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Sakhal Map Design Feedback
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Description

Howdy howdy, it's been nearly a month since Sakhal has been out and I've explored a lot of it, died and fished of course! I have started to see some issues with the map overall and I think it's due to the location of a specific spot and the player spawns.

Let's have a look at Sakhal as it stands at the moment.


Green is where the spawns are, gold lines is the golden path and red is where the main best loot is on the map/military bases.

  • Some spawns are literally a 20 minute run to the best stuff in the game.
  • The Eastern loot routes serve little purpose and don't have anything good that isn't found already.
  • Military bases in the central part of the map are decent but not great.
  • The airfield feels pointless due to it being so close to the military peninsula.

When comparing it to Chernarus and Livonia with both maps heading towards a goal but are distanced really far out from this area. Obviously there was more loot routes but the point is that the spawns are far away from key locations except Livonia, Topolin feels too strong but that's another issue for another ticket.

I made a quick mock up of two ideas I have in mind, one of them is a drastic change to the map which will be big task and the other is simply changing the spawns.

  1. If spawns are kept the same then some things need to change
  2. Land bridge should be moved to the southern point so players have to either fully follow the coast or cut through the map to reach the southern point.
  3. Add islands near where the existing land bridge is (like how they are near the Chernarus Prison islands) so players have an easier time crossing as the ice sheets feel like too much and from the recent dev blog players seem to be not using them.
  4. Prevents players spawning too close to the land bridge
  5. Swap the two tiers around on the military peninsula so the bunker is in the higher tier location.

This pushes players to follow the coast or cut through the island to reach the key area where all the good loot spawns. It'll take longer to follow the coast but the risk is cutting through the island to save time risking less resources.



  1. Keep the land bridge where is is but move the spawns more to the East. This will create a goal of heading west towards the land bridge visiting more areas on the way rather than getting a lucky spawn, running to the capital and the land bridge.

Cheers devs, keep up the awesome work <3

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

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