Hello,
we have tested this on our end but we were unable to reproduce the issue on our end.
Regards,
Geez
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Jun 18 2025
As designed according to the dev team.
Regards,
Geez
Hello,
We cannot reproduce the issue on the latest version.
Regards,
Geez
Jun 17 2025
In T192598#2823054, @LouMontana wrote:
gaslighting
yeah right, that's what we do!
so we are both editing the issues list and not admitting to having issues by not adding them to the Known Issues list. I guess we just can't win :-)
or, hear me out, the page was updated a couple of hours later because of not being synchronised with the data release… but that may just be an excuse again!
Additional comment:
Seems the randomization is broken as well on restore layer to default.
A test to randomly spawn 1 object it always spawns the same object when using restore layer.
Thank you.
These are being looked at.
Regards,
Geez
In T192598#2822812, @LouMontana wrote:It is present in the Known Issues list:
The fact that this info is in the Known issues list is just an excuse. And a bad one at that. The known issues list wasn't even updated until a few hours after the update (at least the date of last update mention in the Known issues main page), which means this was an unintended result, aka, a screwup. If this was an intentional change (or even an issue that had been noticed before the update in internal tests) this information would have been in the changelog, not in the known issues. Please stop gaslighting your loyal players.
It is present in the Known Issues list:
- Changing some settings with the mouse or controller will instantly jump between maximum and minimum values
- Changing character speed
- Changing stance
- Changing leaning to left or right - on the controller only
Bro you shouldn't even be able to hit anything AT ALL with the RPG at those ranges.
In T192233#2822285, @StevieB wrote:I have had this problem for a while. Sometimes switching into windowed mode for a minute, then back to full screen fixes it for a bit.
Jun 16 2025
Hello FascinatedViewer.
Does this occur on vanilla with no mods as well?
@rennug88 same bug also applies to radio backpacks.
Just adding my notes to getting this bug resolved and increasing priority, it's broken a fundamental part of reforger's Infantry movement, engagement and ability to react and adapt to situations. Can no longer adjust quickly to peek through a small opening for monitoring/sniping, can no longer appropriately sneak into positions (moving faster and slowing gradually during the up tick in gun fire for example).
I have had this problem for a while. Sometimes switching into windowed mode for a minute, then back to full screen fixes it for a bit.
Same issue here.
I have the same issue.
Also, using mousewheel to adjust movement speed has a similar issue, only seems to have walk or run rather than a graduated scale.
Resolved in 1.4.0.41
Not going to be addressed in Reforger.
Hello again.
According to the devs this is intended behaviour as it allows players to push the vehicles.
Regards,
Geez
In T192598#2822203, @john681611 wrote:+1 Highly disruptive to gameplay. Frustration severity high.
+1 Highly disruptive to gameplay. Frustration severity high.
[1.4.0.38] I'm getting this, too. It seems like the amount each scroll wheel "bump" adds or subtracts from move speed/stance height has been multiplied by infinity (or at least something high enough to make it effectively infinity).
Jun 15 2025
[1.4.0.38] I can also confirm the changes have fixed the issue, though I can also confirm that x10 sensitivity seems to be the minimum ideal setting. I think it's safe to say the base sensitivity should be multiplied by 10 in code (so that x1 sensitivity becomes effectively the same value as we're all currently setting ours to manually).
same here, people in game reporting this, and some threads on here too, this is within the last update it seems, im new as-is
i ran into about 3 other PC people in my last session complaining about it. most of the console players arent aware of the incremental movement/stance stages. im not sure the cause of issue... but there's definitely people experiencing it. is this official bohemia btw?
Jun 14 2025
I confirm, it works correctly now, now I can fly again and have fun
In T192598#2821729, @tehwood wrote:the scroll wheel now acts like an 'on/off' switch there isnt any incremental in between, for walk speed and crouch height
+1, me too. Also I have checked alternative input (set increasing and decreasing to "Insert" and "Delete" keys), but It still works like position full changing
the scroll wheel now acts like an 'on/off' switch there isnt any incremental in between, for walk speed and crouch height
@Cmac4.6 This might be your problem; it was for me: https://github.com/ValveSoftware/steam-for-linux/issues/11446
I have the same problem, uninstalling the mods and the game, and reinstalling the game did not help solve the problem.
Does anyone know how to fix this, reinstalling the game and uninstalling all the mods didn't help?
I have this problem too, major annoyance.
just started playing the game...
What I think RPG needs is longer adjustment between front and rear sights
The accuracy and range, and reload time, are indeed WAY over modeled. The RPG makes for a better sniper rifle than an acutal sniper rifle which is of course completely ridiculous.
But the biggest problem when we're talking about actual gameplay, is the AMOUNT of RPG's every russian soldier has.
Update: Good news for BI devs -- I've discovered that this lagbomb may not be Bohemia issue, but a Valve issue (affecting Linux only). It's reported on Valve's bug tracker. https://github.com/ValveSoftware/steam-for-linux/issues/11446
+1 very annoying, really off putting - I was thinking the problem is on my end or it is some setting maybe... turns out you guys have the same thing??
Jun 13 2025
+1 though I disagree with severity should be higher, the gradual adjustment of stance is one of the selling points of Reforger infantry gameplay compared to many competitors.
The thing about the helicopter is also that it is a simplified model. Flying in Advanced - is real - much more difficult - but you can adjust more there. In Reforger, the machine runs at 100% all the time.
The floor surface offers hardly any friction. If a vehicle that is in 1st gear, braked with the handbrake, slides down a hill, this should not be the case.