In T187206#2736937, @Geez wrote:Thank you.
According to the dev team, this is as designed due to the new control change from version 1.2.1
You can find more info here: https://reforger.armaplatform.com/news/new-controls-explainedRegards,
Geez
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When you're in the car, the map compass shows the direction you were facing moments before you got in the car.
I've given feedback before.
T183143
Technicolourmatador added a comment to T188817: Compass Behaviour in a Vehicle doesn't match the real Compass.
Watching the video and reading your comment I have a theory, it could be completely incorrect but worth testing.
The map compass may be linked to your bodies position as opposed to where you are looking, if this is the case looking through the compass while standing might change the orientation of the character model itself as it turns to line up the target in question, making the map compass direction reflect that. In addition, the orientation of the map compass while seated in a vehicle would reflect the orientation of the vehicle itself as opposed to where the character is looking, given that the seated character model remains facing in the same direction regardless of where the player looks.
Dupers literally ruin entire servers and force users to community in attempt to play a fair game not because you cant dupe but because there is moderation.
There are groups dedicated to duping in DayZ on Facebook. People sell their dupe techniques.
Geez a cheaters base would probably refer to people duping which is the common way to exploit dayZ. I'm sure your aware of her switch/lag switch . People making metal watchtowers in a box. People duplicating whole characters. People duplicating bags. Which makes the dupers almost impossible to raid, impossible to defend against and potentially ruins the hour investment of legitimate players.
I've uninstalled the game, verified files and deleted cache files. No luck.
Eryc added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
Hello everyone, I am a server owner from China, and the situation is far worse than what they describe. China can no longer run servers properly. As soon as your server's player count exceeds 10, you will face endless attacks. Servers that once claimed to be officially authorized by CN have now moved to Hong Kong, and their plastic bottles are worth 3 RMB. They even claim to be official staff. Players in the CN community can no longer search for any other servers. They are covering up cheating, eating away at players' bases, and charging protection fees. I hope someone will notice this. China is in deep trouble. Please help us.
patrickmasiaga added a comment to T188828: I can't play on any server, whether with mods or the official one, I've uninstalled and installed the game and nothing, I've also checked the files.
i have the same problem
For reforger this would be awesome as well! You immediately get an idea of how intense things are on the other side.
Any updates on this issue? I can't play dayz at a playable framerate anymore.
Yesterday
Yesterday
StevieB added a comment to T188702: Conflict Session Supplies Reset to Default After Server Restart Using LoadSessionSave.
To add to this, restarting also recreates any demolished structures, such as roadblocks and walls, and also any disarmed or exploded mines are recreated, so cleared minefields reappear as active.
I couldn't even shoot them last time I tried.
Fixed this by deleting the folder key binds are stored in documents, reinstalling game or mods did not fix this for me
byNautiic edited Additional Information on T187439: Quality preset randomly resets back to "Fidelity" mode.
Hey!
Problem solved since last update, I think the front app audio device thing did it :)
Thanks!
byNautiic edited Additional Information on T187340: You can see & hear base attackers if you are in build mode, AI or vehicle deployment mode when they arrive.
byNautiic updated subscribers of T188825: Living quarters ai capacity is stuck at 100% when it shouldn't be.
By the way, it seems you mention this in all of your tickets which is a bit unnecessary
I can't play on any server, whether with mods or the official one, I've uninstalled and installed the game and nothing, I've also checked the files
realproru added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
We need to fight mirrors the same way they do in Rust and ban servers for fake online
PR9INICHEK edited Additional Information on T188822: [1.3.0.38] (4 TIMEOUT) Very frequent server crashes due to timeouts.
byNautiic added a comment to T188822: [1.3.0.38] (4 TIMEOUT) Very frequent server crashes due to timeouts.
Linking T187284
byNautiic renamed T187284: Collection of encountered connectivity issues REPLICATION TIMEOUT , REPLICATION CONNECTION FAILURE , red service state etc. from Connectivity issues REPLICATION TIMEOUT , REPLICATION CONNECTION FAILURE , red service state. to Collection of encountered connectivity issues REPLICATION TIMEOUT , REPLICATION CONNECTION FAILURE , red service state etc..
PR9INICHEK edited Additional Information on T188822: [1.3.0.38] (4 TIMEOUT) Very frequent server crashes due to timeouts.
PR9INICHEK renamed T188822: [1.3.0.38] (4 TIMEOUT) Very frequent server crashes due to timeouts from [1.3.0.38] () Very frequent server crashes due to timeouts to [1.3.0.38] (4 TIMEOUT) Very frequent server crashes due to timeouts.
PR9INICHEK renamed T188822: [1.3.0.38] (4 TIMEOUT) Very frequent server crashes due to timeouts from [1.3.0.38] Very frequent server crashes due to timeouts to [1.3.0.38] () Very frequent server crashes due to timeouts.
There are no changes in 1.3
If you set limits, it's not a bad system.
PR9INICHEK added a comment to T188059: [Feature Request] Automatically distribute experience points between players after a player with a higher rank leaves the server.
In T188059#2734078, @byNautiic wrote:But then what would happen if the "Captain" wanted to leave, & rejoins the server later? Should the rest of players be demoted again?
It could probably also be exploited?
PR9INICHEK added a comment to T187558: [1.3.0.25] Player does not receive XP for delivering their supplies if they die.
When a player leaves the server and returns, he also does not receive a reward for unloading supplies.
PR9INICHEK added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
In T169724#2624917, @Yamachinu wrote:For those who don't know you can fix it. but it's situational. If you drop from a far enough height it resets your character to what it's really doing. This obviously isn't always possible especially if you can't do actions, but it has saved me before for what it's worth. Sand bags, armories, small ledges, and decent sized rocks will all snap you out of it.
PR9INICHEK added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
In T169724#2747589, @SDA_stockerdanieladolf wrote:I have thrown 100 grenades locally no problems
I have thrown 100 grenades on the official Gamemaster server no problems (Latency 22 ms )
I changed my position several times and threw grenades all the time, so to say I did a stress test. I see that this was a US server and the latency is 130 ms.
That could be a reason ?
If there are any new developments I will write here again.
PR9INICHEK updated subscribers of T179478: [Feature request] (Server Hosting) Add functionality for automatic update.
@DarkWolf hi 👋
cdatakill added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
whats wrong with 255/60 server 😁
Is this how it is intended that the data type and its alias are unrelated to each other?
Ideally a Filofax, to keep with the period setting.
StevieB added a comment to T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..
Video take on Arland, near the SW lighthouse, but can be reproduced anywhere on non-level ground. This was EX 1.3 but same occurs in the main release as well. No mods.
StevieB added a comment to T188790: [Reforger: bug] M60 emplaced in nest or on vehicle gunsight issues.
PR9INICHEK added a comment to T188020: [1.3.0.25] (Conflict) {Coastal Base Morton} It is impossible to place a hologram of a helipad in a short period of time.
Thanks for answering
PR9INICHEK updated the task description for T188020: [1.3.0.25] (Conflict) {Coastal Base Morton} It is impossible to place a hologram of a helipad in a short period of time.
StevieB added a comment to T175877: [Conflict Bug report] New vehicles have handbrake disengaged when spawning (and roll downhill)..
So, could the code be updated so they spawn in gear? That might solve it.
Bloqueio no carregamento do arquivo "C:\Program Files (x86)\Steam\steamapps\common\DayZ\dxgi.dll"
This "defect" has created a cult following in the game. Some of us just play to fight with hands, and while that is not the original intent of the game, it's the main reason while I still boot it up.
At 7:44, he got bored and activated it again
Krozj changed Reproducibility from reproducibility:none to reproducibility:always on T188812: Bots cannot walk on helipads.
I have tested this again, and it is happening only when I am cancelling handbrake manually by looking at it and clicking on that option, not with a [space] key.
In T188771#2748122, @Sheldon001 wrote:Good Day Geez
I trust you are well.
Thank you for your reply.
To confirm we are both connected to a wired optic fibre connection while playing.
So let's say we've started a new game now with all the previous progress wiped, upon logging in we both have no issues with the beginning of the game. After every 4 hours the server will restart for optimal performance, this restart occurs 6 times a day. A few sessions of gameplay(days) will go by without any problems, then let's say (for example) the next session we log on, and we decide to head to the military airfield. For that entire session (+-3hrs) we will be at the airfield looting etc. now after that session we will log of for the day/night. Upon logging in the next day for the 1st time from the previous session the game is unplayable and we experience the problems mentioned in my previous mail.
So my question is if everything was working initially when we were playing from the beginning within in a time period of 4 - 5 days why after the 6th(just an example) day upon logging in the game suddenly becomes unplayable.
Your assistance would be greatly appreciated on this matter and if there is anything from my side that is needed to fix this issue I would be happy to assist.
Kind Regards
Good Day Geez
Hello Nemesis1596.
The issue seems to be related to the modded content you are running.
Regards,
Geez
hello again.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello Grand-Angel.
We have checked and vehicles do spawn on this server without any issues. It is possible you have been just unlucky.
Regards,
Geez
They wrote this to me today
so absolutely I have no idea what will be next
ookexoo added a comment to T175877: [Conflict Bug report] New vehicles have handbrake disengaged when spawning (and roll downhill)..
What is now clear, is the problem is really due to the way trucks spawn. They start in the air slightly, and are dropped and bounce, thus the handbrake is unable to arrest their movement before momentum and gravity take over.
Geez added a comment to T177762: [Reforger Bug:] When prone on sloping ground, gun is held at the same angle, breaking usability of the scope..
In T177762#2747573, @StevieB wrote:This is still happening in 1.2.1.189, when will this be resolved?
Hello Danilov.
It is not possible as the servers are not built for higher number than the current max.
Geez changed the status of T188785: Cannot switch seat or interact with prompts while using freelook in any gunner seat, if using Legacy controller preset from New to Awaiting internal Testing.
Geez changed the status of T188756: [1.3.0.38] Players' nicknames are not always displayed from New to Reviewed.
Geez changed the status of T188755: [Feature request] (Order UI) Show weapon type first, then vehicle name when ordering vehicle from New to Feedback.
Geez changed the status of T188754: BTR-70 'Get Out' via right door causes death by quick sand from New to Awaiting internal Testing.
Geez changed the status of T188753: [1.3.0.38] The player's nickname is not centered on the head from New to Awaiting internal Testing.
Geez changed the status of T188751: [1.3.0.38] Destroyed objects appear intact in the distance from New to Awaiting internal Testing.
Geez changed the status of T188750: In the end of wrench repair animation - your gun teleports inside the wrench from New to Awaiting internal Testing.
Geez changed the status of T188783: (Exp 1.3.0.38 ) BRDM2 I Stuck in Gunner Seat from New to Awaiting internal Testing.
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