In T191725#2806101, @HAKIM wrote:Hello @Geez
I understand, Please find below additional video evidence of when this cheater killed bushido and me (HAKIM) before he killed Gif,
He had an Mp5, the PH rifle was with bushido you are correct, but in this video, it clearly shows the magic bullet effect, and how he killed bushido when he was inside a house,
And then sprayed me from behind the wall and when I peaked him I immediately died without him shooting a bullet,I think the video below has enough evidence,
https://youtu.be/0nGhwxl9Vuo Incredibox
Thank you.
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Today
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katyperry added a comment to T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel.
Not just when pressing cancel. Didn't trigger at all.
The trigger you get when pressing OK, is the second "Attributes changed" history entry.next dev-branch and profiling branch
This was not fixed yet
I also have this problem on all the servers I play on. When I get kicked, this error always comes back.
In T191594#2802360, @Geez wrote:Hello Naphta.
Can you please let us know in case you come across reproduction steps or some sort of information on what does trigger this problem?
Regards,
Geez
Yesterday
Yesterday
Capn_Alex added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.
Seems that way. The bug still exists and I'm still not aware of any fixes.
All the rvmats with """" in the names. They don't exist and can't on windows based machines.
In aware the VFS would allow it, but it seems like automated file generation issues.
ilbinek added a comment to T190299: Linux server crashes on mods download due to file descriptors limit reach.
Hey there,
can confirm I did not experience a crash, limiting to 10 addons seems to have worked.
Prototype added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.
Are we in a dead end?
Nice! Quick fix update soon?
+1
Can you please specify what item are you refering to?
"""" is an invalid filename.
Ciberdead changed Category from category:general to category:featurerequest on T191885: [Feature request] Dynamic Environment / Weather.
Ciberdead added subtasks for T191618: [Rework Request] Vehicles: T191826: Vehicles auto-restart when get out, T189237: vehicles brake way slower when in neutral , T191688: Vehicle Engines starting by itself, T191627: 1.28 Experimental getting out of car plays engine start sound in certain situations, T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time.
Ciberdead added a parent task for T189237: vehicles brake way slower when in neutral : T191618: [Rework Request] Vehicles.
Ciberdead added a parent task for T191826: Vehicles auto-restart when get out: T191618: [Rework Request] Vehicles.
Ciberdead added a parent task for T191688: Vehicle Engines starting by itself: T191618: [Rework Request] Vehicles.
Ciberdead changed Category from category:general to category:featurerequest on T191618: [Rework Request] Vehicles.
Geez changed the status of T191754: stone6 - collision incorrectly scaling with model scale and rotation from Assigned to Confirmed Internally.
Ciberdead added a comment to T190464: Lav-25, BRDM - Ability to see through the scopes of the vehicle from inside the vehicle.
In T190464#2805079, @R0NIN2k wrote:Hello,
Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.
Ciberdead added a parent task for T191803: Ai vehicle path generation : T191334: [Rework request] AI.
What are you using to see AI's pathfinding ?
wyqydsyq updated the task description for T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool to Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
Ciberdead added subtasks for T191334: [Rework request] AI: T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter, T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter, T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.
Traders are not a part of vanilla game.
Please use the feedback tracker only to report issues/provide feedback in regards to the vanilla issues of the game.
Regards,
Geez
Ciberdead added a comment to T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter.
No need to make one feature request by helicopter.... Its just dupplicate
Hello,
Can you please send us all the files you have changed related to ecconomy or send the whole mission folder? As without any changes in the files we are unable to reproduce the issue, therefore we believe it might be caused by your changes.
husalov added a comment to T191693: Got killed by a Cheater on DayZ 1462 | Europe - DE | with VIDEO PROOF.
If you have direct proof and Steam account of the hacker, please contact BE directly and they will definitely investigate the hacker. There is nothing else we can do on our end.
Hello,
This does not sound like any vanilla DayZ feature. In such case there is nothing we can do.
Regards,
Geez
Geez added a comment to T191693: Got killed by a Cheater on DayZ 1462 | Europe - DE | with VIDEO PROOF.
In T191693#2807600, @husalov wrote:Is BattlEye really investigating reports like this one? I've submitted several directly to them and they simply ignored them.
I happen to know the account involved in this particular cheating incidend and it's still active.
BattlEye doesn't do a thing about even the most obvious cheaters on official servers.
husalov added a comment to T191693: Got killed by a Cheater on DayZ 1462 | Europe - DE | with VIDEO PROOF.
Is BattlEye really investigating reports like this one? I've submitted several directly to them and they simply ignored them.
it happened to me yesterday as well
Can you please provide more information and details?
Thank you for the report.
This has been reported previously and scheduled for a fix. Closing the ticket as it is a duplicate.
Regards,
Geez
Hello Ycarre.
Please use English language only on the feedback tracker.
Is there any sort of error when you try to connect to Livonia? what exactly happens?
Geez changed the status of T191647: Character Progression disappearing completely from New to Reviewed.
Geez changed the status of T191852: Проблема 0xc0000005 EXCEPTION ACCESS VIOLATION from New to Need More Info.
Hello z1pmen.
Please use English language only when reporting into the feedback tracker.
Also click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Do not forget to include description of the problem you are facing and possible reproduction steps.
Regards,
Geez
Geez changed the status of T191748: BIOS Error 0x00050017, a subtask of T191660: DayZ freezes on startup and fills up RAM (no mods or connection), from New to Reviewed.
Hello Tugba97.
This error occurs when your playstation console cannot connect to the BIOS because of some sort of network issue.
Please check with your ISP and make sure there is no country blocking enabled.
Regards,
Geez
Hello Susu.
This seems to be caused by some sort of mod or you are loading some non vanilla file. The file in question is Test.c.
That file contains the class name Test, which conflicts with the vanilla Test class
Geez changed the status of T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from New to Reviewed.
Geez changed the status of T191871: [1.28 exp] broom infinitely creates long sticks when split by hand from New to Awaiting internal Testing.
Geez changed the status of T191876: 1.28 EXP [ R12 muzzle flash misaligned with the barrel/muzzle ] from New to Awaiting internal Testing.
Neprykayanyy95 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..
In T191407#2807229, @Alan101 wrote:100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".A generous bump of another 24GB I think is enough.
Edit1:
For the people who like reading, allow me to elaborate;
ARMA REFORGER on Xbox Series consoles should be somewhere around 45.6GB, that's the total size.
24.4GB of that total size is Reserved Space which is Reserved Space for mods, remove that and the game itself will be somewhere around 21GB.
21GB for base game, 24.4GB reserved space, now think, how much are you JUSTIFIABLY willing to make the reserve space weigh without making the game take up unnecessary space just because YOU like to jump around every server known to man?
Chronicbint renamed T191313: 1.28 Experimental - some form of weapon swap/hand state bug - Video added - still present in new patch from 1.28 Experimental - some form of weapon swap/hand state bug to 1.28 Experimental - some form of weapon swap/hand state bug - Video added - still present in new patch.
ADZ added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
The DayZ community server ecosystem is currently collapsing due to the overwhelming presence of fake servers flooding the community server browser.
This issue is fundamentally caused by the outdated and unauthenticated use of the Steam A2S protocol for server registration.
Meanwhile, DayZ official servers are protected by internal authentication mechanisms that prevent fake server registration.
We respectfully urge Bohemia Interactive to implement similar authentication measures for community servers, such as adding lightweight token-based validation or encrypted server responses.
This change would immediately eliminate the vast majority of fake servers, restore trust in the server browser, and protect the long-term health of the DayZ multiplayer community.
Without such measures, the DayZ community server environment will continue to deteriorate rapidly, driving players and server operators away from the game.
ADZ added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.
Registering a DayZ server currently relies on integration with steam_api64.dll through the Steam API.
However, the situation has significantly deteriorated — all DayZ community servers are now subject to continuous automated scanning and coordinated attacks, occurring in cycles every few minutes.
It appears there is a deliberate effort to destabilize and ultimately destroy the DayZ multiplayer ecosystem.
Given the severity of the ongoing attacks, it is worth considering whether DayZ should transition away from reliance on steam_api64 to protect its community infrastructur
@Geez
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