User Details
- User Since
- Mar 10 2013, 6:04 AM (615 w, 8 h)
Thu, Dec 19
works well. thanks again!
Thu, Dec 12
The sqf error is not duplicated, but summarized with the "x repetitions" - the context message is duplicated.
ok nvm. too much effort to be worth it. thanks for checking!
Mon, Dec 2
was deemed not feasible sadly
still true :/
works now. HC has cLoop as sub of total (vs sLoop for DS and neither for client)
Tue, Nov 26
Sun, Nov 24
Nov 21 2024
Ref to nonnetwork object 1596671: <no shape> #particlesource ➥ Context: [] L5 (/x/cba/addons/common/XEH_postInit.sqf) [] L56 (x\cba\addons\common\init_perFrameHandler.sqf) [] L51 (x\cba\addons\common\init_perFrameHandler.sqf) [] L44 (fnc_simpleOpenBolt.sqf)
Ref to nonnetwork object <No group>:0 (Curve_F) ➥ Context: [] L53 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L51 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L148 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L150 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L28 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L30 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L59 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L49 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L51 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L54 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L140 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf) [] L87 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf)
input validation is more strict now. would need some != "" checks now
Nov 20 2024
Nov 19 2024
Nov 18 2024
types from last week
agreed. especially for large terrains is seriously hampers the ability to navigate or plan as you have to zoom in a lot.
Nov 16 2024
Nov 15 2024
logEntities has class name and position (but no vehVarName either)
above is the output currently generated. some you can pinpoint, a few have class name, most only displayName or something obscure like "Turret"
you generate captures on the server and want to view them (but also do file capturing on the client - as said using #frame/#sframe resets diag_captureSlowFrame with continuousCounter
faulty parameters (type or number) for #captureSlowFrame
Nov 11 2024
How does createVehicle work?
Nov 10 2024
You may want to ask on the arma discord as reminder if your update was missed
most likely nothing can be done here - creating a new entity is complex (loading the model and texture data, allocating memory (RAM+VRAM), initializing the simulation, loading sounds, etc)
Nov 5 2024
Nov 4 2024
Oct 29 2024
Oct 28 2024
Oct 25 2024
Sa-Matra — 08/03/2024 3:51 PM
20:50:52 Ref to nonnetwork object 1780898: <no shape>
1000s of these lines on client
Wish it also showed a class name so its easier to see what it is
https://feedback.bistudio.com/T171682
Maybe this?
Icy — 08/11/2024 8:11 PM
Our .rpt file is generating tens of GB's of files full of this error:
18:21:16 Ref to nonnetwork object 2a5a75b7580# 1781137: cncbarriermedium4_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a29600# 1780692: hbarrier_5_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a28b80# 1780693: hbarrier_5_f.p3dAny idea what this issue might be?
all full of .p3d files that it's missing.
Stoneworth — 08/14/2024 12:12 AM
Running the profiling branch of the arma server. Having an issue with a .rpt file reaching sizes of 50+GB within a few hours, bringing down the VPS with it.
By the looks of it the file is doing the
Ref to nonnetwork object... ... .p3dTHOUSANDS of times.
And by looking into the .rpt file, it seems like the file is in a loop with approx. the same amount of local only objects in the game as are referenced in the file.
Fhqwhgads — 08/27/2024 6:03 AM
Dedicated server had a couple of
Out of memory. Your swap file is too small, only 5 MB of free space left. Increase your swap file size or delete some files from your hard disk.Hard drive was 95% full with ~60GB free when it first happened (it was full when I was managing mods, made room with that 60GB), then it happened again after I freed up more space to ~360 GB free. Maybe the page file didn't update because I didn't restart, but is there a memory leak happening, and could it be related to the 45 lines/sec of "Ref to nonnetwork object 1902be6eb00# 1822730: <no shape>SuppressTarget" since server start? Page file was system managed on that hard drive supposedly at 16MB min and ~24GB max. This never happened before but it's been 6+ months since last server start when the drive probably wasn't full.
18:39:02 Ref to nonnetwork object 1790554: shell.p3dSh_82mm_AMOS
Ref to nonnetwork object Agent 0x0000025B6C51E0C0
Oct 12 2024
-language startup parameter should work again with 2.18
new since 2.18?
Oct 7 2024
Oct 4 2024
Sep 24 2024
i think to recall "things" were fixed with the to SQF export from Eden - if so, does anyone have FT or changelog at hand?
Sep 1 2024
Aug 30 2024
was fixed in 1.1
@lala00 available with 1.1 now
Jul 29 2024
still relevant?
Jul 19 2024
Jun 4 2024
fairly sure this is intended and is quite useful - the command is mainly for debugging purposes after all
May 20 2024
May 17 2024
for reference https://community.bistudio.com/wiki/setMissionOptions
in MP the server or mission can force the viewdistance - so depends on the mission/game mode (or server side mods)
May 14 2024
The EH itself should not trigger frequently - in regards to performance.
May 8 2024
May 6 2024
false report - after extensive debugging turns out was likely viewdistance related
May 3 2024
@dedmen thanks a lot for looking into it and sorry for the belated response!
difficulty setting seems very unlikely to happen. a scripting command may be more possible
Apr 28 2024
not disagreeing. would be handy.
t the same time with very limited dev resources, its a matter of priority, complexity and benefits
Apr 27 2024
cant you just symlink/junction all folders but keys into a second "server folder" - would leave only to duplicate the exe and a few dlls in the root dir
Apr 25 2024
@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?
You can do via:
connectToServer [_ip,_port - 1,_password];
Apr 19 2024
The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.
Apr 17 2024
@thehungryhippo are you on stable (2.16) or dev/perf branch?
@Dwarden is it possible?
which DLCs? did you try to narrow it down by adding one by one yet?
Apr 10 2024
that sound seems local only - no idea if intentional or by design. should be easy to fix
it seems most infantry sounds are local only - no idea if intentional or by design. should be easy to fix
this was fixed, right?
Apr 7 2024
The whole knowsAbout-reveal system is a bit of a mess unfortunately.
Apr 2 2024
Mar 29 2024
same as T170228 pretty much