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Mar 19 2024
Has anything changed is there anything I can do I’m still having the same issue
Hello OldRaveNL.
We cannot reproduce this with any of the vanilla weapons. Is this issue mod related?
Hello Petpyccknn.
You cannot be in party chat and game chat at the same time.'
Rgards,
Geez
Hello rogerx.
We cannot seem to reproduce this on 1.1.
Can you check and let us know?
Note: This detail does not detract from the excellent quality of the game.
Mar 18 2024
Great comment/feedback @Yamachinu, I think we pretty much agree on most of this. It's critical that this is figured out properly sooner than later as I have already encountered players in game that dislike the way things work and just quit, possibly to never return again which in some cases is probably for the best.
I noticed your ping jumped to 800-900 in one of these videos. And other times the Server FPS dropped into the teens. I assume you are playing on the Darkgru servers which is not an official bohemia server and therefor is more of Darkgru's issue. The official or lightly modded servers rarely have this issue. This will all get better with continued optimization in the future and possibly better server hardware? I am just a player of the game and have no affiliation to Bohemia btw.
I experienced the same issue recently as well. Attempting to load a saved scenario onto a GM server resulted in the client crashing to dashboard twice (Xbox Series S). Sadly I have no client logs to provide due to client being Xbox
Any update?
Update: I made and have been using this mod to simulate the old method of spawning in the AmbientPatrolSpawnpoint entities only when players are near.
https://reforger.armaplatform.com/workshop/60E020457A6E2EBC-AILimitFix
Mar 17 2024
In version 1.1 the tip of the waves still simulates jelly. Therefore, the graphic situation still persists.
Mar 16 2024
Per most recent update, I have been able to successfully get the object properties to function properly. Strangely, they seemed to "side scroll" very very far right and I found the object property criteria was hidden by accidentally undocking the Obj Properties and also accidentally stretching the window between two screens allowed me to reveal the object properties and a middle bar was able to be dragged back to normal to divide the labels from the object properties more appropriately.
In T169261#2450096, @g1972 wrote:This is also solved by port forwarding!
There is also a noticeable performance drop using the current method for spawning AI on a full 32 player server. The old method worked much better IMHO.
Any tips on how to mod it back to the old method?
In update 1.1.0.34, after a kick with the reason "STALLED", the saved set of equipment is saved, but sometimes when kicked with the same reason it is deleted. Please check this.
Brightness bug capture, is a modded scope, but one that worked perfectly since more than a year (I did it, that why I know well this)
Mar 15 2024
In T179928#2583222, @Kurbstomp4 wrote:As for deconstruction, I think it should be allowed at anytime but with a long timer maybe double the build time? Or possibly relate it to physical damage.
For example in order to take down a radio antenna the enemy has to shoot or blow up the generator powering that antenna, once the antenna is down no AI can be placed?
This is where i assume or hope things will be going eventually. Much like an RTS or even old school BF2 gameplay. As it is now we need some means of lowering defenders resources. You also cannot even disassemble if you are the only player on the whole objective capping unopposed. I still feel like this is unintended game play as sapping and disrupting radio networks is a null tactic now.
Having to spend 10 minutes to find an enemy is probably fine, there is some aspect of realism to having to physically clear out building and bushes.
The problem is it gives a lot of power to a single player. We have superiority to cap the point, but not build? doesn't make much sense. It also encourages players to hide as they no longer have urgency to stop the defenders from building. If i as a single player can sit in a hiding spot and stop the whole defender squad from reinforcing i will absolutely do that, if i instead am forced out to try and stop them building by actually engaging them then i share risk as they do by trying to build in a hot zone.
I think a good middle ground would be to allow building from the command post but with the blurred Arma vision, that way it can't be exploited to locate enemies.
This was an issue in the previous patch and easily exploited, having a UAV birds eye view was very powerful. Not being able to build while enemy players are on the point was changed to counter this tactic, but it has other consequences. I like blurring things out as a solution or just not showing enemies somehow at all.
It was insanely annoying to have enemy AI placed right on top of me when I was trying to take over a base.
This was exactly why it changed and i agree, but feel the current system is also lacking. I would advocate for a hybrid solution. A.I. can be spawned while under attack, but they can't be placed. Instead they spawn on the tent and you can then order them to a location to defend or investigate. This leaves a defender open to getting killed and encourages building defenses to not be so open. Again defenders should have to order A.I. to where they think an assault is happening or using their senses rather then just UAV vision or the game literally telling you bad guys are here. A.I. would then have to go to the location rather then just appearing out of thin air. As an attacker if you know A.I. is actively being called you have an idea of where from and you have the ability to break contact or flank to take out the player.
@Geez
I could not reproduce it either. Three days ago (just before the 1.1 update) I had the same issue. I also heard from 1 person that they had the same problem.
Let's change the status to resolved for now.
It was worse the other way around in my opinion. I think a good middle ground would be to allow building from the command post but with the blurred Arma vision, that way it can't be exploited to locate enemies. Leave requesting AI defenses as is. It was insanely annoying to have enemy AI placed right on top of me when I was trying to take over a base.
Having to spend 10 minutes to find an enemy is probably fine, there is some aspect of realism to having to physically clear out building and bushes.
Helo DEADLY_PiXEL.
This is a known crash and the fix is being worked on.
Regards,
Geez