pad or Right Joystick
Fixed in Dev build 151725. Heal action was tweaked it should be better.
I have tried your suggestions and when i enable bulldozer mode and launch the game it crashes about an inch into the loading bar with the same error as before. When i launch it without bulldozer mode the game loads for longer than usual, but crashes with the error of (the error file i put below).
I checked the small dependency:
since my main language is Russian = I use the Windows username in Russian, the path to $saves, which is in the documents in the DayZ folder, turns out to be in Russian.
Apparently, when trying to load a video with the path $saves , he sees that the path relative to Windows is in Russian and does not want to load it into the widget. Tested the same code with a person whose username is in English and everything works fine!
The Mac port has been released today.
Hello, this is due to having unpacked scripts.