Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

riise edited Steps To Reproduce on T69177: Autorudder Switch for Aircrafts.
May 10 2016, 4:26 AM · Arma 3
riise added a comment to T69176: i didnt find helicopter in the category but this about helicopters.

Use motion joy and switch off vibration. (As I do)

May 10 2016, 4:26 AM · Arma 3
riise edited Steps To Reproduce on T69172: Expanded Possibilities for Vehicle Control.
May 10 2016, 4:25 AM · Arma 3
riise added a comment to T69131: Alternative Mouse Control for Aircrafts - optional.

The visual feddback is mentioned in the post: "There should be a visual indicator witch shows the zero position and the offset for better feedback"

Also look at my related post: http://feedback.arma3.com/view.php?id=10813

May 10 2016, 4:24 AM · Arma 3
riise edited Steps To Reproduce on T69131: Alternative Mouse Control for Aircrafts - optional.
May 10 2016, 4:24 AM · Arma 3
riise edited Steps To Reproduce on T69126: Bad looking muzzle flash on AH-99 Blackfoot.
May 10 2016, 4:24 AM · Arma 3
riise added a comment to T69123: BUG: Key E works as cyclic forward, regardless of keybindings..

Sorry, I missed it.

Any moderator! Please close his one!

Thanks.

May 10 2016, 4:24 AM · Arma 3
riise edited Steps To Reproduce on T69123: BUG: Key E works as cyclic forward, regardless of keybindings..
May 10 2016, 4:24 AM · Arma 3
riise added a comment to T68968: Improving Feedback System - Faster Development!.

@bez

Thanks!
It is good to see some people are understanding it.

May 10 2016, 4:14 AM · Arma 3
riise added a comment to T68968: Improving Feedback System - Faster Development!.

I understand, but what is wrong with that?
I know it won't be a big deal, but this could help to fix the low priority little, annoying bugs faster.
I know BIS would have to work with these too, but half of the work would be done by the modder.

Maybe I am wrong, i am not a game developer nor a hardcore modder.

May 10 2016, 4:14 AM · Arma 3
riise added a comment to T68968: Improving Feedback System - Faster Development!.

CXN2615

Exactly!

This is just a base idea, the details are up to BIS.

I think anyone who posts his fix on that specific site has to accept a perm.
Autors should be added to credits - at least. But this is BIS-s part.

And of course no modder is forced to give his fix to BIS and improve the game he/she loves...its a possibilitiy
I think it does not hurt if you won't have to patch up your game with dosens of (free) little mods to fix bugs, but these fixes are implemented in the core game.

May 10 2016, 4:14 AM · Arma 3
riise edited Steps To Reproduce on T68968: Improving Feedback System - Faster Development!.
May 10 2016, 4:14 AM · Arma 3
riise added a comment to T68968: Improving Feedback System - Faster Development!.

Could any downvoter give a note, what is the problem with this?

Thanks.

May 10 2016, 4:14 AM · Arma 3
riise added a comment to T68926: Need real tactical military hand signals during stealth combat.

Upvoted but this should have low priority

May 10 2016, 4:13 AM · Arma 3
riise added a comment to T68720: Expanded firing drills.

+1 Good idea! Maybe it is planned in the full release...

May 10 2016, 4:05 AM · Arma 3
riise added a comment to T68241: Invisible night vision goggles, again.

+1 Fix it, and we need those clapping animations mentioned in the post!

May 10 2016, 3:48 AM · Arma 3
riise added a comment to T68055: Requesting Hangliders.

About gliders: let something to modders to do!
I think there are so many more important things BIS should work on!

This game is supported by a huge modder community. They can do this glider stuff if they have motivation to do so. Maybe you could do it...:)

PS: Gliders would only work well with no or minimal equipment. You would not be able to fly a glider equipped with 50kg military stuff. So what is the point in getting behind enemy lines with a single pistol and a few bullets?
This is why military uses parachutes. And that is already implemented.

May 10 2016, 3:40 AM · Arma 3
riise added a comment to T67857: Helicopter take off and land down is unrealistic.

Besides wind and dust there should be blurry vision without protecting glasses.

Flying grass etc could be done by an animated 2D overlay on players viewport, not with actual particles so it wouldn't be FPS killer. It would be activadet in acertain radius of the chopper.

May 10 2016, 3:34 AM · Arma 3
riise added a comment to T67330: Lowering/raising weapon on the move stops movement!.

Please test it in combat pace (the jogging with weapon up)

In combat pace it also STOPS when RAISING!
(at least for me)

May 10 2016, 3:15 AM · Arma 3
riise added a comment to T67330: Lowering/raising weapon on the move stops movement!.

I have to correct myself:
Ctrl*2 won't even raise weapon,
only primary mouse button (fire weapon) will do it,
and for me it stops movement for a moment (during the animation).

May 10 2016, 3:15 AM · Arma 3
riise added a comment to T67330: Lowering/raising weapon on the move stops movement!.

Tested again:
When raising weapon

  • in combat pace: movement stops for a moment.
  • when running: movment don't stop (but not completly fluid - weapon is raised then lowered slightly according to the running animation)
May 10 2016, 3:15 AM · Arma 3
riise edited Steps To Reproduce on T67330: Lowering/raising weapon on the move stops movement!.
May 10 2016, 3:15 AM · Arma 3
riise added a comment to T67310: The new stance indicator is outside the screen, so you can't see it..

Confirmed with 16:10 wide

May 10 2016, 3:15 AM · Arma 3
riise edited Steps To Reproduce on T67180: Lowered pistol won't raise for optics key pressed.
May 10 2016, 3:09 AM · Arma 3
riise edited Steps To Reproduce on T67103: Optics mode swapped between jogging and combat pace.
May 10 2016, 3:06 AM · Arma 3
riise added a comment to T67103: Optics mode swapped between jogging and combat pace.

Ok. Thanks

May 10 2016, 3:06 AM · Arma 3
riise added a comment to T66954: 3D optics peripheral vision problem..

I think the outside of scope should be a little bit more blurry, than it's Ok.

May 10 2016, 3:01 AM · Arma 3
riise added a comment to T66942: Stucks in Sight/Optics view in many conditions.

Voted up!
I wanted to report the same, when I've found this.

May 10 2016, 3:01 AM · Arma 3
riise added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

+1

And I can't understand why is it so big problem if somebody wants separate freelook option for land and air vehicles. And YES it IS annoying to double tap ALT every time you get in a land vehicle - as said before

May 10 2016, 2:59 AM · Arma 3
riise added a comment to T66872: Improve ARMA3 unit organization and control options.

voted^
It comes with reworking the command system and AI but these are also important so BIS DO IT, please!

May 10 2016, 2:58 AM · Arma 3
riise added a comment to T65567: Medium Machine Gun Animations.

Upvoted.

I think this sould apply to any heavy weapon too - like m107 sniper rifle...
I don't think anyone can shoot accurately form standing position (unrested) with a 14kg rifle.

And this feature requires weapon resting!

May 10 2016, 2:04 AM · Arma 3
riise added a comment to T64026: Character continue walking.

With the latest development build I still have the problem but I don't need slow forward to reproduce:
If I move forward (holding W) while primary weapon lowered
and I press Optics mode key than I get infinete moving forward.
It can only be stopped by vaulting (V)

May 10 2016, 1:11 AM · Arma 3

May 9 2016

riise added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

This time I was shot dead from 200m+ by two shots of a ROOK 40 PISTOL!!! while I was leaning out from cover. - no comment
Needs SERIUS revision!

Almost forget: Enemy precision was lowered to 0.35 (Enemy skill: 0.7 on veteran)

May 9 2016, 11:27 PM · Arma 3
riise added a comment to T59275: vehicle handling - gas & brake.

For me the priority is the analog throttle and brake, so it would be possible to drive smoothly with a controller.

May 9 2016, 6:47 PM · Arma 3
riise added a comment to T59275: vehicle handling - gas & brake.

Of course I have tried. (PS3dualshock with motion joy driver)

My idea is:
1/3 gas: you can maintain low rpm in actual gear
2/3 gas: you can maintain medium rpm in actual gear
full gas: you go up to high rpm to change gear (automatic or manual)
so this would mean manual cruise control in my opinion and would give a lot more controll (and immersion) over a car - vehicle. But the possibility for analog controll would be the best.

Of course if you are commander you should not have direct control over speed like above. And you give your driver the orders, and it tries to maintain that speed (as it is now and was in previous ArmAs)

May 9 2016, 6:47 PM · Arma 3
riise added a comment to T59275: vehicle handling - gas & brake.

And it would be nice to have the possibility of manual shifting (in vehicles it is possible in reality)

May 9 2016, 6:47 PM · Arma 3
riise edited Steps To Reproduce on T59275: vehicle handling - gas & brake.
May 9 2016, 6:47 PM · Arma 3