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- nentousa (Nento USA)
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In T191992#2810023, @Geez wrote:Hello Antaresss.
Such error can occur when:
- Your computer is too slow to handle the processing in time
- Your Internet is too slow to send the data in time
- The server is too slow to process the recieved data in time Or mix of all of the above. Regards, Geez
Sure, I can do that and I will send you all the information you requested.
Yep, i agree, but it's not the best implementation of IRL behaviour. It's a clear bug. There are ways to make it more realistic and random.
Linking T187340
Relates to T187340
irl it will not be perfectly in the middle either
I think it's good behaviour as it is, tbh
Thank You for looking. Still getting reports from players about flagpoles and shelters de-spawning, and other things de-spawning while in radius of raised flags. I'm trying to get a clip of it happening from one of the players.
nice recording @Geez please bann this dude arabs ibn sina he's a cheater who also killed me the same way
Any updates?
In T191992#2810074, @Antaresss wrote:My connection is wired and extremely stable because I do livestreams and stuff like that.
I've already read this topic on Reddit, and changing the nickname does work, but shouldn't it be some error in the game itself? Is there a possibility that I can send you some LOGS for analysis and check what exactly is happening, perhaps?
Resolved for 1.28 stable.
Hello, can you please send your mission files?
My connection is wired and extremely stable because I do livestreams and stuff like that.
I've already read this topic on Reddit, and changing the nickname does work, but shouldn't it be some error in the game itself? Is there a possibility that I can send you some LOGS for analysis and check what exactly is happening, perhaps?
test internet connection and speed
try a different network (If possible, connect PC to a different internet connection (such as a mobile hotspot or another WiFi) and try joining server. If you don’t get the error, your home network might be the issue)
try wired connection (If you’re using WiFi, try connecting via Ethernet to rule out wireless issues)
Thank you, we have checked the files but did not find any issues.
Ok... so... Geez, What tests can I do to prove to you whether this error is local or not?
Resolved for stable 1.28
hello, currently it has been confirmed for LAV-25 and BTR-70
Thank you for confirmation!)
Just wanted to know did you confirm this affecting only vehicle armor or also the body armor?
Hello Ponezun.
This is not a bug. According to the team this working as designed.
Regards,
Geez
Hello Antaresss.
Such error can occur when:
Or mix of all of the above.
Regards,
Geez
Hello, just a quick update.
We are aware of the problem and we are trying to look into possible solution to the problem.
Can submit a feedback ticket for the team yes. Thank you.
The Zoom mechanic doesn't apply when using scope by default. As designed.
Hello, we have tested this on our end but we are unable to reproduce the issue on our end.
Regards,
Geez
as it turned out, having removed all the edits to the skeleton for the player 8:09:13.01 MATERIAL (E): Object dz/characters/bodies/player_testing.xob - cannot load material cross_red.emat
still breaks...
In T190952#2808613, @Wobo.Jr wrote:
How much ? how often ?
There are reports that bunnycdn and cdn77 IPs were blocked, so this might be the source of the problem.
In T169724#2809892, @kasparhzr wrote:In T169724#2809856, @falcon91 wrote:In T169724#2782246, @PR9INICHEK wrote:Lol Finally?
All they had to do was literally ask a few of us to do a test with them and we could have confirmed this YEARS AGO. IT's a damn day 1 bug.
That doesn’t work like that. Any issues must be confirmed internally with the debug logging level or with the game running in the debug mode. That way developers can actually see the code, values in the code and understand what went wrong and how to fix it. This is from my experience as a Java developer.
Just found out that not only crew receives damage from explosions with no penetration. All of the vehicle systems do. This is also should not be like that.
In T189923#2809806, @nachoooo wrote:If I were you, I'd reach out to the creator of the A6 weapon mod and see if they have an updated version or try running it without the A6_Gunplay
In T169724#2809856, @falcon91 wrote:In T169724#2782246, @PR9INICHEK wrote:Lol Finally?
All they had to do was literally ask a few of us to do a test with them and we could have confirmed this YEARS AGO. IT's a damn day 1 bug.
Dragging to/from inventory has been laggy for a while.
its not???? Yes this was a modded server but surely it should be possible anyway! Maybe a change we should add? @Geez
I'd bet the server is set to around September, while also being mid day.
In T183921#2659139, @kawalec wrote:You guys need to quit adding stuff and fix the current issues. Players really should just start invoicing you guys at an hourly rate for the testing we do.
And we will be paid in (lagging) supplies...
In T169724#2782246, @PR9INICHEK wrote:
@Geez this still happens, it showed me flipping in a humvee and then the server and myself synced up again and it went back to normal. Please have the team look at this and not just review it, because it's annoying, this bug has been in your code since Operation Flash point, its gotten worse with Enfusion.
there already was ticket https://feedback.bistudio.com/T168367
where they (who?) decided that its ok to save custom preset as preselected... idk why
I found this line in my logs: AUDIO (E): Failed to initialize VonStream
Yep. There is a Major issue with Linux server right now.
If you log out on any object that is not the ground surface, you will not be able to login ever again.
If I were you, I'd reach out to the creator of the A6 weapon mod and see if they have an updated version or try running it without the A6_Gunplay
This isn't a you issue...
What server takes up 25gb right off the bat?
So we've reached the point where my favorite mod server takes up 25.7 gigabytes. Due to the reserved space for mods (24 gb) I can't play there anymore because I don't want to download some mods due to space limitations. Please increase it to 80 gb, or let xbox players reserve the required amount of space themselves, it doesn't affect anything!!!