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OfficialWardog (Wardog)
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User Since
Jun 5 2019, 2:39 AM (289 w, 4 d)

Recent Activity

Mon, Dec 2

OfficialWardog created T186925: Implement script variant of animPhysDetachSpeed.
Mon, Dec 2, 8:36 PM · DayZ Modding, DayZ
OfficialWardog created T186924: Event to determine when InventoryItem is thrown.
Mon, Dec 2, 8:32 PM · DayZ Modding, DayZ

Sun, Nov 24

OfficialWardog created T186719: Missing super call in inherited Mission methods.
Sun, Nov 24, 10:03 PM · DayZ Modding, DayZ

Oct 23 2024

OfficialWardog added a comment to T185750: OnPlayerSave to sync mod data with player data.

https://feedback.bistudio.com/T169112

Oct 23 2024, 3:17 PM · DayZ Modding, DayZ

Sep 7 2024

OfficialWardog added a comment to T184276: JSON load data error with Vykix hosting enviroment.

You're asking for help from the company that you're breaking the EULA with on fixing your DRM implementation?

Sep 7 2024, 7:08 AM · DayZ Modding, DayZ

Aug 13 2024

OfficialWardog created T183646: Players can occupy the same vehicle seat.
Aug 13 2024, 12:25 AM · Arma Reforger

Jul 9 2024

OfficialWardog added a comment to T180950: Server Launch Parameters.

Thank you, I'll admit I didn't even try it, as it was not on the wiki. I'll have the wiki updated to include this launch parameter.

Jul 9 2024, 5:32 PM · DayZ Modding, DayZ

Jul 2 2024

OfficialWardog updated the task description for T182554: Room Information in Pause Menu.
Jul 2 2024, 4:36 AM · Arma Reforger
OfficialWardog created T182554: Room Information in Pause Menu.
Jul 2 2024, 4:33 AM · Arma Reforger

May 5 2024

OfficialWardog renamed T180950: Server Launch Parameters from Launch Parameters to Server Launch Parameters.
May 5 2024, 8:41 PM · DayZ Modding, DayZ
OfficialWardog created T180950: Server Launch Parameters.
May 5 2024, 8:41 PM · DayZ Modding, DayZ

Mar 16 2024

OfficialWardog added a comment to T179969: Method default arguments can't be OR'ed together.

Default values are not evaluated, this has been an issue for as long as I can remember. It's not entirely useful for me, but I'll follow the ticket.

Mar 16 2024, 7:40 PM · DayZ

Jan 3 2024

OfficialWardog added a comment to T176938: Can't find matching overload for function Error.

Would you be able to have one of the team members provide a brief technical summary of the issue and its resolution? Out of all the bugs I've seen in enforce script, this is by far one of the most peculiar, inconsistent one to date.

Jan 3 2024, 1:02 AM · DayZ Modding, DayZ

Nov 28 2023

OfficialWardog created T177547: Named/Unamed proxy positions in script.
Nov 28 2023, 10:54 PM · DayZ Modding, DayZ

Oct 11 2023

OfficialWardog added a comment to T173551: JsonFileLoader return values.

Bumping this with the expected changes.

Oct 11 2023, 11:20 PM · DayZ Modding, DayZ

Sep 9 2023

OfficialWardog created T175352: Object Destroyed Method/Event.
Sep 9 2023, 9:54 PM · DayZ Modding, DayZ

Jun 27 2023

OfficialWardog created T173551: JsonFileLoader return values.
Jun 27 2023, 8:40 AM · DayZ Modding, DayZ

Jun 13 2023

OfficialWardog added a comment to T173290: [REQUEST] 128bit UUID Generator.

Expected output should be a string, can even be the same format as what's used in Workbench.

Jun 13 2023, 9:37 PM · DayZ
OfficialWardog added a comment to T170254: Component Index not returning the Door Index.

This is the final fully working solution. which is still not pretty.

modded class BuildingBase
{
	private int ConvertComponent(int srcComponentIdx, string srcGeometry, string dstGeometry)
	{
		string selection = GetActionComponentName(srcComponentIdx, srcGeometry);
Jun 13 2023, 7:02 AM · DayZ Modding, DayZ
OfficialWardog added a comment to T170254: Component Index not returning the Door Index.

Nevermind this solution doesn't always work, due to some twin doors not following the naming scheme and order in CfgDoors.

Jun 13 2023, 6:20 AM · DayZ Modding, DayZ
OfficialWardog added a comment to T170254: Component Index not returning the Door Index.

This was the most "efficient" solution I could come up with to solve this problem. Not sure if this would support all modded buildings I'm unsure if they'll follow the same naming scheme as vanilla. Was an annoying issue to solve since component name and damage zones from the parameters never seemed to be consistent across the following:

  • CfgVehicles {Type} Doors
  • DamageSystem.GetComponentNamesFromDamageZone
  • Object::GetActionComponentName(componentIndex, LOD.NAME_FIRE)
Jun 13 2023, 5:06 AM · DayZ Modding, DayZ

Jun 8 2023

OfficialWardog updated subscribers of T171861: 1.21 EXP - Trees spawned in via Object Spawner referencing the p3d file path have increased height difference from json file (floating).

I know buildings are not supported via the official object spawner, but was using it as a test bed. I'm only using vanilla types and models. But it seems like any P3D not using autocenter 0 seems to have an offset when spawning with CreateStaticObjectUsingP3D. I've created a simple test to prove the difference. Attached is code an the local watched variables for the object transformations. The typed object stays true to the original position, while the P3D only one does not. It also seems like you're unable to move the P3D static object after it's been created either through SetTransform or SetPosition.

Jun 8 2023, 8:52 AM · DayZ

May 20 2023

OfficialWardog added a comment to T172406: Advanced Placement/Hologram Client Crashes.

@LBmaster this issue fell out of bound of the development cycle due to how late we reported it. In fact this issue existed in the first experimental build of 1.21 but no one tested or reported the issue until it was too late. By the time we reported it, the final experimental update was already approved and was prepped for publishing, and the fix for this was still in internal testing through QA. The timing of this doesn't fall on Bohemia but us for failing to utilize experimental to test our mods.

May 20 2023, 8:16 PM · DayZ Modding, DayZ

May 18 2023

OfficialWardog added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

Changed: Reverted clothing mid classes change as it was breaking vanilla clothing balancing mods

May 18 2023, 3:18 PM · DayZ

May 15 2023

OfficialWardog created T172406: Advanced Placement/Hologram Client Crashes.
May 15 2023, 4:27 AM · DayZ Modding, DayZ

May 12 2023

OfficialWardog added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

This change shouldn't be reverted, the claim it breaks 99% of the clothing mods on the workshop is preposterous, as mods that add their own clothing already define their own inventory slots. Keep this change for 1.21, as this is something I've been wanting done since 1.0. Mods that are affected are mods that redefine existing types and overwrite things like cargo size and defined repair kits.

May 12 2023, 3:38 PM · DayZ

Apr 22 2023

OfficialWardog updated the task description for T171777: Get model path from CGame::CreateStaticObjectUsingP3D spawned object.
Apr 22 2023, 5:28 AM · DayZ Modding, DayZ
OfficialWardog added a comment to T171771: Exp 1.21 Request - Ability to craft a POX arrow.

Of course just about anything is available through modding
https://www.youtube.com/watch?v=TNcsZAJ-DG8

Apr 22 2023, 2:32 AM · DayZ
OfficialWardog created T171777: Get model path from CGame::CreateStaticObjectUsingP3D spawned object.
Apr 22 2023, 1:49 AM · DayZ Modding, DayZ

Apr 16 2023

OfficialWardog created T171618: Event when CE deletes the object - EEOnCEDelete.
Apr 16 2023, 1:36 AM · DayZ Modding, DayZ

Feb 10 2023

OfficialWardog created T170254: Component Index not returning the Door Index.
Feb 10 2023, 8:24 PM · DayZ Modding, DayZ

Feb 3 2023

OfficialWardog created T170150: EnScript::GetClassVar function return is always false.
Feb 3 2023, 6:36 PM · DayZ Modding, DayZ

Nov 27 2022

OfficialWardog created T169112: Hive Character Event.
Nov 27 2022, 6:50 AM · DayZ Modding, DayZ

Nov 18 2022

OfficialWardog added a comment to T163685: RestApi / cURL Extend Capabilities.

I've been using a work around with POST request and setting custom headers, but this only works for POST request, as by default SetHeader only sets Content-Type headers, using this work around with GET requests fails, because GET request by standard does not have a request body, which is why SetHeader is ignored.

Nov 18 2022, 7:56 AM · DayZ Modding, DayZ
OfficialWardog edited Additional Information on T169011: Clothing cargo exception rework.
Nov 18 2022, 3:38 AM · DayZ
OfficialWardog created T169011: Clothing cargo exception rework.
Nov 18 2022, 3:36 AM · DayZ

Apr 8 2022

OfficialWardog added a comment to T163685: RestApi / cURL Extend Capabilities.
Apr 8 2022, 6:20 PM · DayZ Modding, DayZ

Apr 2 2022

OfficialWardog created T164041: Map type intialization.
Apr 2 2022, 6:07 AM · DayZ Modding, DayZ

Mar 10 2022

OfficialWardog created T163685: RestApi / cURL Extend Capabilities.
Mar 10 2022, 7:50 PM · DayZ Modding, DayZ

Feb 18 2022

OfficialWardog created T163379: CanReceiveItemIntoCargo not being respected.
Feb 18 2022, 3:35 PM · DayZ Modding, DayZ

Aug 24 2021

OfficialWardog added a comment to T151046: Missing functionality of CanDisplayCargo().

Hello LBmaster.
Can you please check the vanilla scripts? As we are using this for barrels, stashes or vehicles.
Regards,
Geez

Aug 24 2021, 12:20 AM · DayZ Modding, DayZ

Aug 18 2021

OfficialWardog added a comment to T151046: Missing functionality of CanDisplayCargo().

Alternative solution, which is incorrect and a workaround, is to lock inventory from script on child items, which is unnecessary.

Aug 18 2021, 11:34 PM · DayZ Modding, DayZ
OfficialWardog added a comment to T160303: CanDisplayCargo not working as intended.

Merged into duplicate ticket above. Can close this feedback as duplicate.

Aug 18 2021, 11:32 PM · DayZ Modding, DayZ
OfficialWardog added a comment to T151046: Missing functionality of CanDisplayCargo().

Clothing attached to 'CoatRack' still show the cargo when attached.

Aug 18 2021, 11:31 PM · DayZ Modding, DayZ
OfficialWardog created T160303: CanDisplayCargo not working as intended.
Aug 18 2021, 6:26 PM · DayZ Modding, DayZ

May 10 2021

OfficialWardog added a comment to T158404: Modding MissionServer results in a server crash on shutdown.
May 10 2021, 1:50 AM · DayZ Modding, DayZ

Apr 1 2021

OfficialWardog created T157598: EasterEgg Sound and Particle Sync - v1.12.153784.
Apr 1 2021, 9:10 PM · DayZ
OfficialWardog created T157596: CanBeTargetedByAI Unexpected Behaviour - v1.12.153784.
Apr 1 2021, 9:03 PM · DayZ

Mar 19 2021

OfficialWardog added a comment to T148956: Custom Slot Icons.
Mar 19 2021, 3:37 PM · DayZ Modding, DayZ

Jan 8 2021

OfficialWardog updated the task description for T156076: Access CfgModels via script.
Jan 8 2021, 3:36 PM · DayZ Modding, DayZ
OfficialWardog created T156076: Access CfgModels via script.
Jan 8 2021, 7:27 AM · DayZ Modding, DayZ

Dec 20 2020

OfficialWardog created T155795: Building door lock state not persistent .
Dec 20 2020, 9:17 PM · DayZ Modding, DayZ

Dec 3 2020

OfficialWardog created T155529: Grenades broken after 1.10.
Dec 3 2020, 3:50 PM · DayZ

Nov 26 2020

OfficialWardog created T155378: Make forcing locked doors available in script.
Nov 26 2020, 6:32 PM · DayZ Modding, DayZ

Aug 23 2020

OfficialWardog created T153385: Door unlocking by damage.
Aug 23 2020, 7:49 AM · DayZ Modding, DayZ

Jul 25 2020

OfficialWardog created T152925: Unix Timestamps & Timezone Conversion.
Jul 25 2020, 3:09 PM · DayZ Modding, DayZ

Feb 24 2020

OfficialWardog created T149370: Item Placement Issues.
Feb 24 2020, 3:37 AM · DayZ

Feb 19 2020

OfficialWardog added a comment to T149214: KeyValuePair Data Structure.

I don't know what I didn't think of this. Completely forgot about the Param data type, and honestly got it confused as a Tuple, because of how long you can make them. This should actually suffice, I feel quite stupid now.

Feb 19 2020, 4:25 PM · DayZ Modding, DayZ
OfficialWardog created T149214: KeyValuePair Data Structure.
Feb 19 2020, 6:45 AM · DayZ Modding, DayZ

Feb 17 2020

OfficialWardog added a comment to T149151: Request: Please add RegisterNetSyncVariableString to EntityAI.

I agree it would be nice, but that could be a lot of unnecessary network traffic if you have a bunch of entities that store string data to be synced to the client when within network range.

Feb 17 2020, 6:42 PM · DayZ

Jan 30 2020

OfficialWardog added a comment to T148391: Interact Action UI Error.

This is the original action script, I haven't changed it. But UseMainItem and MainItemAlwaysInHands is part of 1.07, I've yet to test the changes to actions there, but I'll check to see if it makes any difference.

Jan 30 2020, 4:58 PM · DayZ Modding, DayZ

Jan 19 2020

OfficialWardog created T148391: Interact Action UI Error.
Jan 19 2020, 11:55 PM · DayZ Modding, DayZ

Nov 15 2019

OfficialWardog created T146505: No reverse conversion for EnumToString.
Nov 15 2019, 10:48 AM · DayZ Modding, DayZ

Oct 13 2019

OfficialWardog added a comment to T145606: Fix multi-line array declaration.

I know this is subtle, but it's something that bothers me too.

Oct 13 2019, 6:50 PM · DayZ Modding, DayZ

Oct 11 2019

OfficialWardog edited Additional Information on T145543: MakeDirectory is not recursive.
Oct 11 2019, 7:58 PM · DayZ Modding, DayZ
OfficialWardog edited Additional Information on T145543: MakeDirectory is not recursive.
Oct 11 2019, 7:29 PM · DayZ Modding, DayZ
OfficialWardog created T145543: MakeDirectory is not recursive.
Oct 11 2019, 6:53 PM · DayZ Modding, DayZ

Aug 15 2019

OfficialWardog created T143490: additonal cURL media types.
Aug 15 2019, 7:33 PM · DayZ Modding, DayZ
OfficialWardog added a member for DayZ Modding: OfficialWardog.
Aug 15 2019, 7:25 PM

Jun 13 2019

OfficialWardog added a comment to T139518: XML Reader and Writer.

This would be extremely helpful for those who want to make configuration files that are easy to read for humans and computers!

Jun 13 2019, 5:59 PM · DayZ Modding, DayZ

Jun 5 2019

OfficialWardog added a comment to T140272: OnKeyPress for UIScriptedMenu Handling.

Here's a video for example: https://streamable.com/zugig

Jun 5 2019, 2:59 AM · DayZ
OfficialWardog created T140272: OnKeyPress for UIScriptedMenu Handling.
Jun 5 2019, 2:46 AM · DayZ