Page MenuHomeFeedback Tracker

Aeleas
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 6 2013, 6:40 PM (611 w, 1 d)

Recent Activity

May 10 2016

Aeleas added a comment to T74114: 'Blackfoot Down' Combat Life Saver will not retreat.

Add one more to the list. By any chance, did you two have the rest of Alpha get wiped out defending the pilot?

EDIT: I just uploaded a screenshot of the map. "James" was nowhere to be found, despite supposedly standing next to him.

May 10 2016, 7:04 AM · Arma 3
Aeleas added a comment to T66383: WIRE CUTTERS/BREACHING CHARGES.

Partial duplicate of http://feedback.arma3.com/view.php?id=4661

Some discussion of this in http://feedback.arma3.com/view.php?id=6096

May 10 2016, 2:39 AM · Arma 3
Aeleas added a comment to T66112: Ka-60 HUD shows wrong altitude.

Sea level vs ground level.

May 10 2016, 2:28 AM · Arma 3
Aeleas added a comment to T66112: Ka-60 HUD shows wrong altitude.

I took a look, and I can confirm what CGMH said. That said the HMD altitude and the HUD altitude should probably match.

May 10 2016, 2:28 AM · Arma 3
Aeleas added a comment to T66112: Ka-60 HUD shows wrong altitude.

I'll look at this, but I suspect one is ASL, and the other is AGL.

May 10 2016, 2:28 AM · Arma 3
Aeleas added a comment to T64714: Add rappel Ropes and Grapple ropes to climb cliffs.

This is four separate issues.

May 10 2016, 1:34 AM · Arma 3
Aeleas added a comment to T64677: bad optimisation.

IIRC, low settings does stuff on the cpu that would otherwise be sent to the gpu.

May 10 2016, 1:33 AM · Arma 3
Aeleas added a comment to T64304: the "empty" side is not present anymore.

http://feedback.arma3.com/view.php?id=4460

We already discussed this.

May 10 2016, 1:20 AM · Arma 3
Aeleas added a comment to T64291: Proper glass reflections.

Would it be any worse than rear view mirrors on vehicles?

May 10 2016, 1:20 AM · Arma 3
Aeleas added a comment to T64269: Slow generation of fatigue.

I don't think it's affected by time acceleration. I sprinted halfway across Stratis at 4x acceleration with a full AT load.

May 10 2016, 1:19 AM · Arma 3
Aeleas added a comment to T64175: More attachment points on weapons.

The only problem I see here is that the light and laser are both turned on by the same binding.

May 10 2016, 1:15 AM · Arma 3
Aeleas added a comment to T63945: Caves.

IIRC, the reason there aren't any underground structures in ARMA is related to how terrain is generated. Ground level is defined by a height map, and nothing can be below that. There are ways to get around it, but they have some significant flaws (one is thoroughly incompatible with the AI). I think the terrain system also places water based on "sea level," which is why there aren't any rivers or inland lakes.

May 10 2016, 1:05 AM · Arma 3
Aeleas added a comment to T63731: Request: Add 25m range increments to GL sights..

The sight works, Uziyahu, it's just horribly placed relative to the center of the screen.

May 10 2016, 12:52 AM · Arma 3
Aeleas added a comment to T63607: Jump/Jumping command.

Not allowing you to fire while airborne could reduce bunny hoping, too.

May 10 2016, 12:46 AM · Arma 3
Aeleas added a comment to T63028: Cutting through fences.

I would give a set to, say, the SF fireteam leader, too.

May 10 2016, 12:27 AM · Arma 3
Aeleas added a comment to T62827: EMPTY Side Missing From Editor.

Can a mod change this to a feature request to allow EMPTY objects to be place in the editor without a player present (low priority)?

May 10 2016, 12:17 AM · Arma 3
Aeleas edited Steps To Reproduce on T62827: EMPTY Side Missing From Editor.
May 10 2016, 12:17 AM · Arma 3
Aeleas added a comment to T62726: One bullet in the chamber.

Assuming you're reloading on a closed bolt if there's still a round in the chamber, racking the gun to load the first round from the magazine should eject the one in the chamber. If it doesn't, you've got bigger problems.

May 10 2016, 12:13 AM · Arma 3

May 9 2016

Aeleas added a comment to T61948: No firemode animation for guns..

Similar to 0001307.

May 9 2016, 11:37 PM · Arma 3
Aeleas added a comment to T61743: Give doors a hitpoint rating.

Once shotguns are in, there could be a breaching round that deals extra damage to them.

May 9 2016, 11:19 PM · Arma 3
Aeleas added a comment to T61407: Suggestion : Special forces techniques.

Once the "crash on contract with water" bug is fixed, if like to be able to extract by driving a crrc into a Chinook or other large helicopter.

May 9 2016, 11:05 PM · Arma 3
Aeleas added a comment to T61159: No animation when switching between fire modes.

Duplicate of http://feedback.arma3.com/view.php?id=1307

May 9 2016, 10:52 PM · Arma 3
Aeleas added a comment to T61158: Cant run and shoot in the same time..

I'm with SYSTEM on this one, though there should be a possibility to hit yourself when doing it.

May 9 2016, 10:52 PM · Arma 3
Aeleas added a comment to T60754: Q.

Just a thought: terrainGrid may correspond to the size of the squares in the grid, meaning a lower number = smaller squares = more detail.

May 9 2016, 9:57 PM · Arma 3
Aeleas added a comment to T60583: Skeleton in cave bleeds when you shoot it.

I spawned a skeleton in the editor (EMPTY->Objects (Dead Bodies)->Skeleton) and noticed this in the 4/25 dev build.

May 9 2016, 9:50 PM · Arma 3
Aeleas added a comment to T60441: No hard set classes.

Maybe keep classes, but still allow non-specialists to perform the task slower and/or with a chance to fail (and possibly do more damage).

May 9 2016, 9:44 PM · Arma 3
Aeleas added a comment to T60155: You can scope in with your gun while it's holstered..

I think scoping-in automatically raises the weapon.

May 9 2016, 9:29 PM · Arma 3
Aeleas added a comment to T60141: Cannot Shoot through Windows.

I discovered it with an HE grenade.

May 9 2016, 9:28 PM · Arma 3
Aeleas added a comment to T60102: Downloading new mission file generally causes game to stop responding.

I've encountered this as well. I'll see if I can get some data when I get home.

May 9 2016, 9:26 PM · Arma 3
Aeleas edited Steps To Reproduce on T59674: Selector switch position should change to reflect the state of the weapon..
May 9 2016, 7:08 PM · Arma 3
Aeleas added a comment to T59615: Don't take enought damage when rolling a quad/not falling off.

I'll second getting thrown off.

May 9 2016, 7:03 PM · Arma 3
Aeleas added a comment to T58696: Connection failed..

I'm on a university network, so I don't know what the router setup is, but I am also encountering this problem (with ARMA2 as well).

May 9 2016, 3:26 PM · Arma 3