Do you mean that on map enemy base icon is blinking only if u are capturing it?
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Jun 5 2025
In T169724#2813395, @Geez wrote:Resolved in 1.4.0.30
In T192367#2817491, @Uniman300 wrote:In T192367#2817471, @Geez wrote:I changed it yesterday, will be testing right now. Ill let you know if it worked or not.
In T192367#2817471, @Geez wrote:
Is the microphone set as default microphone? You can check this in sound settings. It should be first one listed under microphone
In T192202#2817264, @Surreal419 wrote:Turn "Environment Quality" to low for a workaround
In T192367#2817351, @Geez wrote:Thank you.
Do you possibly have another basic headset that you could try the game with?
Thank you.
Do you possibly have another basic headset that you could try the game with?
In T192367#2817309, @Geez wrote:Hello Uniman300.
Can you please provide us with the Headset type/maker and also how it is connected? (straight to motherboard, external soundcard etc).
Also does it use specific driver for some sort of effect like 7.1 or is it standard stereo?
Hello Uniman300.
Can you please provide us with the Headset type/maker and also how it is connected? (straight to motherboard, external soundcard etc).
Also does it use specific driver for some sort of effect like 7.1 or is it standard stereo?
Turn "Environment Quality" to low for a workaround
Try driver version 555.85 its A YEAR OLD. But I get NO more dumb GPU HANGS. They need to fix this like yesterday. And if its not on internal priorities list then it ABSOLUTELY should be. I originally refunded the game TWICE.
Hello kasparhzr.
According to the dev team you can change stance between crouch and standing, but not prone.
That is intended.
Regards,
Geez
Hello.
You can un-mark the incompatible version by pressing "F" hot key when selecting the server. We did not find any issues. Closing.
Hello.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Another issue I’ve noticed is demonstrated here(besides the insane accuracy), sometimes the rpg will kill even though it did not score a hit or explode (even against vehicle crews)
In the latest version, with no mods loaded, the sidetone starts as soon as you click the proximity chat or radio voice buttons. After that the sidetone is always active (in game and in menus from that point on). When you quit the game, the sidetone turns off again.
Jun 4 2025
Confirmed that this is happening for me, as well as other users on the Steam forums. It's the same symptoms -- after playing for around an hour the game becomes very laggy. VRAM and RAM are stable, so I guess it's not a memory leak (even though it behaves like one). I do get the crash window after I alt-F4 out of the game. I've been submitting them but I'm putting it here too so that everyone can see it's not just them getting the issue.
Same issue here. I didn't used to get this issue until maybe release 1.2 or 1.3? For me I don't directly crash out; rather my game just goes very laggy. It's not a memory leak as far as I can tell; neither VRAM or regular memory are doing anything unusual. But it behaves like a memory leak -- I get half an hour of play time and then the game all of a sudden becomes unplayably laggy. When I close the game I'm left with a crash report box like the one below.
In T192327#2816742, @Geez wrote:Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?
Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Hello.
The fast movement is due to the character rotation matching with mouse sensitivity, and it is by design.
Regards,
Geez
Hello.
According to the dev team, the API rounds are triggering incendiary effects once, while tracers are doing it every hit. As Designed.
Regards,
Geez
Hello kasparhzr.
The capture mechanics and UI indicator are working as designed. If youopen the map, you can see that the base icon is blinking when it is under attack. However, in this case, you were too far out of the capturing range to reach the 'Base is under attack' pop-up.
Regards,
Geez
Thank you, this will be improved for the future.
In T169724#2813508, @Geez wrote:In T169724#2813506, @ziipzaaapM16A4 wrote:after spamming 2-27 smoke granades in a row i could reproduce it still but definitely seems to be improved.
amount of granades to be spammed before bug occures:
first try: 8 Granades
seccond try: 2 Granades
third try: 27 Granadeshandgranades seem to work fine
The patch with the fix has not been released yet
Jun 3 2025
I will review again and let you know as soon as possible. Thank you!
Still a problem
This was fixed a long time ago
This was fixed a long time ago.
@Geez duplicate T187957
As far as I know, this issue has been around for over a year and still hasn't been resolved. Why is it being handled with such a lack of attention by the developers?
In T190948#2815879, @Snake1984 wrote:I still don’t understand how this is related to the other ticket and why it got merged. Could you pls explain?
I am also working in support and see the need to handle a lot of tickets etc but some information / communication would be appreciated.
I still don’t understand how this is related to the other ticket and why it got merged. Could you pls explain?
I am also working in support and see the need to handle a lot of tickets etc but some information / communication would be appreciated.
Of course, I sent a report every time I got kicked out of the game.
As far as I know, this issue has been around for over a year and still hasn't been resolved. Why is it being handled with such a lack of attention by the developers?
Hello Brooklyn99.
Have you sent the crash report through our crash reporter when it popped up when the crash occurred? If so, then we should have all the information.
Thank you.
Thank you.
Is this still an issue on the current version?
Regards,
Geez
The traverse angles on both sides are not equal because the character is standing on the left side of the gun when mounting, so the character will have more space in the cabin to traverse the gun to the left side of the car. You can check this by switching to third-person perspective and observing the character's position in the cabin.
As designed.
According to the team this is as designed.
Hello, we have tested this on our end but we could not find any issues.
The steering wheel returned smoothly, as intended. The slight movement of the steering wheel was caused by feedback from the vehicle's terrain. Overall, the steering wheel is functioning normally, as designed.
Regards,
Geez
Hello,
In the recent version of the game, the mouse aircraft control is turned off by default and changed to freelook instead. You have to switch "Mouse aircraft control" to "Yes" in Gameplay section in the settings menu to use mouse control on aircraft.
Regards,
Geez
Not a bug.
The arms, hands, legs, and feet do not cause damage to the default hit zone (Health) after being destroyed.
Hello,
We have tested this on our end but we were unable to reproduce this issue.
Regards,
Geez
Hello purechaos
This is as designed. The analog stick on a controller typically operates differently from the directional buttons (On a keyboard). The analog stick features a spring mechanism that centers it, resulting in a smaller control area and quicker in-game actions. If you prefer smoother and more precise inputs, we recommend switching from the analog stick to the left and right directional buttons on a controller. This adjustment may offer a more comfortable and accurate gaming experience.
Regards,
Geez
Resolved for 1.5 update.
Regards,
Geez
This is one of the main reasons of crashing on our dedicated server. If any additional logs or details are needed let me know.