Page MenuHomeFeedback Tracker

BugReporter
User

Projects

User does not belong to any projects.

User Details

User Since
Nov 1 2013, 5:08 PM (577 w, 1 d)

Recent Activity

May 10 2016

BugReporter added a comment to T80712: [Feature request] Fast Roping.

I have seen mod for this. I like it!

May 10 2016, 10:06 AM · Arma 3
BugReporter added a comment to T74070: Weapon status.

It is annoying that exiting a vehicle changes your fire rate to semi-auto. And some difficulty settings, enables/disables weapon status HUD.
Would be nice if weapon HUD where always visible.

May 10 2016, 6:58 AM · Arma 3
BugReporter added a comment to T73369: Primary and secondary mouse button.

give the left handed full-auto please

May 10 2016, 6:40 AM · Arma 3
BugReporter added a comment to T72725: Some video options disabled.

sometimes texture detail of high or veryhigh is removed because servers makes the rules.

May 10 2016, 6:20 AM · Arma 3
BugReporter added a comment to T70076: in 3rd Person Stances Element is not visable.

I can not figure out what exact stance im in from 3rd person.
Please add stance HUD to 3rd person, very useful when using turbo stances in arma3.
If you ask me, all HUD elements should be visible at all times. (except for radar ext.)

May 10 2016, 4:59 AM · Arma 3
BugReporter added a comment to T68965: Binocular and chopper for civilian.

why is this not in the game yet?

May 10 2016, 4:14 AM · Arma 3
BugReporter added a comment to T65063: Vehicles should not explode by gunfire.

No person disliked this thread 03.11.2013
How can a car without ammo of fuel kill a player in an explosion from gunfire?

May 10 2016, 1:46 AM · Arma 3
BugReporter added a comment to T64011: Suppression effect for players.

Very long scroll down here...
Suppression is Terrible, 1000bullets and still no kill. WTF MAN! this ain't COD.

May 10 2016, 1:10 AM · Arma 3
BugReporter added a comment to T63946: 3D Head-mounted Display Support.

Fix the game before messing with Oculus Rift.

May 10 2016, 1:06 AM · Arma 3
BugReporter added a comment to T63607: Jump/Jumping command.

The current step over is so slow that i thought i could actually shoot while doing it!

May 10 2016, 12:48 AM · Arma 3
BugReporter added a comment to T63028: Cutting through fences.

Toolkit should give this ability!

May 10 2016, 12:27 AM · Arma 3
BugReporter added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

ACRE ruins game-play.

May 10 2016, 12:12 AM · Arma 3

May 9 2016

BugReporter added a comment to T62276: [Feature request] Fast Roping.

I have seen mod for this. I like it!

May 9 2016, 11:53 PM · Arma 3
BugReporter added a comment to T61964: Foregrip not an attachment.

Would be cool!

May 9 2016, 11:37 PM · Arma 3
BugReporter added a comment to T61872: New technique for rendering grass at far distance.

I think this grass rendering method looks great.
How tall is the grass in this example, and can you change it?
Will grass still be able to lay down?

May 9 2016, 11:33 PM · Arma 3
BugReporter added a comment to T61802: Add ability to climb onto/over objects.

Jump if obstacle is lower than waist, climb if higher. Jump should be fast, Climb should be slower.

May 9 2016, 11:24 PM · Arma 3
BugReporter added a comment to T61202: Grenade launcher not an attachment..

would be cool!

May 9 2016, 10:54 PM · Arma 3
BugReporter added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

IDEA: add a detonator in gear menu.

May 9 2016, 10:40 PM · Arma 3
BugReporter added a comment to T61005: [Suggestion] Ability to repack mags.

Repacking mags should have been in the game from day1

May 9 2016, 10:38 PM · Arma 3
BugReporter added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I like this, but fix the CPU/GPU utilization first. Do not want more Frame drop.

May 9 2016, 10:31 PM · Arma 3
BugReporter added a comment to T60863: We're are gonna need a 3D editor..

3D editor is a god idea. Placing stuff in 2D is hard when 2D icon does not represent the whole object. It takes also time to load Preview, then see the object, then adjusting, then checking it again...
I have heard about mod for this, but it should be implemented in Arma3.

May 9 2016, 10:18 PM · Arma 3
BugReporter added a comment to T60186: You should be able to move while changing weapons.

When changing "normal" weapons (riffle and smaller), move speed should be normal/jog speed. same when reloading. But reload speed should take a hit. Pause reload/weapon-swap while sprinting.

May 9 2016, 9:32 PM · Arma 3
BugReporter added a comment to T59473: Helicopters cant taxi.

Hangars would be so much more fun if Helicopters cam park in them and not blow up. Because of main rotor.

May 9 2016, 6:57 PM · Arma 3
BugReporter added a comment to T58992: Bullet-in-chamber accounting.

This would just make the game more complicated than it already is.. :(

May 9 2016, 4:14 PM · Arma 3