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Sakhal Map Design Feedback
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Description

Howdy howdy, it's been nearly a month since Sakhal has been out and I've explored a lot of it, died and fished of course! I have started to see some issues with the map overall and I think it's due to the location of a specific spot and the player spawns.

Let's have a look at Sakhal as it stands at the moment.


Green is where the spawns are, gold lines is the golden path and red is where the main best loot is on the map/military bases.

  • Some spawns are literally a 20 minute run to the best stuff in the game.
  • The Eastern loot routes serve little purpose and don't have anything good that isn't found already.
  • Military bases in the central part of the map are decent but not great.
  • The airfield feels pointless due to it being so close to the military peninsula.

When comparing it to Chernarus and Livonia with both maps heading towards a goal but are distanced really far out from this area. Obviously there was more loot routes but the point is that the spawns are far away from key locations except Livonia, Topolin feels too strong but that's another issue for another ticket.

I made a quick mock up of two ideas I have in mind, one of them is a drastic change to the map which will be big task and the other is simply changing the spawns.

  1. If spawns are kept the same then some things need to change
  2. Land bridge should be moved to the southern point so players have to either fully follow the coast or cut through the map to reach the southern point.
  3. Add islands near where the existing land bridge is (like how they are near the Chernarus Prison islands) so players have an easier time crossing as the ice sheets feel like too much and from the recent dev blog players seem to be not using them.
  4. Prevents players spawning too close to the land bridge
  5. Swap the two tiers around on the military peninsula so the bunker is in the higher tier location.

This pushes players to follow the coast or cut through the island to reach the key area where all the good loot spawns. It'll take longer to follow the coast but the risk is cutting through the island to save time risking less resources.



  1. Keep the land bridge where is is but move the spawns more to the East. This will create a goal of heading west towards the land bridge visiting more areas on the way rather than getting a lucky spawn, running to the capital and the land bridge.

Cheers devs, keep up the awesome work <3

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

MilesDownshur added a subscriber: MilesDownshur.EditedNov 18 2024, 10:52 AM

There won't be land bridge to Burukkan, it's a military bay, it has inner port between peninsula and main island, if you add landbridge you have to remove inner port completely, otherwise your lore worh nothing. Also you said some spawns almost 20min run from the best zones - maybe, but first you need to get warm + food + water, secondly why add land brigde and cut that 20 min to hypothetical 10 or less?

Airport is too close to Burukkan - yes and no. Yes, it seems close, and yes, some adjustments with loot tiers need to be done, otherwise there's no point to go from airport to burukkan (or maybe they are already been added.) No - enter to burukkan does not equal main burukkan. The peninsula might seem small compared to main island, but if you ran there on foot you know that is hell of big peninsula. It's caost length almost equals main island coast length, and time from airport to main Burukkan is present, location change isn't instant. Plus in general without ice sheets Sakhal is the smallest map out of 3. Another reason why land bridge won't be added is boats. Yes, sometimes hard to find but they are in the game, not like helis or planes.

And in general I don't think routes and land bridge are the problems of Sakhal. Few more key location in different than Burrukan directions and dlc would be perfect (oil rig, mine, or alone submarine somewhere in the open sea with key kard pass or some other obstacle), and meybe some new powerful weapons/ other type of loot that gives you advantage to place in those spots.

This is not hate respond or something, just responding to your ideas. You are allowed to have yours, me mine

Geez changed the task status from New to Feedback.Nov 18 2024, 1:52 PM

Didn't consider the military port so you do raise a very good point. At best of times it takes 10 minutes to get set up in a spawn town, get warm fish etc. The 20 minutes run was definitely an exaggeration. But still, I think I raise a good point about the NW spawns can be extremely strong when compared to other locations, you're in a close proximity to the capital city and then not too far from the entrance to the peninsula.

What I mean by the airfield being too close to the military peninsula isn't entirely the location itself, it fits in perfectly especially with the big town next to it, it's awesome but more so the loot isn't worth the time to visit it before heading to the peninsula unless I am roaming around from the East side of the map. But I do understand that the peninsula is huge and takes a long time to track there but once you are there you can guaranty really good loot quickly from main land loot to this location. It's a sudden change, some people may like it some might not.

I do agree about a few more key locations, I've played a bit of the experimental update and the new additions are very welcome but on the topic of an oil rig, etc I think those have been done a lot already on modded maps but not on official maps so they could fit in nicely but the showcase of submarines on the peninsula should imply that there's one maybe stuck on an ice sheet somewhere really far out, SE corner maybe due to there being little and mostly the containers. On the topic of containers, I think they are really cool but I'd love to of seen dynamic crashed ships (such as the Rifty boat) that contains these containers and higher amount of loot. Maybe only have one of these spawn as they have a large cluster of spawn locations.

No need to clarify it's not hate :) It's feedback and as you stated, opinions are both your own and mine. We see DayZ differently, doesn't mean we're wrong except on the first point, I definitely did not consider the military port!

Also, feels like I'm talking to myself haha, both got the same picture but yours is positioned to the left and mine to the right

Don't worry, we are one person, just mild dissociative identity disorder