DesertRat
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User Since
Jul 24 2014, 6:36 AM (140 w, 12 h)

Recent Activity

Mon, Mar 20

DesertRat added a comment to T123739: Crash - whole player dupe bug.

Other player's view of crash dupe.wmv My friend's video of the incident.

Mon, Mar 20, 7:00 AM · DayZ
DesertRat added a comment to T123739: Crash - whole player dupe bug.

Well, it happened again, about the same place but on the taxiway on north side of runway. This time, when I respawned and my screen went black, I did not find my self near the car, I was at the last place I got out of the car.

Mon, Mar 20, 5:22 AM · DayZ

Sat, Mar 18

DesertRat added a comment to T123739: Crash - whole player dupe bug.

Sorry for long wait for reply, as far as we know, there was no server crash at any time. Usually Dayz Spy marks a server restart on the timeline. We were able to immediately go back in after the second crash w/no error message.

Sat, Mar 18, 5:45 AM · DayZ
DesertRat added a comment to T109098: Player keeps running and spinning by himself.

Have this happen when intersecting some roads. Video of the spin attached, my friend had the same thing happen and he has a much better computer than I do.Whirling.wmv

Sat, Mar 18, 5:39 AM · DayZ

Wed, Mar 15

DesertRat added a comment to T123731: State of vehicles on stable. Multiple bug reports. ZOMBIE AI, PERFORMANCE DROPS, VEHICLE PARTS AND BEHAVIOUR. .

Our vehicles have been where we left them the next night. What concerns me is that numerous wrecked vehicles are not fully "ruined" and thus are not usable. My friend and I have been working on a truck stuck in the Devil's castle first gate, (not the one with the humped driveway). It has been grenades, shot, pushed by another truck, etc. Its still there but is unusable.

Wed, Mar 15, 5:33 AM · DayZ
DesertRat created T123739: Crash - whole player dupe bug.
Wed, Mar 15, 5:25 AM · DayZ

Fri, Mar 10

DesertRat created T123692: Sliding around a corner.
Fri, Mar 10, 6:18 AM · DayZ

Wed, Mar 8

DesertRat added a comment to T123526: Vehicle progress so far.

Hi, as my FPS gets worse the longer I play, you are looking at the video I took before logging off. Actually, it started when my FPS was twice what it was at the end, (I know, 2 X 8 is only 16 FPS). In looking at the video, the sound matches the desync I am experiencing, so it could be that.

Wed, Mar 8, 9:08 PM · DayZ
DesertRat added a comment to T123526: Vehicle progress so far.

This is the same sound problem, but in the sedan.

Wed, Mar 8, 7:06 AM · DayZ

Feb 26 2017

DesertRat created T123526: Vehicle progress so far.
Feb 26 2017, 7:06 AM · DayZ

Feb 23 2017

DesertRat created T123494: Inventory management.
Feb 23 2017, 6:26 AM · DayZ

Jan 26 2017

DesertRat added a comment to T115748: Loot spawning/central economy seems to spawn a handful of items everywhere.

Was on server and police station in Novi Sobar had 6 MP-5s with some mags and silencers, the next day, same building had 5 helmet visors.

Jan 26 2017, 6:44 AM · DayZ
DesertRat created T123039: Wolf remains remain for a long time... .61 stable.
Jan 26 2017, 6:38 AM · DayZ

Jan 21 2017

DesertRat created T122980: Invisible Infected .61 stable.
Jan 21 2017, 6:40 AM · DayZ

Dec 31 2016

DesertRat created T122560: Vehicle Report #4 Truck .61 64b exp.
Dec 31 2016, 6:29 AM · DayZ

Dec 30 2016

DesertRat created T122535: Vehicle report #3 Truck .61 exp 64b.
Dec 30 2016, 7:15 AM · DayZ

Dec 29 2016

DesertRat created T122518: Vehicle report #2 Truck in .61 exp.
Dec 29 2016, 7:05 AM · DayZ
DesertRat added a comment to T122444: [Exp] 0.61.136887 loot distribution bug/ stable version.

I could be wrong, looks like normal civilian weapon spawning. Some might be there because others before you have taken other weapons?

Dec 29 2016, 6:54 AM · DayZ

Dec 28 2016

DesertRat edited the description of T122501: Vehicle report .61exp.
Dec 28 2016, 7:38 AM · DayZ
DesertRat created T122501: Vehicle report .61exp.
Dec 28 2016, 7:22 AM · DayZ

Dec 24 2016

DesertRat added a comment to T122404: 0.61 stable - Grafic when carrying Wolf Pelt bugged.

Ahh, the old stretched arm bug. On an earlier build, the mines did the same thing.

Dec 24 2016, 6:32 AM · DayZ
DesertRat added a comment to T122409: 0.61 Stable - Red House Glitches (Several) .

Was just going to turn this one in. I could get through the door on experimental, but door is still opening weird.

Dec 24 2016, 6:29 AM · DayZ

Dec 19 2016

DesertRat created T122279: Agressive "Infected" passing through doors, walls, and now floors .61.
Dec 19 2016, 7:00 AM · DayZ

Dec 14 2016

DesertRat added a comment to T122099: Agressive "Infected" passing through doors, walls, and now floors .61.

1.In the first house, the red one, a zombie came flying out of the upper story to get me, I forgot to add it to the report - both the red and green house were in Dubrovka

Dec 14 2016, 1:01 AM · DayZ
DesertRat added a comment to T122099: Agressive "Infected" passing through doors, walls, and now floors .61.

Dec 14 2016, 12:55 AM · DayZ

Dec 13 2016

DesertRat added a comment to T122093: Random performance drop of ~50%.

My FPS drops to 1 and the game is completely locked up, nothing I do will fix it other than exiting game, (if I can get menus to work) or by closing and restarting game in the task manager.

Dec 13 2016, 7:28 AM · DayZ
DesertRat created T122100: Miscolored leaf piles.
Dec 13 2016, 7:22 AM · DayZ
DesertRat created T122099: Agressive "Infected" passing through doors, walls, and now floors .61.
Dec 13 2016, 7:17 AM · DayZ
DesertRat added a comment to T121636: Game won't launch after last exp 0.61 patch.

Still had to open my virus checker and allow the page that downloads update, this only changed w/.61

Dec 13 2016, 7:02 AM · DayZ

Dec 11 2016

DesertRat edited Steps To Reproduce on T122051: Game Crash .61 64bit.
Dec 11 2016, 6:24 AM · DayZ
DesertRat added a comment to T122051: Game Crash .61 64bit.
Dec 11 2016, 6:22 AM · DayZ
DesertRat added a comment to T122051: Game Crash .61 64bit.
Dec 11 2016, 6:22 AM · DayZ
DesertRat created T122051: Game Crash .61 64bit.
Dec 11 2016, 6:01 AM · DayZ

Dec 6 2016

DesertRat created T121861: Infected trapping players and/or pushing them out of buildings.
Dec 6 2016, 6:29 AM · DayZ
DesertRat added a comment to T121636: Game won't launch after last exp 0.61 patch.

I have to allow both the Steam web pages through my Virus checker/firewall and the ones from Dayz, otherwise nothing updates.

Dec 6 2016, 6:22 AM · DayZ

Nov 28 2016

DesertRat created T121620: Minor Loot explosions .61.
Nov 28 2016, 6:09 AM · DayZ

Nov 27 2016

DesertRat created T121601: Floating Hay bales .61.
Nov 27 2016, 6:38 AM · DayZ
DesertRat created T121600: Warped arm carrying wolf pelt.
Nov 27 2016, 6:36 AM · DayZ
DesertRat created T121599: Sound bug .61.
Nov 27 2016, 6:34 AM · DayZ
DesertRat added a comment to T121584: Loot not spawning in 3 types of houses [0.61 exp].

Agreed, no loot spawning in these houses.

Nov 27 2016, 6:29 AM · DayZ

Nov 24 2016

DesertRat added a comment to T121539: Tower ladder placement.

This is a duplicate, I found it reported much earlier.

Nov 24 2016, 6:43 AM · DayZ
DesertRat created T121539: Tower ladder placement.
Nov 24 2016, 6:38 AM · DayZ
DesertRat created T121538: Apple trees reflection on branches .61 latest build.
Nov 24 2016, 6:34 AM · DayZ
DesertRat created T121537: Game crash on exit.
Nov 24 2016, 6:31 AM · DayZ

Nov 20 2016

DesertRat created T121456: Character stuttering on slow run .61.
Nov 20 2016, 6:25 AM · DayZ
DesertRat added a comment to T121451: 0.61 Items thrown with G sink through the ground and disappear.

Same here, backpacks, guns, barrels, etc.

Nov 20 2016, 6:20 AM · DayZ
DesertRat created T121454: Door too small.
Nov 20 2016, 6:18 AM · DayZ

Nov 13 2016

DesertRat created T121280: Infected slow exp.
Nov 13 2016, 6:36 AM · DayZ
DesertRat renamed T121278: Door opening exp from "Door opening" to "Door opening exp".
Nov 13 2016, 6:23 AM · DayZ
DesertRat created T121279: Fence through house.
Nov 13 2016, 6:22 AM · DayZ
DesertRat created T121278: Door opening exp.
Nov 13 2016, 6:19 AM · DayZ

Nov 12 2016

DesertRat created T121244: Desync around cows, etc..
Nov 12 2016, 6:37 AM · DayZ
DesertRat created T121243: Flares staying on person even if thrown..
Nov 12 2016, 6:30 AM · DayZ
DesertRat created T121242: Doorways not enterable.
Nov 12 2016, 6:25 AM · DayZ

Nov 11 2016

DesertRat created T121230: Floating infected.
Nov 11 2016, 11:34 PM · DayZ

Nov 8 2016

DesertRat added a comment to T121062: Stuck under house.

The buildings, (red and green), with the outside staircase(s) are glitched. Don't log out in them. You can Google to see several ways that people have used to get out or wait for help from here.

Nov 8 2016, 6:04 AM · DayZ

Nov 6 2016

DesertRat created T120962: Sporter noise.
Nov 6 2016, 6:30 AM · DayZ
DesertRat created T120961: Graphics cleanup needed.
Nov 6 2016, 6:28 AM · DayZ

Oct 27 2016

DesertRat added a comment to T120663: FPS Forest/open vs Cities.

DxDiag.txt

Oct 27 2016, 6:18 AM · DayZ

Oct 26 2016

DesertRat added a comment to T120663: FPS Forest/open vs Cities.

Deleted contents of folder, fps was worse, would have to go and reset it to what I have to improve.

Oct 26 2016, 6:09 AM · DayZ
DesertRat added a comment to T120663: FPS Forest/open vs Cities.
  1. No startup parameters
  2. Yes, I have played around with video settings, (behavior is slightly better with low, low settings - but then game is ugly :))
  3. Will try the deleting the contents of the folder
Oct 26 2016, 5:49 AM · DayZ

Oct 24 2016

DesertRat added a comment to T119657: Hotfix disabled Steam overlay.

Was fixed, graphics driver problem, works now.

Oct 24 2016, 6:54 AM · DayZ
DesertRat created T120663: FPS Forest/open vs Cities.
Oct 24 2016, 6:52 AM · DayZ

Jul 30 2016

DesertRat removed a watcher for DayZ: DesertRat.
Jul 30 2016, 6:08 AM

Jul 29 2016

DesertRat changed Category from category:general to category:sound on T119656: Sound bug while being a passenger in 4X4.
Jul 29 2016, 6:54 AM · DayZ
DesertRat changed Category from category:general to category:visualvehicles on T119655: Double vehicle spawns.
Jul 29 2016, 6:52 AM · DayZ
DesertRat created T119657: Hotfix disabled Steam overlay.
Jul 29 2016, 6:51 AM · DayZ
DesertRat created T119656: Sound bug while being a passenger in 4X4.
Jul 29 2016, 6:47 AM · DayZ
DesertRat created T119655: Double vehicle spawns.
Jul 29 2016, 6:39 AM · DayZ
DesertRat added a watcher for DayZ: DesertRat.
Jul 29 2016, 6:30 AM

Jul 10 2016

DesertRat created T119229: Truck Modeling.
Jul 10 2016, 4:19 AM · DayZ
DesertRat created T119227: Bus Animation and Modeling.
Jul 10 2016, 4:12 AM · DayZ

Jun 13 2016

DesertRat created T117743: Feature request.
Jun 13 2016, 6:56 AM · DayZ
DesertRat created T117742: Chickens are a bit much.
Jun 13 2016, 6:51 AM · DayZ
DesertRat created T117741: Desync in vehicles.
Jun 13 2016, 6:45 AM · DayZ
DesertRat added a comment to T117590: Some vehicles remain stuck..

As we found out, they will usually move for the second person to get in and try. Possibly a desync issue?

Jun 13 2016, 6:34 AM · DayZ

Jun 8 2016

DesertRat added a comment to T117393: . 60 Vehicles will not move when near 50 meters from each other..

None of the standard fixes from .59 work, however we did not have time to test the bow and arrow system of vehicle movement. Be aware, excessive arrows in a vehicle may damage it beyond repair.

Jun 8 2016, 5:49 AM · DayZ

May 11 2016

DesertRat added a comment to T102299: "NO MESSAGE RECEIVED" after 15-20minutes.

Same problem here, doesn't matter what server two of us play on, it crashes after 15 minutes...

Win 7

620 hrs playing...

May 11 2016, 12:24 AM · DayZ