This problem is still partly actual, just yesterday we noticed that player running near Wired Fence (Land_Mil_WiredFence_F) somehow downed it. It was pretty much clear mission and no explosions, vehicles or anything else was nearby, we are still unsure how this happened but some time later Land_Mil_ConcreteWall_F (low concrete wall that cannot be brought down by vehicle collision) went down as well when players were nearby. In both cases wall and player had different locality. We might have this captured on video if I will confirm this, I'll put it up here. No repro unfortunately, we didn't manage to reproduce it.
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May 10 2016
Might be a dupe of #7884, can you verify?
Bug caught on video: http://www.youtube.com/watch?v=twOdQaVj5lk#t=44s
My ticket also has repro mission: http://feedback.arma3.com/view.php?id=7884
Hopefully this will be fixed soon since its major game breaker for us.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
It's not just when a unit falls into a wall, it's when any unit dies near a wall created using CreateVehicle.
This description is somewhat misleading.
The problem is when a dead player body falls onto any wall, it will fall over.
Even walls you are unable to destroy with satchel charges..
This was reproduced in the editor mode. Dev 0.55.104711. Screen shots provided. This time the medic went outside the building and ran in circles for about 20 seconds before healing the player.
- As wounded team leader ask a medic to heal you.
- The medic walks outside before healing you.
We could not reproduce this bug. Can you provide us more info about it like if it was singleplayer/multiplayer game, reproducibility and repro steps, screens etc.?
Thank you.
This is caused by a hack. BIS are aware of the issue and working on a fix. Unfortunately, since hacking issues are not to be tracked publicly, this report is being closed.
Also fire needs to have that ability to spread from 1 source to another object thus creating a new source of flames, until there is nothing that can catch alight nearby.
Can the possibility of burned buildings be possible if they are made out of wood? Should the fire set it alight, it gets burnt, and with some of the new texture mapping, embers can easily be applied to them.
i agree, adding also that vehicle fires should burn for much, much longer than they do currently.
is it possible to keep them burning and fading gradually until a lengthy timeout, or the game needs to free resources under heavy load(for example, too many fires; too many AI; etc)
There have been a lot of changes in animal system during the beta. I just tested this and I met only 2 snakes on the runway. Resolved as fixed.
Mass closing resolved issues not updated since November.
Hope it will be fixd at final by adding more kinds of animals.
It should be normal to see total 20+ rabbits, dogs, snakes, bugs, birds etc... along some km of travelling.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
They need some hawks to keep the snake population under control, there aren't enough predators for the predators.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.
Crash in user content. Crash was caused by user created characters.
Crashes caused by 3rd party content isn't A3 matter.
/downvoted
#4518
Duplicate of #4518
I'm testing right now on dev patch and it works without problems. In 0.54.103.957 even after disabling spybot it hung.
3rd. party software problem.
Do you have still this issue after disable spybot search and destroy?
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.
Duplicate of #1970.
Aye, duplicate of 0007753.
Also you might want to make sure you have the right resolution and render resolution, they should match eachother, your screenshot is rather blurry.
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.
Duplicate of #7753
Hacktivism on an open Alpha?
Is this going to be a Game whose direction is going to be determined by one individual imposing on all of us his or her own agenda?
"I want the following done or else I will be a dick to everyone"...
I think the Community and BIS all agree we don't negotiate or engage with people based on Blackmail or threats.
VOTE GREEN to say no to Dicks.
There are several different quotes from the 'hacker' which makes my think that there is more than one hacker, or the code has been posted on a hacking/scripting forum.
i think is a script virus, its not one hacker but a very well done script that infects on games wich played missions that include this script-virus.
that is really very fucking smart, and somewhat useless, as i see people dont understand what does "beta" or "alpha" means and they think as soon as a game is open it means its finished
he said he wants them discussed... well here they are, we are talking about it and Bohemia is working at it as they told me in my filed issue against the hacker. If i could send that hacker a link i would..
4 negative votes - this is the hacker?*
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.
Duplicate of #7753
Duplicate of #7753
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.
Quite frequently most of the rotors will stay intact as well and just be bent to hell.
Duplicate of #6483.
Mass close.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
Issue was looked into and fixed.
Thank you for reporting this issue to us. We appreciate it.
ok, I just updated to the latest Dev Build and it doesn't happen anymore :)
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.
Also, please refrain from posting links to cheat/hack sites.
That's to be expected on a site like that. However it is great to see the tactics they are using so hopefully BI can implement ways to stop it.
Related to #7753
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Mass closing resolved tickets from last month.
Recently redesigned Functions viewer should solve this issue.
I can confirm this issue with my GLT functions.
I have no clue about hacking, but this isnt a simple hack from a kiddy. Almost all servers are hacked. I didnt found one where i can play. Also almost all servers are empty because of that. Its an overall hack and runs alone. there is no player connected whos doing it.
I know what you mean. But this is a different kind of security problem and needs to be fixed.
BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.