User Details
- User Since
- Jul 21 2022, 10:19 AM (125 w, 6 d)
Aug 13 2024
It would be nice if the vehicle HUD could be enabled/disabled independently of the 1st/3rd person view situation.
Jan 13 2024
Jan 7 2024
This is still happening.
It has also been seen at Regina supply depot
Jan 6 2024
That one was at the airfield{F3551239}, Everon.
Dec 21 2023
Hospital at Le Moule
Not a player built structure as such, but Supplies at Lamentin.
Hello. Thanks for responding, it's good to see your own design thoughts.
Dec 17 2023
Not having this problem anymore, I think it was fixed with 1.0.
Dec 16 2023
Example of problem on sloping ground.
US drives at US friendly AI. The AI make no response to the oncoming vehicle and just stand there and get run over.
Dec 13 2023
Update. If you have a bipod and deploy it, then it corrects the error. However that only works with a bipod, the problem remains otherwise.
Dec 9 2023
Helipad platform elevated
Helipad in wheat fields
Nov 11 2023
Canting should not exist like this ever. A trained soldier/marksmen would hold the rifle upright otherwise zeroing would be pointless and the aim messed up. This really needs a fundamental fix so that weapons are held upright regardless of the angle of the ground underneath.
Nov 1 2023
I think this is the same as an issue I reported. T174346
Oct 30 2023
Hey, that worked, thanks.
Oct 29 2023
All except dxdiag.txt uploaded (Can't find that one)
Oct 26 2023
Oct 5 2023
Oct 4 2023
Oct 3 2023
I agree, the light levels are too extreme. If inside a dark room it ramps up the outside light levels to a really excessive level. It effectively reacts how a digital camera would react, not how a human eye would. This doesn't happen like that in real life.
Outside, normal light levels
Inside, totally over exposed
Oct 2 2023
I've had this, reported as T174346
Sep 26 2023
Seems to be either a known issue, or very similar to one. Dev Report 19
Sep 18 2023
Also tested in gamemaster mode as well, same thing happens.
I have done further testing, I think it may be more reproducable.
I notice this most often happens when entering a vehicle, and then interacting with the vehicle cargo.
Suggested steps.
Enter vehicle, and drive
Open inventory, and swap some items around to/from the cargo area.
Exit the vehicle and test you can reload weapons, swap weapons or pick up /drop items.
Aug 23 2023
I am trying this, not working for me either. Sometimes holding the shift key or alt key allows some changes with the mouse wheel, but it is both erratic in effect and direction, with the mouse wheel randomly causing the frequency to rise or fall, regardless of wheel movement direction, and it is nigh on impossible to set a desired frequency.
Aug 6 2023
Aug 2 2023
Jul 28 2023
Looks like they fixed this in 0.99 :-)
Video example (for some reason I can't get this to play now)
This would be really useful. It would allow to switch from tracers trto AP rounds for instance, or swap HE to flares for night illumination. Doing it through the inventory is haphazard and if you have more than one type of mag/shell there is on consistancy as to which one is picked currently.
Jan 10 2023
Tested all these variations with the same result.
Running server on Mac Pro hardware (Booting as windows 11)
Running server on Alienware 17R4 (Running windows 11)
With Mods
Without Mods
Conflict Everon
Conflict Arland
Playing as Russian side
Playing as US side
Reinstalled server and client from scratch on the Alienware.
Reinstalled windows completely on the Mac Pro.
Jan 9 2023
Update. When reloading the gun, the headtracker begins working again, thjen stops once the reload is completed. Otherwise trackIR remains inoperative in the turret.
Jan 4 2023
Dec 28 2022
Happens consistently now. Server deletes all AI after a number of hours runtime. It's no longer worth running as it's not possible to complete the game. Have tried completely reinstalling all server files from scratch, no change.
Dec 21 2022
There is a protractor available, but that cannot be rotated (unless I missed something) so you can't measure diagonal lines accurately, so there is value in this request. I sometimes use a real ruler held up to the screen as a workaround.
Dec 20 2022
Dec 19 2022
Occured today after 5 hours runtime.
Occured again on alternate server running conflict after 16 hours runtime.
Dec 9 2022
Third time this happened, this time on Arland map hosted on a different server. After several days uptime, all enemy AI vanished.
Dec 7 2022
Dec 1 2022
I see this is fixed now, thanks!
Nov 15 2022
This is a serious gameplay/strategy issue.
- After an assault, you cannot tell if you have accounted for and eliminated all previously counted enemies.
- You cannot loot bodies for weapons/ammo, which is unrealistic.
- Vehicles cannot be parked for use later, affecting strategy.
- Your own body disappears too quick, which is annoying for respawning.
I suspect it is done this way to save on server resources, but it should be possible to have this at least adjustable by the server owner, who can tune it for their own requirements.
Nov 14 2022
I reported similar in T168693
Other tools are also not useable (watch/compass/match/torch/bandage)
Nov 13 2022
Nov 11 2022
Does deploy bipod do anything at all other than the cosmetic change? Seems you can raise or lower it but it makes no difference to functionality.
Nov 9 2022
Nov 2 2022
US Truck
Russian truck
Nov 1 2022
Additional notes, possibly related, but the US truck suspension also does not move now either, the wheels do not bounce over rocks, only the whole vehicle, as if the springs were solid.