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May 10 2016

SaMatra added a comment to T66135: Objects fall down on dedicated server.

This problem is still partly actual, just yesterday we noticed that player running near Wired Fence (Land_Mil_WiredFence_F) somehow downed it. It was pretty much clear mission and no explosions, vehicles or anything else was nearby, we are still unsure how this happened but some time later Land_Mil_ConcreteWall_F (low concrete wall that cannot be brought down by vehicle collision) went down as well when players were nearby. In both cases wall and player had different locality. We might have this captured on video if I will confirm this, I'll put it up here. No repro unfortunately, we didn't manage to reproduce it.

May 10 2016, 2:29 AM · Arma 3
Fireball added a comment to T66135: Objects fall down on dedicated server.

Might be a dupe of #7884, can you verify?

May 10 2016, 2:29 AM · Arma 3
SaMatra added a comment to T66135: Objects fall down on dedicated server.

Bug caught on video: http://www.youtube.com/watch?v=twOdQaVj5lk#t=44s
My ticket also has repro mission: http://feedback.arma3.com/view.php?id=7884
Hopefully this will be fixed soon since its major game breaker for us.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66135: Objects fall down on dedicated server.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
zuff added a comment to T66135: Objects fall down on dedicated server.

It's not just when a unit falls into a wall, it's when any unit dies near a wall created using CreateVehicle.

May 10 2016, 2:29 AM · Arma 3
kju-PvPscene added a comment to T66135: Objects fall down on dedicated server.

This description is somewhat misleading.

The problem is when a dead player body falls onto any wall, it will fall over.
Even walls you are unable to destroy with satchel charges..

May 10 2016, 2:29 AM · Arma 3
enc0ded edited Steps To Reproduce on T66135: Objects fall down on dedicated server.
May 10 2016, 2:29 AM · Arma 3
Bohemia updated subscribers of T66135: Objects fall down on dedicated server.
May 10 2016, 2:29 AM · Arma 3
Riku added a comment to T66134: AI medic can't treat wounded inside a building (only tested inside stratis air control tower but two separate times).

This was reproduced in the editor mode. Dev 0.55.104711. Screen shots provided. This time the medic went outside the building and ran in circles for about 20 seconds before healing the player.

  1. As wounded team leader ask a medic to heal you.
  2. The medic walks outside before healing you.
May 10 2016, 2:29 AM · Arma 3
Bohemia added a project to T66135: Objects fall down on dedicated server: Arma 3.
May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66134: AI medic can't treat wounded inside a building (only tested inside stratis air control tower but two separate times).

We could not reproduce this bug. Can you provide us more info about it like if it was singleplayer/multiplayer game, reproducibility and repro steps, screens etc.?

Thank you.

May 10 2016, 2:29 AM · Arma 3
Riku edited Steps To Reproduce on T66134: AI medic can't treat wounded inside a building (only tested inside stratis air control tower but two separate times).
May 10 2016, 2:29 AM · Arma 3
MadDogX added a comment to T66133: editor end multiplay.

This is caused by a hack. BIS are aware of the issue and working on a fix. Unfortunately, since hacking issues are not to be tracked publicly, this report is being closed.

May 10 2016, 2:29 AM · Arma 3
Bohemia added a project to T66134: AI medic can't treat wounded inside a building (only tested inside stratis air control tower but two separate times): Arma 3.
May 10 2016, 2:29 AM · Arma 3
Lirik30 edited Steps To Reproduce on T66133: editor end multiplay.
May 10 2016, 2:29 AM · Arma 3
Woodpeckersam added a comment to T66132: Fires should fade out over time.

Also fire needs to have that ability to spread from 1 source to another object thus creating a new source of flames, until there is nothing that can catch alight nearby.

Can the possibility of burned buildings be possible if they are made out of wood? Should the fire set it alight, it gets burnt, and with some of the new texture mapping, embers can easily be applied to them.

May 10 2016, 2:29 AM · Arma 3
Bohemia added a project to T66133: editor end multiplay: Arma 3.
May 10 2016, 2:29 AM · Arma 3
cancerouspete added a comment to T66132: Fires should fade out over time.

i agree, adding also that vehicle fires should burn for much, much longer than they do currently.

is it possible to keep them burning and fading gradually until a lengthy timeout, or the game needs to free resources under heavy load(for example, too many fires; too many AI; etc)

May 10 2016, 2:29 AM · Arma 3
Bohemia added a project to T66132: Fires should fade out over time: Arma 3.
May 10 2016, 2:29 AM · Arma 3
simast edited Steps To Reproduce on T66132: Fires should fade out over time.
May 10 2016, 2:29 AM · Arma 3
DarkDruid added a comment to T66131: Snake population is out of control.

There have been a lot of changes in animal system during the beta. I just tested this and I met only 2 snakes on the runway. Resolved as fixed.

May 10 2016, 2:29 AM · Arma 3
Fireball added a comment to T66131: Snake population is out of control.

Mass closing resolved issues not updated since November.

May 10 2016, 2:29 AM · Arma 3
CXN2615 added a comment to T66131: Snake population is out of control.

Hope it will be fixd at final by adding more kinds of animals.
It should be normal to see total 20+ rabbits, dogs, snakes, bugs, birds etc... along some km of travelling.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66131: Snake population is out of control.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
Bohemia added a comment to T66131: Snake population is out of control.

They need some hawks to keep the snake population under control, there aren't enough predators for the predators.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66131: Snake population is out of control.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
MadDogX added a comment to T66130: Hacker.

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

May 10 2016, 2:29 AM · Arma 3
simast edited Steps To Reproduce on T66131: Snake population is out of control.
May 10 2016, 2:29 AM · Arma 3
Bohemia added a project to T66131: Snake population is out of control: Arma 3.
May 10 2016, 2:29 AM · Arma 3
ceeeb added a comment to T66130: Hacker.

Duplicate of #7753

May 10 2016, 2:28 AM · Arma 3
Nickvmoll edited Steps To Reproduce on T66130: Hacker.
May 10 2016, 2:28 AM · Arma 3
Astaroth added a comment to T66129: Game Crash single mission.

Crash in user content. Crash was caused by user created characters.

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66130: Hacker: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Kid18120 added a comment to T66129: Game Crash single mission.

Crashes caused by 3rd party content isn't A3 matter.

/downvoted

May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66128: Quadbikes should not muffle external/ambient sounds.

#4518

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66129: Game Crash single mission: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Hard_Reset edited Steps To Reproduce on T66129: Game Crash single mission.
May 10 2016, 2:28 AM · Arma 3
ceeeb added a comment to T66128: Quadbikes should not muffle external/ambient sounds.

Duplicate of #4518

May 10 2016, 2:28 AM · Arma 3
simast edited Steps To Reproduce on T66128: Quadbikes should not muffle external/ambient sounds.
May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66128: Quadbikes should not muffle external/ambient sounds: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Byku added a comment to T66127: Freezes - me as server.

I'm testing right now on dev patch and it works without problems. In 0.54.103.957 even after disabling spybot it hung.

May 10 2016, 2:28 AM · Arma 3
Astaroth added a comment to T66127: Freezes - me as server.

3rd. party software problem.

May 10 2016, 2:28 AM · Arma 3
Astaroth added a comment to T66127: Freezes - me as server.

Do you have still this issue after disable spybot search and destroy?

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66127: Freezes - me as server: Arma 3.
May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66126: Offroad vehicles can go at constant 30kmph with engine off.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 2:28 AM · Arma 3
Byku edited Steps To Reproduce on T66127: Freezes - me as server.
May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66125: Wheb you put down the collective with helo, this react too slowly.

Duplicate of #1970.

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66126: Offroad vehicles can go at constant 30kmph with engine off: Arma 3.
May 10 2016, 2:28 AM · Arma 3
simast edited Steps To Reproduce on T66126: Offroad vehicles can go at constant 30kmph with engine off.
May 10 2016, 2:28 AM · Arma 3
Roytjb added a comment to T66124: In-Game hacker / Virus.

Aye, duplicate of 0007753.

Also you might want to make sure you have the right resolution and render resolution, they should match eachother, your screenshot is rather blurry.

May 10 2016, 2:28 AM · Arma 3
Aerop edited Steps To Reproduce on T66125: Wheb you put down the collective with helo, this react too slowly.
May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66124: In-Game hacker / Virus.

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66125: Wheb you put down the collective with helo, this react too slowly: Arma 3.
May 10 2016, 2:28 AM · Arma 3
ceeeb added a comment to T66124: In-Game hacker / Virus.

Duplicate of #7753

May 10 2016, 2:28 AM · Arma 3
mwnciboo added a comment to T66124: In-Game hacker / Virus.

Hacktivism on an open Alpha?

Is this going to be a Game whose direction is going to be determined by one individual imposing on all of us his or her own agenda?

"I want the following done or else I will be a dick to everyone"...

I think the Community and BIS all agree we don't negotiate or engage with people based on Blackmail or threats.

VOTE GREEN to say no to Dicks.

May 10 2016, 2:28 AM · Arma 3
Hawxflight added a comment to T66124: In-Game hacker / Virus.

There are several different quotes from the 'hacker' which makes my think that there is more than one hacker, or the code has been posted on a hacking/scripting forum.

May 10 2016, 2:28 AM · Arma 3
Unknown Object (User) added a comment to T66124: In-Game hacker / Virus.

i think is a script virus, its not one hacker but a very well done script that infects on games wich played missions that include this script-virus.

that is really very fucking smart, and somewhat useless, as i see people dont understand what does "beta" or "alpha" means and they think as soon as a game is open it means its finished

May 10 2016, 2:28 AM · Arma 3
Bohemia added a comment to T66124: In-Game hacker / Virus.

he said he wants them discussed... well here they are, we are talking about it and Bohemia is working at it as they told me in my filed issue against the hacker. If i could send that hacker a link i would..

May 10 2016, 2:28 AM · Arma 3
abudabi added a comment to T66124: In-Game hacker / Virus.

4 negative votes - this is the hacker?*

May 10 2016, 2:28 AM · Arma 3
Bohemia updated subscribers of T66124: In-Game hacker / Virus.
May 10 2016, 2:28 AM · Arma 3
Hawxflight edited Steps To Reproduce on T66124: In-Game hacker / Virus.
May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66124: In-Game hacker / Virus: Arma 3.
May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66123: In-Game hacker / Virus.

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

May 10 2016, 2:28 AM · Arma 3
ceeeb added a comment to T66123: In-Game hacker / Virus.

Duplicate of #7753

May 10 2016, 2:28 AM · Arma 3
Hawxflight edited Steps To Reproduce on T66123: In-Game hacker / Virus.
May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66123: In-Game hacker / Virus: Arma 3.
May 10 2016, 2:28 AM · Arma 3
ceeeb added a comment to T66122: In-Game hacker / Virus.

Duplicate of #7753

May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66122: In-Game hacker / Virus.

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66121: hack??.

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

May 10 2016, 2:28 AM · Arma 3
Hawxflight edited Steps To Reproduce on T66122: In-Game hacker / Virus.
May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66122: In-Game hacker / Virus: Arma 3.
May 10 2016, 2:28 AM · Arma 3
VBK-Clan edited Steps To Reproduce on T66121: hack??.
May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66121: hack??: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Keragon added a comment to T66120: Little Birds whole main rotor dissapears when MROTOR is red (bit overkill there guys).

Quite frequently most of the rotors will stay intact as well and just be bent to hell.

May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66120: Little Birds whole main rotor dissapears when MROTOR is red (bit overkill there guys).

Duplicate of #6483.

May 10 2016, 2:28 AM · Arma 3
Bohemia edited Steps To Reproduce on T66120: Little Birds whole main rotor dissapears when MROTOR is red (bit overkill there guys).
May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66120: Little Birds whole main rotor dissapears when MROTOR is red (bit overkill there guys): Arma 3.
May 10 2016, 2:28 AM · Arma 3
Fireball added a comment to T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.

Mass close.

May 10 2016, 2:28 AM · Arma 3
Khan added a comment to T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.

We could not reproduce this bug.

Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.

May 10 2016, 2:28 AM · Arma 3
Khan added a comment to T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.

Issue was looked into and fixed.

Thank you for reporting this issue to us. We appreciate it.

May 10 2016, 2:28 AM · Arma 3
CAPTNCAPS added a comment to T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.

ok, I just updated to the latest Dev Build and it doesn't happen anymore :)

May 10 2016, 2:28 AM · Arma 3
Bohemia updated subscribers of T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.
May 10 2016, 2:28 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.
May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66118: Arma 3 hacking form link.

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

Also, please refrain from posting links to cheat/hack sites.

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Keragon added a comment to T66118: Arma 3 hacking form link.

That's to be expected on a site like that. However it is great to see the tactics they are using so hopefully BI can implement ways to stop it.

May 10 2016, 2:28 AM · Arma 3
yarex edited Steps To Reproduce on T66118: Arma 3 hacking form link.
May 10 2016, 2:28 AM · Arma 3
ceeeb added a comment to T66118: Arma 3 hacking form link.

Related to #7753

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66118: Arma 3 hacking form link: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Akinari-san edited Steps To Reproduce on T66117: TRG21's charging handle moves while firing unlike real life TAR21's.
May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66117: TRG21's charging handle moves while firing unlike real life TAR21's.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66117: TRG21's charging handle moves while firing unlike real life TAR21's: Arma 3.
May 10 2016, 2:28 AM · Arma 3
Fireball added a comment to T66116: Functions viewer shows incorrect tag of non BIS functions.

Mass closing resolved tickets from last month.

May 10 2016, 2:28 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66116: Functions viewer shows incorrect tag of non BIS functions.
May 10 2016, 2:28 AM · Arma 3
Moricky added a comment to T66116: Functions viewer shows incorrect tag of non BIS functions.

Recently redesigned Functions viewer should solve this issue.

May 10 2016, 2:28 AM · Arma 3
GLTLegislator added a comment to T66116: Functions viewer shows incorrect tag of non BIS functions.

I can confirm this issue with my GLT functions.

May 10 2016, 2:28 AM · Arma 3
Bohemia updated subscribers of T66116: Functions viewer shows incorrect tag of non BIS functions.
May 10 2016, 2:28 AM · Arma 3
oldirty added a comment to T66115: Alpha has been hacked for a couple of days now..

@MulleDK19

I have no clue about hacking, but this isnt a simple hack from a kiddy. Almost all servers are hacked. I didnt found one where i can play. Also almost all servers are empty because of that. Its an overall hack and runs alone. there is no player connected whos doing it.

I know what you mean. But this is a different kind of security problem and needs to be fixed.

May 10 2016, 2:28 AM · Arma 3
Bohemia added a project to T66116: Functions viewer shows incorrect tag of non BIS functions: Arma 3.
May 10 2016, 2:28 AM · Arma 3
MadDogX added a comment to T66115: Alpha has been hacked for a couple of days now..

BIS are aware of the issue and are working on multiple fixes. However, since reports of hacking are not to be tracked publicly, this ticket is being closed.

May 10 2016, 2:28 AM · Arma 3