Ok is this found in the game files?
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Jan 9 2025
Resolved for 1.3.
Hello AwFam.
You can upload the generated files to this ticket by drag and dropping them into the comment window.
Regards,
Geez
There is a crash report how do I add that? Running scans now.
Jan 8 2025
In T188030#2733459, @byNautiic wrote:I play with Dragonlotion quite often on Arma, I can vouch for him, he is a good-quality player, been around for a long time.
It is common for people to votekick (so possibly also report?) , if for example you dismantle arsenals at the beginning of matches in order to relocate supplies to progress the match.. maybe this is a cause?
In T187299#2733969, @PR9INICHEK wrote:Commanding AIs to use mortars with explosive rounds should be available only for Majors.
Commanding AIs to use other mortar rounds should be the same rank-wise as with human players when they use those rounds.Or just add new AI mortar team who only knows how to use mortars
And abitity to spawn them from Captain or higher
But then what would happen if the "Captain" wanted to leave, & rejoins the server later? Should the rest of players be demoted again?
After a quick glance through the code that is used in the behavior tree for firing mortars, it does look like the AI are limited mostly by the mortar traverse rate. There doesn't appear to be a delay before finding where to aim, and they seem to be always as accurate as possible. There is a delay between shots.
Thank you.
The only suggestion at the moment I could provide is that this could possibly be hardware issue.
Regards,
Geez
Finished sfc/scannow and it couldn't find any issues.
1st attachment is the result from scannow
2nd attachment is system info
3rd attachment is graphics info
Or just add new AI mortar team who only knows how to use mortars
And abitity to spawn them from Captain or higher
Could you try to launch server with provided addon which should make it freeze right when some scenario is loaded to see if it freezes and fails to crash.
It's a bad idea. Everybody would re-transfer it further and in 2 minutes we'd have Majors everywhere.
Orders system could be viable option. Player with higher rank could order players with lower ranks to perform some actions and in such circumstances they could do things above their rank. On the other hand it would be totally inaccurate doctrine-wise for Warsaw Pact soldiers.
Yes, of course.
Duplicate of T182178?
Great idea!
@Geez Everything has already been fixed here.
In T182409#2638807, @HER0 wrote:This is a duplicate of https://feedback.bistudio.com/
@Geez Maybe you can close this ticket as obsolete?
This ticket is no longer valid.
Human player can recruit and command AIs as Private.
Commanding AIs to use mortars with explosive rounds should be available only for Majors.
Commanding AIs to use other mortar rounds should be the same rank-wise as with human players when they use those rounds.
Most likely because too many particles are being created.
@Geez hi :) Please close this ticket
It's done
Hello AwFam.
Is there any sort of error message? Also have you tried to clean install all your drivers and ran sfc/scannow to make sure there are no corrupted files/installations in your OS?
Regards,
Geez
Hello Dragonlotion.
Please provide your player ID. Also, please use Xbox specific form next time you are reporting issues on xbox.
Regards,
Geez
Hello Geez,
I play with Dragonlotion quite often on Arma, I can vouch for him, he is a good-quality player, been around for a long time.
It is common for people to votekick (so possibly also report?) , if for example you dismantle arsenals at the beginning of matches in order to relocate supplies to progress the match.. maybe this is a cause?
Jan 7 2025
Yes, we need this fixed.
Example of taking magazines from an Arsenal (.gif):
Taking multiple magazines fills load-bearing system to 8 magazines, fills the pants, then the t-shirt, then proceeds to fill the rest of the load-bearing system.
Probably needs its own ticket but considering it relates to FPS dropping ill add it here as a comment. Driving through more than 3 or so sandbags in quick succession in a truck massively reduces fps aswell. For some reason the destruction of sandbags really takes a toll on the system.
T187586 ?
I've noticed that there was a -validate parameter added to the ScriptEditor module but it does not seem to work.
In ArmA 2 this problem was because of the markers on the map.
Hello PR9INICHEK.
Can you please provide repro steps and/or more detailed information as how to produce this issue?
we appreciate your patience. We identified the issue. The fix will be shipped in a future update. Right now we can not yet tell with certainty which version will include it. It will be mentioned in the changelogs.
You don't need a helipad to put out a helicopter fire.
Perhaps the role of the side commander will help with this problem.
You can also make a condition that if the helipad is located on a regular base, then it can only be used as a supply depot and you can't order a helicopter from it.
You can tie the construction of the helipad to the main bases that need to be captured to win.
Same behaviour
Or let them use filters for their flashlight to be less visible.
Good suggestion although I feel I should have made it clear that im not averse to using the notepad on my phone, I just like the idea of having an ingame notepad more and would personally appreciate the feature being introduced. Ive used the map markers in the past to note land nav directions when attempting to dead reckon my way behind enemy lines at night and it is definitely the better way of noting that information.
As a temporary solution, you can put private markers on the map
+1
Good catch 💪
Part about periscopes relates to T166919
I'd also like to know if Dualsense features will be implemented for PC users.