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VS3 Lag and rubber banding .62 Experimental
Assigned, NormalPublic

Description

Lag and rubber banding makes vehicle navigation difficult, I would imagine that slower computers would really be a problem. We have had this issue in all vehicles in .62 and on full, half-full, and low population servers.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
.62 Experimental 64bit
Category
Game Physics
Steps To Reproduce

Drive vehicle, lag starts

Additional Information

Event Timeline

The lag and rubber banding is constant for the driver, but not for the passenger, who may have a smooth ride or large de-sync between vehicle and himself. We are using servers under 100 ping and have played over 200 ping servers.

Geez changed the task status from New to Assigned.Jun 7 2017, 3:50 PM
Geez added a subscriber: Geez.

Hello DesertRat and thank you for the report.
We are aware of the lag and desynchronisation issues with vehicles and the issue is being worked on.
Regards,
Geez