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MilesDownshur (Miles)
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User Since
Mar 10 2024, 10:56 PM (36 w, 1 d)

Recent Activity

Today

MilesDownshur added a comment to T186547: SV98 Faulty Animation.

Yep, got it too. As was said : load bullet 1st, then add mag, you'll see the moving back bolt. Somehow missed this on release. Must be because of "exotic loooong-rage" ;) (in this case m107 barrett is "non-existing intercontinental super-heavy sniper rifle" :))

Tue, Nov 19, 12:13 PM · DayZ
MilesDownshur edited Additional Information on T186560: V3S Feedback.
Tue, Nov 19, 9:25 AM · DayZ
MilesDownshur updated the task description for T186560: V3S Feedback.
Tue, Nov 19, 9:24 AM · DayZ
MilesDownshur created T186560: V3S Feedback.
Tue, Nov 19, 9:23 AM · DayZ
MilesDownshur added a comment to T186524: Sakhal Expansion Concept Art (Feedback Idea).

Namaks subbarine is nice. It's very tiny, but even with that it adds a lot to the game in general

Tue, Nov 19, 5:19 AM · DayZ

Yesterday

MilesDownshur added a comment to T186547: SV98 Faulty Animation.

Oh yes, that is definitely failed anim. Somebody will have to redo the job.

Mon, Nov 18, 6:20 PM · DayZ
MilesDownshur added a comment to T186511: Sakhal Map Design Feedback.

Don't worry, we are one person, just mild dissociative identity disorder

Mon, Nov 18, 6:17 PM · DayZ
MilesDownshur added a comment to T186511: Sakhal Map Design Feedback.

There won't be land bridge to Burukkan, it's a military bay, it has inner port between peninsula and main island, if you add landbridge you have to remove inner port completely, otherwise your lore worh nothing. Also you said some spawns almost 20min run from the best zones - maybe, but first you need to get warm + food + water, secondly why add land brigde and cut that 20 min to hypothetical 10 or less?

Mon, Nov 18, 10:52 AM · DayZ
MilesDownshur created T186532: Starlight scope bug + feature.
Mon, Nov 18, 10:37 AM · DayZ
MilesDownshur added a comment to T186524: Sakhal Expansion Concept Art (Feedback Idea).

I like the submarine idea. At least one somewhere in the open, but better more complex asset with few of space inside, so players could enter, plus very good place for some unique loot, and can be reached only with boat. Can even have static toxic zone (or similar modded alternative, some sort of different poisoned gas / or radiation area, not visible but deadly). Heck, so many really good possibilities, sadly none (or 1-2 if we're lucky) will be used.

Mon, Nov 18, 10:31 AM · DayZ

Sat, Nov 16

MilesDownshur updated subscribers of T184694: accessibility feature for people who suffer from motion sickness.

It reached me, but you're in the wrong place buddy. Former players who played the game since Arma2 mod till now aren't having any influence here, nobody does to be honest. Unless you're Wobo or spagetti guy, or Marks who chose the dark side. It doesn't cancels the fact the the game is one of the best, and it's greatness saved devs from their multiple f^&@k ups many times, and the fact that from time to time these guys bring something incredible (toxic zones, dambog, 40mm ammo, hummvee, Sakhal dlc) (they are same good as they are bad sometimes but this is not the point). The point is you need to storm somebody with audience and convince them to start talking about the problem. Sadly, but without that its solve takes from couple of years to infinity. But yea, I only can imagine how it feels when you can't play your favourite game because of health condition.

Sat, Nov 16, 12:50 AM · DayZ
MilesDownshur created T186456: Rooster but .
Sat, Nov 16, 12:36 AM · DayZ

Fri, Nov 15

MilesDownshur added a comment to T186393: Can't attach Lada wheel on trunk slot.

It's not lada, lada is a completly different car. This is ada (in-game name), or niva irl, how did you came up with lada I have no idea

Fri, Nov 15, 1:53 AM · DayZ

Wed, Nov 13

MilesDownshur updated the task description for T186397: Sniping / scopes feedback.
Wed, Nov 13, 10:33 PM · DayZ
MilesDownshur updated the task description for T186397: Sniping / scopes feedback.
Wed, Nov 13, 10:32 PM · DayZ
MilesDownshur updated the task description for T186397: Sniping / scopes feedback.
Wed, Nov 13, 10:32 PM · DayZ
MilesDownshur edited Additional Information on T186397: Sniping / scopes feedback.
Wed, Nov 13, 10:29 PM · DayZ
MilesDownshur created T186397: Sniping / scopes feedback.
Wed, Nov 13, 10:28 PM · DayZ
MilesDownshur added a comment to T186395: Wrong placement of an object on Sakhal.

Saw that too. It's not wrong, that's the enter to Matrix

Wed, Nov 13, 10:13 PM · DayZ

Mon, Nov 11

MilesDownshur added a comment to T186291: Flies on alive player.

Oh, got it. Thank you

Mon, Nov 11, 6:15 PM · DayZ

Sat, Nov 9

MilesDownshur added a comment to T186291: Flies on alive player.

Are you guys messing with anti-cheat? Now way this day finally came

Sat, Nov 9, 11:36 PM · DayZ
MilesDownshur added a comment to T186291: Flies on alive player.

happaned 2nd time, ~10min lying still, yep, something is wrong, somehow it thinks you're dead if you don't move

Sat, Nov 9, 11:35 PM · DayZ
MilesDownshur updated the task description for T186291: Flies on alive player.
Sat, Nov 9, 5:29 PM · DayZ
MilesDownshur updated the task description for T186291: Flies on alive player.
Sat, Nov 9, 5:28 PM · DayZ
MilesDownshur created T186291: Flies on alive player.
Sat, Nov 9, 5:26 PM · DayZ
MilesDownshur added a comment to T186282: "Error 0x00040034 - Unexpected Database Response" when trying to load into any Livonia 1st Person server.

Fixed for me, check you should be fine too

Sat, Nov 9, 9:31 AM · DayZ
MilesDownshur added a comment to T186279: Unexpected Database response.

Check now, it allows to enter

Sat, Nov 9, 9:31 AM · DayZ
MilesDownshur added a comment to T186282: "Error 0x00040034 - Unexpected Database Response" when trying to load into any Livonia 1st Person server.

I had backpack in my hands, but don't think that is the problem. Did you have kicks due to unstable connection?

Sat, Nov 9, 9:28 AM · DayZ
MilesDownshur added a comment to T186282: "Error 0x00040034 - Unexpected Database Response" when trying to load into any Livonia 1st Person server.

Same, Livonia 1st Person, Unexpected Database response

Sat, Nov 9, 9:26 AM · DayZ
MilesDownshur added a comment to T186279: Unexpected Database response.

same, but whe trying to log in. Kicks because of unstable connection last few days were frequent

Sat, Nov 9, 9:25 AM · DayZ

Wed, Nov 6

MilesDownshur added a comment to T186178: DE 4187 Livonia no loot.

Thank you

Wed, Nov 6, 2:10 PM · DayZ

Tue, Nov 5

MilesDownshur added a comment to T186052: Halloween Event - Empty Item Spawns for Convoy, Dambog Bunker, and Possibly Static Gas - Livonia 5012.

"Awaiting internal Testing" visit DE 4187, check what the guy said or go to Dambog

Tue, Nov 5, 5:02 PM · DayZ
MilesDownshur added a comment to T186052: Halloween Event - Empty Item Spawns for Convoy, Dambog Bunker, and Possibly Static Gas - Livonia 5012.

Still nothing, DE 4187 no loot

Tue, Nov 5, 5:01 PM · DayZ
MilesDownshur created T186178: DE 4187 Livonia no loot.
Tue, Nov 5, 4:59 PM · DayZ

Fri, Nov 1

MilesDownshur added a comment to T186052: Halloween Event - Empty Item Spawns for Convoy, Dambog Bunker, and Possibly Static Gas - Livonia 5012.

Humwees wrecks too, no loot

Fri, Nov 1, 8:43 PM · DayZ
MilesDownshur added a comment to T186052: Halloween Event - Empty Item Spawns for Convoy, Dambog Bunker, and Possibly Static Gas - Livonia 5012.

It's not only those, prison aswell. Seems like whole loot spawn economy table was messed up

Fri, Nov 1, 6:29 PM · DayZ
MilesDownshur created T186051: AI feedback.
Fri, Nov 1, 2:36 PM · DayZ

Wed, Oct 30

MilesDownshur added a comment to T185978: Shorten the duration of the events such as Hallowing, Walpurgis, Christmas, etc..
Wed, Oct 30, 10:42 AM · DayZ
MilesDownshur created T185981: DE 4187 Livonia (Surprise, surprise, another cheater).
Wed, Oct 30, 10:36 AM · DayZ

Mon, Oct 28

MilesDownshur added a comment to T185898: Restricted Areas Documentation .

What do you mean by "new restricted area"?

Mon, Oct 28, 6:10 PM · DayZ

Fri, Oct 25

MilesDownshur added a comment to T185824: Cooking pots from fishing are always in pristine condition.

Sakhal is very easy and uchallenging aswell. Once you learn heating and fishing - the only problem is water, but after some time you'll learn locations of mangovcas so not a problem too. Even when heavy blizzards with 2 pluses of heatbuff even in medium insulated clothes you can run around like Rambo. It's nice, but still it seems like something is missing, maybe like super blizzards, or srong ai bosses/units that can put you down with one hit (some mutated zombies aswell). Or maybe this is just because of blowout on Namalsk, dunno. By the way, very sad that you didn't implement northern lights. Namalsk has them, textures are a bit crappy, but still it looks nice. With some nice picked textures it would look very nice.

Fri, Oct 25, 5:29 PM · DayZ

Wed, Oct 23

MilesDownshur added a comment to T185730: The cheating is too much! Game is unplayable.

I don't know what stage are you on right now man, but eventually you'll get to the last stage, when after n-time raid you'll be lake "eh, cheaters...". Sadly, but anti-cheat is so bad (basically missing) that cheaters come as free DLC.
I know it's sucks to put hours and hours and then loose your shit just like that.
But after every such case think of this : cheaters buy dayz, buy cheat (and it's expensive, like 70$ monthly subscription), they enter on the server, look for stashes/bases, takes your stuff and go kill people with wallhack/auto-aim and in the end of the day they think "oh yea, I'm a man, killed 20 ppl today, too bad there's no cheat for a big pipi too". In the same time there's you, who plays fair, works like crazy to make a base and fill it with shit, standing against other playes, skilled veterans and foolish noobs, without any cheats and still manages to defeat them. And you live in the world where every second some cheater can enter the serv and kill you and take all your shit, still you don't give up. Compared to him you're a f@$1*&5 superman. All that you do may be insagnificant, but it's very important that you do it, 'cause nobody else will.

Wed, Oct 23, 5:57 AM · DayZ
MilesDownshur added a comment to T185730: The cheating is too much! Game is unplayable.

dayz normal days, nothing new

Wed, Oct 23, 2:13 AM · DayZ

Oct 19 2024

MilesDownshur added a comment to T185488: Community server - Sakhal very poor server FPS.

Vanilla servers shows a bit less fps than Chernarus/Livonia, most likely it's due to insane amount of object on the map, and keep in mind that vanilla consider to be lightest possible, add custom (mostly not optimized) mods to community server, one on top of another... If Livonia/Cherno could forgive that, I doubt Sakhal will. But this is only my thoughts, may be that the issue is elswhere

Oct 19 2024, 5:42 PM · DayZ
MilesDownshur added a comment to T185553: Hunter Clothing Having Different Insulation.

It makes sense, 4 seasons, 4 sets of clothes. Do you wear winter coat in summer?

Oct 19 2024, 5:39 PM · DayZ

Oct 18 2024

MilesDownshur created T185538: 1.26 Bags size.
Oct 18 2024, 7:13 PM · DayZ
MilesDownshur created T185530: 1.26 Sakhal feedback.
Oct 18 2024, 4:25 PM · DayZ
MilesDownshur added a comment to T185523: FEEDBACK: allow repairing goggles.

with poxy yes

Oct 18 2024, 4:18 PM · DayZ

Oct 16 2024

MilesDownshur added a comment to T185367: Sakhal - wierd ground texture.

True. Alot of squares across the map{F4450627}

Oct 16 2024, 9:30 AM · DayZ
MilesDownshur added a comment to T185101: Sakhal Request: Make new Sarka Police wreck a driveable vehicle.

Sarka and Blue Van in Reforger are indeed amazing. A bit sad that Multicar is still in files but not in game. Even though it was sitting there for a long time the model and textures are still very good even for 2024. But the saddest part is about this guy.
Enduro Bike

Oct 16 2024, 9:26 AM · DayZ
MilesDownshur created T185399: Sakhal is a map made for sniping.
Oct 16 2024, 9:18 AM · DayZ
MilesDownshur created T185398: Sakhal Shumhoe feedback.
Oct 16 2024, 9:09 AM · DayZ

Sep 30 2024

MilesDownshur created T184974: (possible) Dayz Frostline server lag.
Sep 30 2024, 5:27 PM · DayZ

Sep 27 2024

MilesDownshur added a comment to T184860: Official Servers 4+ years of hackers being my main cause of death.

I want to talk to Dayz community. Everyone from a fresh spawner to expirienced 20k hours veteren.

Sep 27 2024, 10:26 PM · DayZ
MilesDownshur added a comment to T184860: Official Servers 4+ years of hackers being my main cause of death.

"You are not providing a professional product to the consumer." this is so 10 out of 10

Sep 27 2024, 10:14 PM · DayZ
MilesDownshur created T184903: Cheaters problem.
Sep 27 2024, 10:02 PM · DayZ

Sep 17 2024

MilesDownshur created T184658: Question about grass.
Sep 17 2024, 2:25 PM · DayZ

Sep 8 2024

MilesDownshur created T184304: Dayz Frostline DLC Price .
Sep 8 2024, 4:23 AM · DayZ

Sep 6 2024

MilesDownshur added a comment to T177286: Low gpu usage in towns, cities, high in forest areas high end pc.

forest + heavy rain sometimes want to cook my 3080 by crancking temperatures to 70+, while rest of the game it seats in mid 50s

Sep 6 2024, 6:49 PM · DayZ
MilesDownshur created T184270: 1.27.158771 Sakhal DevBuild.
Sep 6 2024, 6:44 PM · DayZ

Aug 27 2024

MilesDownshur added a comment to T184018: 1.26 Boats - Bitterroot.

This is too early I guess. They not even on stable branch yet. Plus they gonna add sinking when ruined, so a lot might change until final product. Humvee had a lot of bugs for a long time before its final state

Aug 27 2024, 5:32 PM · DayZ

Aug 24 2024

MilesDownshur edited Steps To Reproduce on T183951: 1.26 Experimental feedback.
Aug 24 2024, 11:53 AM · DayZ
MilesDownshur edited Additional Information on T183951: 1.26 Experimental feedback.
Aug 24 2024, 11:50 AM · DayZ
MilesDownshur updated the task description for T183951: 1.26 Experimental feedback.
Aug 24 2024, 11:49 AM · DayZ
MilesDownshur created T183951: 1.26 Experimental feedback.
Aug 24 2024, 11:44 AM · DayZ

Aug 23 2024

MilesDownshur added a comment to T183905: Boats!!.

Not the earplugs, active headphones. Earplugs are no-go for sure (but maybe for cars they would be useful)

Aug 23 2024, 12:38 PM · DayZ

Aug 22 2024

MilesDownshur created T183913: Livonia Bunker 1.25 Stable.
Aug 22 2024, 8:51 PM · DayZ
MilesDownshur added a comment to T183905: Boats!!.

Hearing protection device would actually be nice, like active headpgones (reduce sudden loud sounds and increase silent/distant)

Aug 22 2024, 8:47 PM · DayZ
MilesDownshur added a comment to T183909: EXP: Please remove watermark or option to toggle.

This is experimental server, that what it is for. I'm sure there won't be any watermark in stable version.

Aug 22 2024, 8:40 PM · DayZ
MilesDownshur added a comment to T183895: inventory capacity reduction.

"No one was in any way disadvantaged by these slots on clothes and backpacks" I was, thank you devs for finilly listening to me :)

Aug 22 2024, 8:38 PM · DayZ

Aug 21 2024

MilesDownshur added a comment to T183801: MP5 mag release.

Yep. This is on a dedicated server (not offline mod). I will try to find mp5 on vanilla servers aswell.

Aug 21 2024, 2:02 PM · DayZ
MilesDownshur added a comment to T174435: Shotgun shell sticking out of arm .

It's not only Saiga by the way, bk133 and m79 too, probably all other guns too, but bullets there keep hidden most likely

Aug 21 2024, 2:02 PM · DayZ
MilesDownshur added a comment to T174435: Shotgun shell sticking out of arm .

Still in 1.25, not resolved. It is very easy to recreate. Log in on vanilla server, find a shotgun, load it, re-enter the server and you will see the picture

Aug 21 2024, 2:01 PM · DayZ

Aug 19 2024

MilesDownshur created T183806: Feature Request.
Aug 19 2024, 3:43 PM · DayZ
MilesDownshur created T183801: MP5 mag release.
Aug 19 2024, 2:13 PM · DayZ

Aug 18 2024

MilesDownshur added a comment to T179537: Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience.

I don't understand you ppl, the gas zones a perfect. Warning system is perfect. This is post apocapalypse, or did you expect push up sms on you cell every time zone's about to drop? I agree with Nate, definitely is lacking of lore behind the strikes. Maybe Sakhal will shed some light on that

Aug 18 2024, 1:50 AM · DayZ

Aug 12 2024

MilesDownshur added a comment to T179537: Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience.

"It was the biggest stability update up to that point. There were like 4 pages of fixes and good changes. but for some reason people got stuck on "masks"." The "masks" is just because the only new content were masks, but it was forced and advetised like it was 2nd Dambog bunker on chernarus. It was a good update in tearms of bug fixing in theory, but realization was not the best. Radio "known" frequency is a good idea, it'll make radio used for something finally. Alarm over the speakers in every place where it falls - this is zombie apocalypse, don't think they have some kind of sensors that can do that automatically, plus how long the battary would last for that thing? As far as I know such systems work along with humans. So either them all be controlled remotely from some place (which should be 2nd bunker somwhere on Livonia), or they just stopped working long time ago as all the operators are looking for some fresh brain now. Besides they already have visual alarm - red light. I don't even know why this ticket was opened. Livonia is too big, lets remore part of the map :)

Aug 12 2024, 3:43 PM · DayZ
MilesDownshur added a comment to T179537: Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience.

Are you nuts people? "The whole "toxic" update was the worst one ever." LOL, did you forget about 1.14 Mime masks??? You guys act like you have billions of $$$, tried everything in this life and bored as heck, don't know what to do so you decide "let's remove this". Relax, dynamic toxic zones are fine, they add spice when you loot some location and then you have to quick delta out of there.

Aug 12 2024, 3:11 AM · DayZ

Aug 11 2024

MilesDownshur added a comment to T183598: Feedback List as of 1.26 Exp.

Agreed about bipods and folding buttstocks (-1 for length would be logical). Improving existing gusns over new - no. You can improve existing (but I thinks it's more about attachments improvement, guns are ok as for me), and in the same time add new, but not just new like sv98 which made zero changes (model is amazing but in same old 7.62x54 it made no difference, I was expecting it in .338), but adding guns that makes changes. Simply alowing add x4 acog to M16 (like IRL) you'll bring amazing 5.56x45 DRM in the game. By adding higher caliber bullets you'll fix 200m sniper problem. And maybe it's already time for M249/PKM and RPG? Maybe not ofc, but modders alredy learned to make custom animations, and you guys alway implement great mods into the game (like it was with gas/radiation zones), so, maybe it is time.

Aug 11 2024, 2:37 PM · DayZ
MilesDownshur added a comment to T183596: Lost my ammo.
Aug 11 2024, 2:16 PM · DayZ Xbox
MilesDownshur created T183602: 1.26 Experimental Feedback/Question.
Aug 11 2024, 2:10 PM · DayZ
MilesDownshur added a comment to T183563: Rainfall/storms on Livonia - 1.26 Experimental.

New rainfalls on Livonia are really short term, which is OK. But having heavy thunderstorms like before 1.26 from time to time (at least 1-2 times per 24 hours) would be nice

Aug 11 2024, 1:50 PM · DayZ

Aug 9 2024

MilesDownshur added a comment to T183537: Livonia surface texture issue (grass) - 1.26 Experimental.

I noticed a lot of such spots too, especially when you drive a car they apper along the sides of the road

Aug 9 2024, 5:42 PM · DayZ
MilesDownshur added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).

This is spring or summer edition (there are total 4 of them for each season). This change mitght be intentional, but I may be wrong

Aug 9 2024, 5:41 PM · DayZ

Jul 18 2024

MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

Sovled

Jul 18 2024, 3:40 PM · DayZ
MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

I'm done. Found that default.p3d file, archived it and deleted - same result, same error. I've had something similar with Reforger Workshop where you open some scope model and it is bugged so each time you start it it auto shuts down. Luckily I found post that says you need to go deep in the registry and change this and this, but for current problem there is no such post. I guess full reistall is the only way, and no guarantee It'll help. Why it has to be so complicated.

Jul 18 2024, 12:10 PM · DayZ
MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

Also I'm not out of space on my PC, Tools were checked for integrity of files, main game aswell. I reextracted Dayz to P drive with the help of Mikeros Dayz2P. Still nothing. It starts (before start it hangs on "scanning" for 5min, and then launches and after 1-2sec disappears). I don't want to reinstall the whole game and redo P drive as I have a lot of mods there. Can you point at least any direction where to move? I tried to find "core\default\default.p3d" but as I said I don't know the location

Jul 18 2024, 11:44 AM · DayZ
MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

This is the crashlog{F4262085}

Jul 18 2024, 11:37 AM · DayZ
MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

It refers to some "core\default\default.p3d" but I have no Idea what and where is that

Jul 18 2024, 11:37 AM · DayZ

Jul 17 2024

MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

This helped, no more error, but it lauches and automatically shuts down after 1-2 seconds. Do you know what could cause that?

Jul 17 2024, 2:21 PM · DayZ
MilesDownshur added a comment to T182909: Workbench isn't lauch (version missmatch).

Hello. Yes I do. Do I better use experimental untill the fix or the problem with stable workbench is on my side?

Jul 17 2024, 10:57 AM · DayZ

Jul 16 2024

MilesDownshur created T182909: Workbench isn't lauch (version missmatch).
Jul 16 2024, 10:45 PM · DayZ

Jun 18 2024

MilesDownshur updated the task description for T182212: Resent zombie sound fix feedback..
Jun 18 2024, 1:37 AM · DayZ
MilesDownshur created T182212: Resent zombie sound fix feedback..
Jun 18 2024, 1:37 AM · DayZ

Jun 16 2024

MilesDownshur added a comment to T182142: Question (not a bug).

By the way, casing (shell) drop sounds on differnt surfaces for rifles (svd for example, but they all use shell_39 sound, so basucally for all exept of shotguns), so drop on the ground sounds are being played "-1.5"m from the left side, and in rifles (again like svd) bolt opens from the right side, and case drops off from the right side (memory lod point nabojnicestart/nabojniceend also proves that), so it would be correct to replay sound on the right side by changing "-1.5 ...." to "1.5 ...."

Jun 16 2024, 12:54 AM · DayZ

Jun 15 2024

MilesDownshur added a comment to T182142: Question (not a bug).

Nevermind, I'm stupid, it works, can be closed

Jun 15 2024, 7:12 PM · DayZ
MilesDownshur created T182142: Question (not a bug).
Jun 15 2024, 6:54 AM · DayZ

Jun 14 2024

MilesDownshur added a comment to T182093: Dayz Long Range sniping 1.25 (Feedback).

@aldworth33 It's not crap crap. The model is amazing, but in terms of practicity... yea. 338 varian would really be the best way out.

Jun 14 2024, 5:54 AM · DayZ

Jun 12 2024

MilesDownshur added a comment to T182093: Dayz Long Range sniping 1.25 (Feedback).

Update: SV98 as other x54/.308 rifles drops person in uncon state on 700m+, but only without any armor, with plate carries those are short ~220m, very sadly. So once you have plate carrier there are NO snipers for you, unless they're within 220m from you. This is even worse. 220m is ectremely close, compared to this 700m are light years away, and 1000m is only in dreams :(

Jun 12 2024, 6:03 PM · DayZ
MilesDownshur added a comment to T182093: Dayz Long Range sniping 1.25 (Feedback).

on the pic is an affordable version of 50cal rifle (single-shot/no-mag/bolt-action)

Jun 12 2024, 5:51 PM · DayZ