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Mar 19 2024

Geez changed the status of T179813: Ladders: no prompt to climb down from Awaiting internal Testing to Acknowledged.
Mar 19 2024, 4:32 PM · Arma Reforger
v0_oni created T180037: DamageManager.HandleDamage Application crashed!.
Mar 19 2024, 3:27 PM · Arma Reforger
Geez changed the status of T179904: Missing headlook animation on Šarka S105 car from Awaiting internal Testing to Confirmed Internally.
Mar 19 2024, 3:02 PM · Arma Reforger
OldRavenNL added a comment to T179988: Weapon resting with bipod on flat ground puts character in impossible angle..

Hey Geez,

Mar 19 2024, 2:25 PM · Arma Reforger
blackburn created T180035: Combat Ops (Arland) scenario is missing new weapons and items from 1.1.
Mar 19 2024, 2:11 PM · Arma Reforger
Bpearl330 added a comment to T178729: Arma Reforger Arma Mic "Sounds Like You're (ME) Under Water".

Has anything changed is there anything I can do I’m still having the same issue

Mar 19 2024, 2:01 PM · Arma Reforger Xbox
Geez changed the status of T179933: After 1.1 update, vehicle high beams now seem like low beams from Awaiting internal Testing to Confirmed Internally.
Mar 19 2024, 1:48 PM · Arma Reforger
Geez added a comment to T179988: Weapon resting with bipod on flat ground puts character in impossible angle..

Hello OldRaveNL.
We cannot reproduce this with any of the vanilla weapons. Is this issue mod related?

Mar 19 2024, 1:33 PM · Arma Reforger
Geez changed the status of T180033: Terminator AI tweak from New to Feedback.
Mar 19 2024, 12:18 PM · Arma Reforger
OldRavenNL created T180033: Terminator AI tweak.
Mar 19 2024, 12:15 PM · Arma Reforger
Kenneth11 added a comment to T180031: Ultrawide (32:9) support.
Mar 19 2024, 11:52 AM · Arma Reforger
Kenneth11 added a comment to T180031: Ultrawide (32:9) support.
Mar 19 2024, 11:49 AM · Arma Reforger
Kenneth11 added a comment to T180031: Ultrawide (32:9) support.
Mar 19 2024, 11:48 AM · Arma Reforger
darkdozy created T180031: Ultrawide (32:9) support.
Mar 19 2024, 11:33 AM · Arma Reforger
Geez changed the status of T180023: [Feature Request] Option to disable SSR from New to Feedback.
Mar 19 2024, 11:01 AM · Arma Reforger
Geez changed the status of T180014: Game crashes when loading GM saved scenarios onto a server from New to Awaiting internal Testing.
Mar 19 2024, 11:01 AM · Arma Reforger
Geez changed the status of T180020: skybox collide from New to Awaiting internal Testing.
Mar 19 2024, 11:00 AM · Arma Reforger
Geez changed the status of T180022: Float Bug from New to Awaiting internal Testing.
Mar 19 2024, 10:59 AM · Arma Reforger
Geez changed the status of T180028: ServerImpl event: disconnected from New to Awaiting internal Testing.
Mar 19 2024, 10:58 AM · Arma Reforger
Geez changed the status of T180029: Unable to go prone while aiming down sights when using the ALT key for the action prone from New to Awaiting internal Testing.
Mar 19 2024, 10:57 AM · Arma Reforger
Geez changed the status of T180024: Add all ranks to budget cost in Conflict from Awaiting internal Testing to Feedback.
Mar 19 2024, 10:57 AM · Arma Reforger Modding
Geez changed the status of T180024: Add all ranks to budget cost in Conflict from New to Awaiting internal Testing.
Mar 19 2024, 10:56 AM · Arma Reforger Modding
Geez closed T180019: Others can't hear me while I'm using game chat using hyperx as Resolved.

Hello Petpyccknn.
You cannot be in party chat and game chat at the same time.'
Rgards,
Geez

Mar 19 2024, 10:49 AM · Arma Reforger Xbox
v0_oni edited Steps To Reproduce on T180028: ServerImpl event: disconnected.
Mar 19 2024, 10:45 AM · Arma Reforger
oldy41 created T180029: Unable to go prone while aiming down sights when using the ALT key for the action prone.
Mar 19 2024, 10:43 AM · Arma Reforger
v0_oni edited Additional Information on T180028: ServerImpl event: disconnected.
Mar 19 2024, 10:43 AM · Arma Reforger
Geez added a comment to T179281: Helicopter Co-Pilot sticks Auto-Hover Switch.

Hello rogerx.
We cannot seem to reproduce this on 1.1.
Can you check and let us know?

Mar 19 2024, 10:43 AM · Arma Reforger
v0_oni edited Additional Information on T180028: ServerImpl event: disconnected.
Mar 19 2024, 10:40 AM · Arma Reforger
v0_oni created T180028: ServerImpl event: disconnected.
Mar 19 2024, 8:39 AM · Arma Reforger
vlad333000 edited Steps To Reproduce on T180024: Add all ranks to budget cost in Conflict.
Mar 19 2024, 8:20 AM · Arma Reforger Modding
vlad333000 updated the task description for T180024: Add all ranks to budget cost in Conflict.
Mar 19 2024, 8:10 AM · Arma Reforger Modding
vlad333000 created T180024: Add all ranks to budget cost in Conflict.
Mar 19 2024, 8:08 AM · Arma Reforger Modding
vlad333000 created T180023: [Feature Request] Option to disable SSR.
Mar 19 2024, 7:43 AM · Arma Reforger
zrq0058 created T180022: Float Bug.
Mar 19 2024, 3:57 AM · Arma Reforger
blackburn updated the task description for T180020: skybox collide.
Mar 19 2024, 12:40 AM · Arma Reforger
blackburn created T180020: skybox collide.
Mar 19 2024, 12:36 AM · Arma Reforger
patriaminas added a comment to T172182: Sea water is unrealistic.

Note: This detail does not detract from the excellent quality of the game.

Mar 19 2024, 12:19 AM · Arma Reforger

Mar 18 2024

Petpyccknn created T180019: Others can't hear me while I'm using game chat using hyperx.
Mar 18 2024, 11:11 PM · Arma Reforger Xbox
Kurbstomp4 added a comment to T179928: Conflict - building and dismantling.

Great comment/feedback @Yamachinu, I think we pretty much agree on most of this. It's critical that this is figured out properly sooner than later as I have already encountered players in game that dislike the way things work and just quit, possibly to never return again which in some cases is probably for the best.

Mar 18 2024, 7:20 PM · Arma Reforger
Kurbstomp4 added a comment to T179973: The game is so laggy.

I noticed your ping jumped to 800-900 in one of these videos. And other times the Server FPS dropped into the teens. I assume you are playing on the Darkgru servers which is not an official bohemia server and therefor is more of Darkgru's issue. The official or lightly modded servers rarely have this issue. This will all get better with continued optimization in the future and possibly better server hardware? I am just a player of the game and have no affiliation to Bohemia btw.

Mar 18 2024, 6:36 PM · Arma Reforger
BreadNbutter added a comment to T180014: Game crashes when loading GM saved scenarios onto a server.

I experienced the same issue recently as well. Attempting to load a saved scenario onto a GM server resulted in the client crashing to dashboard twice (Xbox Series S). Sadly I have no client logs to provide due to client being Xbox

Mar 18 2024, 1:54 PM · Arma Reforger
Ataren created T180014: Game crashes when loading GM saved scenarios onto a server.
Mar 18 2024, 1:42 PM · Arma Reforger
Ataren added a comment to T176207: (Game Master Mode) Unable to hear players on proximity chat from camera viewpoint.

Any update?

Mar 18 2024, 1:38 PM · Arma Reforger
blackburn edited Steps To Reproduce on T179976: missing text about your location in Recon/Resistance ops gamemode.
Mar 18 2024, 12:49 PM · Arma Reforger
Geez changed the status of T179953: Buoyancy Component Bounding Box Offset from New to Assigned.
Mar 18 2024, 12:40 PM · Arma Reforger Modding
Geez changed the status of T179955: Display original layers of read-only worlds from New to Assigned.
Mar 18 2024, 12:39 PM · Arma Reforger Modding
Geez changed the status of T179957: Satmap Generation Tool from New to Feedback.
Mar 18 2024, 12:39 PM · Arma Reforger Modding
Geez changed the status of T179991: Clusters in ForestGeneratorEntity don't comform to the Polygon from New to Assigned.
Mar 18 2024, 12:38 PM · Arma Reforger Modding
Geez changed the status of T180000: [1.1.0.34] Moving items from the arsenal to the transport does not update the inventory of the transport. from New to Awaiting internal Testing.
Mar 18 2024, 12:37 PM · Arma Reforger
Geez changed the status of T179988: Weapon resting with bipod on flat ground puts character in impossible angle. from New to Awaiting internal Testing.
Mar 18 2024, 12:37 PM · Arma Reforger
Geez changed the status of T179987: AI not spawning when joing conflict server from New to Awaiting internal Testing.
Mar 18 2024, 12:36 PM · Arma Reforger
Geez changed the status of T179982: AI accuracy at night extremely high again from New to Awaiting internal Testing.
Mar 18 2024, 12:36 PM · Arma Reforger
Geez changed the status of T179978: [1.1.0.34] Dupe supplies from New to Awaiting internal Testing.
Mar 18 2024, 12:35 PM · Arma Reforger
Geez changed the status of T179976: missing text about your location in Recon/Resistance ops gamemode from New to Awaiting internal Testing.
Mar 18 2024, 12:34 PM · Arma Reforger
Geez changed the status of T179973: The game is so laggy from New to Reviewed.
Mar 18 2024, 12:34 PM · Arma Reforger
Geez changed the status of T179972: Tab View control focus issue from New to Awaiting internal Testing.
Mar 18 2024, 12:33 PM · Arma Reforger
Geez changed the status of T179959: 2DPIPSight broken since V1.1 from New to Awaiting internal Testing.
Mar 18 2024, 12:32 PM · Arma Reforger
Geez changed the status of T179958: Multi-preset keybinding bug from New to Awaiting internal Testing.
Mar 18 2024, 12:30 PM · Arma Reforger
Geez changed the status of T175113: Game mod content doesn't match server mod content from Awaiting internal Testing to Acknowledged.
Mar 18 2024, 12:15 PM · Arma Reforger Xbox
Geez closed T178896: I was marked as killed, but I did not die as Resolved.
Mar 18 2024, 11:05 AM · Arma Reforger
Gramps added a comment to T179917: AmbientPatrolSpawnpoints not spawning in due to the AILimit in AIWorld.

Update: I made and have been using this mod to simulate the old method of spawning in the AmbientPatrolSpawnpoint entities only when players are near.
https://reforger.armaplatform.com/workshop/60E020457A6E2EBC-AILimitFix

Mar 18 2024, 3:17 AM · Arma Reforger Modding
OlafLate updated the task description for T180000: [1.1.0.34] Moving items from the arsenal to the transport does not update the inventory of the transport..
Mar 18 2024, 12:17 AM · Arma Reforger

Mar 17 2024

OlafLate created T180000: [1.1.0.34] Moving items from the arsenal to the transport does not update the inventory of the transport..
Mar 17 2024, 11:58 PM · Arma Reforger
Hexomanya created T179991: Clusters in ForestGeneratorEntity don't comform to the Polygon.
Mar 17 2024, 3:01 PM · Arma Reforger Modding
patriaminas added a comment to T172182: Sea water is unrealistic.

In version 1.1 the tip of the waves still simulates jelly. Therefore, the graphic situation still persists.

Mar 17 2024, 11:51 AM · Arma Reforger
BLACKASSASSIN added a comment to T179912: Loading game master scenario in public server results in crash.
Mar 17 2024, 11:38 AM · Arma Reforger
OldRavenNL created T179988: Weapon resting with bipod on flat ground puts character in impossible angle..
Mar 17 2024, 10:53 AM · Arma Reforger
OldRavenNL created T179987: AI not spawning when joing conflict server.
Mar 17 2024, 10:45 AM · Arma Reforger
falcon91 changed Severity from severity:none to severity:minor on T179982: AI accuracy at night extremely high again.
Mar 17 2024, 1:00 AM · Arma Reforger
falcon91 created T179982: AI accuracy at night extremely high again.
Mar 17 2024, 1:00 AM · Arma Reforger

Mar 16 2024

BigAndSloppy added a comment to T178691: Object Properties not editable in Enfusion.

Per most recent update, I have been able to successfully get the object properties to function properly. Strangely, they seemed to "side scroll" very very far right and I found the object property criteria was hidden by accidentally undocking the Obj Properties and also accidentally stretching the window between two screens allowed me to reveal the object properties and a middle bar was able to be dragged back to normal to divide the labels from the object properties more appropriately.

Mar 16 2024, 9:20 PM · Arma Reforger Modding
zarya updated the task description for T179978: [1.1.0.34] Dupe supplies.
Mar 16 2024, 9:13 PM · Arma Reforger
zarya created T179978: [1.1.0.34] Dupe supplies.
Mar 16 2024, 9:11 PM · Arma Reforger
blackburn added a comment to T169261: New in game host feature cant join..

This is also solved by port forwarding!

Mar 16 2024, 9:00 PM · Arma Reforger
blackburn renamed T179976: missing text about your location in Recon/Resistance ops gamemode from missing text about your location in Recorn/Resistance ops gamemode to missing text about your location in Recon/Resistance ops gamemode.
Mar 16 2024, 7:12 PM · Arma Reforger
blackburn created T179976: missing text about your location in Recon/Resistance ops gamemode.
Mar 16 2024, 7:11 PM · Arma Reforger
zarya added a comment to T179973: The game is so laggy.

Mar 16 2024, 6:21 PM · Arma Reforger
Gramps added a comment to T179917: AmbientPatrolSpawnpoints not spawning in due to the AILimit in AIWorld.

There is also a noticeable performance drop using the current method for spawning AI on a full 32 player server. The old method worked much better IMHO.
Any tips on how to mod it back to the old method?

Mar 16 2024, 4:28 PM · Arma Reforger Modding
zarya added a comment to T178913: [1.0.0.95] Server kicks with reason "STALLED".

In update 1.1.0.34, after a kick with the reason "STALLED", the saved set of equipment is saved, but sometimes when kicked with the same reason it is deleted. Please check this.

Mar 16 2024, 2:31 PM · Arma Reforger
zarya updated the task description for T179973: The game is so laggy.
Mar 16 2024, 2:21 PM · Arma Reforger
zarya created T179973: The game is so laggy.
Mar 16 2024, 2:19 PM · Arma Reforger
Socrates created T179972: Tab View control focus issue.
Mar 16 2024, 12:45 PM · Arma Reforger
AKHutchActual created T179961: Reason=1 Group=3 Session Error Codes.
Mar 16 2024, 12:29 AM · Arma Reforger
Skyrbose added a comment to T179959: 2DPIPSight broken since V1.1.

Brightness bug capture, is a modded scope, but one that worked perfectly since more than a year (I did it, that why I know well this)

Mar 16 2024, 12:07 AM · Arma Reforger

Mar 15 2024

Yamachinu added a comment to T179928: Conflict - building and dismantling.

As for deconstruction, I think it should be allowed at anytime but with a long timer maybe double the build time? Or possibly relate it to physical damage.
For example in order to take down a radio antenna the enemy has to shoot or blow up the generator powering that antenna, once the antenna is down no AI can be placed?

This is where i assume or hope things will be going eventually. Much like an RTS or even old school BF2 gameplay. As it is now we need some means of lowering defenders resources. You also cannot even disassemble if you are the only player on the whole objective capping unopposed. I still feel like this is unintended game play as sapping and disrupting radio networks is a null tactic now.

Having to spend 10 minutes to find an enemy is probably fine, there is some aspect of realism to having to physically clear out building and bushes.

The problem is it gives a lot of power to a single player. We have superiority to cap the point, but not build? doesn't make much sense. It also encourages players to hide as they no longer have urgency to stop the defenders from building. If i as a single player can sit in a hiding spot and stop the whole defender squad from reinforcing i will absolutely do that, if i instead am forced out to try and stop them building by actually engaging them then i share risk as they do by trying to build in a hot zone.

I think a good middle ground would be to allow building from the command post but with the blurred Arma vision, that way it can't be exploited to locate enemies.

This was an issue in the previous patch and easily exploited, having a UAV birds eye view was very powerful. Not being able to build while enemy players are on the point was changed to counter this tactic, but it has other consequences. I like blurring things out as a solution or just not showing enemies somehow at all.

It was insanely annoying to have enemy AI placed right on top of me when I was trying to take over a base.

This was exactly why it changed and i agree, but feel the current system is also lacking. I would advocate for a hybrid solution. A.I. can be spawned while under attack, but they can't be placed. Instead they spawn on the tent and you can then order them to a location to defend or investigate. This leaves a defender open to getting killed and encourages building defenses to not be so open. Again defenders should have to order A.I. to where they think an assault is happening or using their senses rather then just UAV vision or the game literally telling you bad guys are here. A.I. would then have to go to the location rather then just appearing out of thin air. As an attacker if you know A.I. is actively being called you have an idea of where from and you have the ability to break contact or flank to take out the player.

Mar 15 2024, 10:30 PM · Arma Reforger
R34P3R updated the task description for T179959: 2DPIPSight broken since V1.1.
Mar 15 2024, 9:43 PM · Arma Reforger
R34P3R created T179959: 2DPIPSight broken since V1.1.
Mar 15 2024, 9:41 PM · Arma Reforger
kawalec added a comment to T178896: I was marked as killed, but I did not die.

@Geez
I could not reproduce it either. Three days ago (just before the 1.1 update) I had the same issue. I also heard from 1 person that they had the same problem.
Let's change the status to resolved for now.

Mar 15 2024, 9:32 PM · Arma Reforger
TilW renamed T179958: Multi-preset keybinding bug from Multi-profile keybinding bug to Multi-preset keybinding bug.
Mar 15 2024, 8:34 PM · Arma Reforger
TilW created T179958: Multi-preset keybinding bug.
Mar 15 2024, 8:26 PM · Arma Reforger
TilW created T179957: Satmap Generation Tool.
Mar 15 2024, 8:13 PM · Arma Reforger Modding
BLACKASSASSIN created T179956: Crash in seguito all'ultimo aggiornamento..
Mar 15 2024, 8:11 PM · Arma Reforger
TilW created T179955: Display original layers of read-only worlds.
Mar 15 2024, 7:55 PM · Arma Reforger Modding
Plato created T179953: Buoyancy Component Bounding Box Offset.
Mar 15 2024, 6:52 PM · Arma Reforger Modding
Kurbstomp4 added a comment to T179928: Conflict - building and dismantling.

It was worse the other way around in my opinion. I think a good middle ground would be to allow building from the command post but with the blurred Arma vision, that way it can't be exploited to locate enemies. Leave requesting AI defenses as is. It was insanely annoying to have enemy AI placed right on top of me when I was trying to take over a base.
Having to spend 10 minutes to find an enemy is probably fine, there is some aspect of realism to having to physically clear out building and bushes.

Mar 15 2024, 5:18 PM · Arma Reforger
Geez changed the status of T179912: Loading game master scenario in public server results in crash from New to Acknowledged.

Helo DEADLY_PiXEL.
This is a known crash and the fix is being worked on.
Regards,
Geez

Mar 15 2024, 1:56 PM · Arma Reforger
ghostbadi updated the task description for T179941: Running Bug 1.1.0.34.
Mar 15 2024, 11:28 AM · Arma Reforger
Geez changed the status of T179941: Running Bug 1.1.0.34 from New to Confirmed Internally.
Mar 15 2024, 11:27 AM · Arma Reforger
ghostbadi updated the task description for T179941: Running Bug 1.1.0.34.
Mar 15 2024, 11:26 AM · Arma Reforger
ghostbadi updated the task description for T179941: Running Bug 1.1.0.34.
Mar 15 2024, 11:23 AM · Arma Reforger