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May 11 2016

7rust edited Steps To Reproduce on T102504: Open doors from different floors.
May 11 2016, 12:31 AM · DayZ
7rust set Category to category:ingameui on T102503: Missing text in graphic settings, German language.
May 11 2016, 12:31 AM · DayZ
7rust edited Steps To Reproduce on T102502: Sliding through parts of the shipwreck (img included).
May 11 2016, 12:31 AM · DayZ

May 10 2016

7rust added a comment to T98949: Screen sometimes become completely corrupted when alt-tab.

What you mean with "the screen is corrupt"? A more detailed description would help. Add your dxdiag-file (google if you dont know how to find)!

May 10 2016, 10:29 PM · DayZ
7rust added a comment to T84796: Random crash.

The report has been added.

btw. This new troubleshooting function is awesome, nice work!

May 10 2016, 12:17 PM · Arma 3
7rust set Category to category:gamecrash on T84796: Random crash.
May 10 2016, 12:17 PM · Arma 3
7rust added a comment to T84796: Random crash.

Woups, for some reason the error was submited twice, please there this one: http://feedback.arma3.com/view.php?id=26429

May 10 2016, 12:17 PM · Arma 3
7rust set Category to category:gamecrash on T84795: Random crash.
May 10 2016, 12:17 PM · Arma 3
7rust set Category to category:featurerequest on T82777: [Suggestion] 'Reload engine' for developers.
May 10 2016, 11:15 AM · Arma 3
7rust edited Steps To Reproduce on T82758: playSound3D restarts after player tabs out and in again.
May 10 2016, 11:15 AM · Arma 3
7rust set Category to category:featurerequest on T82755: playSound3D should follow the sourceObject.
May 10 2016, 11:15 AM · Arma 3
7rust set Category to category:sound on T82689: [Suggestion] Return handle from playSound & playSound3D.
May 10 2016, 11:12 AM · Arma 3
7rust edited Steps To Reproduce on T80151: BIS_fnc_MP should return a handle to stop broadcasting JIP values.
May 10 2016, 9:44 AM · Arma 3
7rust added a comment to T79977: CH-67 Huron cannot landing on water.

Well, Arma takes place in year 2035 - so I guess Arma 3s newer version of the Huron is able to land on water ;)

May 10 2016, 9:38 AM · Arma 3
7rust edited Steps To Reproduce on T79468: ++ and -- operator.
May 10 2016, 9:22 AM · Arma 3
7rust added a comment to T78470: Helicopter totally freaks out.

Video/same problems: http://www.reddit.com/r/arma/comments/2cuxfk/a_funny_rotorliba3_dev_branch_bug/

May 10 2016, 8:52 AM · Arma 3
7rust edited Steps To Reproduce on T78470: Helicopter totally freaks out.
May 10 2016, 8:52 AM · Arma 3
7rust edited Steps To Reproduce on T78395: Information texts before submitting issues.
May 10 2016, 8:50 AM · Arma 3
7rust edited Steps To Reproduce on T78390: 'Make ArmA Not War' contest name was translated.
May 10 2016, 8:50 AM · Arma 3
7rust added a comment to T78377: Engine needs to long to shutdown.

Any way to get to know which mod is responsible for that?

May 10 2016, 8:50 AM · Arma 3
7rust added a comment to T78377: Engine needs to long to shutdown.

Yeah of course, a bunch of mods. Are they the reason for the loading time?

May 10 2016, 8:50 AM · Arma 3
7rust edited Steps To Reproduce on T78377: Engine needs to long to shutdown.
May 10 2016, 8:50 AM · Arma 3
7rust edited Steps To Reproduce on T78358: Bug, markers should be unable to move while not displayed in Editor.
May 10 2016, 8:49 AM · Arma 3
7rust added a comment to T78340: Arma has stopped working.

Thanks for your time! :)

May 10 2016, 8:49 AM · Arma 3
7rust added a comment to T78340: Arma has stopped working.

It only happens when I start this mission file, if I play on the same blank map, everything works. I cant remember what essential part of the mmission I edited last so that it does not work anymore. I never had a crash like this before. I cant disable the mods because they are required for the missionfile (attachted to this ticket).

May 10 2016, 8:49 AM · Arma 3
7rust edited Steps To Reproduce on T78340: Arma has stopped working.
May 10 2016, 8:49 AM · Arma 3
7rust added a comment to T78260: Easy improvements for the Arsenal.

+1! BI please listen to that feedback

May 10 2016, 8:47 AM · Arma 3
7rust edited Steps To Reproduce on T78147: Expansionpack with content of ArmA2/OA.
May 10 2016, 8:44 AM · Arma 3
7rust added a comment to T78147: Expansionpack with content of ArmA2/OA.

In which relation Marek said that? And for what reason ?

May 10 2016, 8:44 AM · Arma 3
7rust edited Steps To Reproduce on T78002: speed function corrupt.
May 10 2016, 8:40 AM · Arma 3
7rust edited Steps To Reproduce on T77995: Zeus circle waypoint for units.
May 10 2016, 8:40 AM · Arma 3
7rust edited Steps To Reproduce on T77983: Zeus/Editor search function.
May 10 2016, 8:39 AM · Arma 3
7rust added a comment to T77966: Civilian should not react to soldiers.

@RandomPlayer, its okay if they react and change their mode into aggresive and try to run away, but it should be possible to change their mode back into a friendly mode.

And another example, in Afghanistan the most civilian arent scared of soldiers.

May 10 2016, 8:39 AM · Arma 3
7rust edited Steps To Reproduce on T77966: Civilian should not react to soldiers.
May 10 2016, 8:39 AM · Arma 3
7rust added a comment to T77966: Civilian should not react to soldiers.

Updated ticket, this problem isnt part of Zeus.

May 10 2016, 8:39 AM · Arma 3
7rust edited Steps To Reproduce on T77965: UAV engines still running after repacking.
May 10 2016, 8:39 AM · Arma 3
7rust edited Steps To Reproduce on T77892: Stuck on UAV view when someones removes the UAV.
May 10 2016, 8:37 AM · Arma 3
7rust edited Steps To Reproduce on T77765: RPT spam: Cannot dammage remote transport d7941000# 1813993: sdv_01_f.p3d REMOTE.
May 10 2016, 8:34 AM · Arma 3
7rust added a comment to T77748: Zeus cannot change unit sides.

I also do not understand why you removed that function.

May 10 2016, 8:34 AM · Arma 3
7rust edited Steps To Reproduce on T76959: Use Bohemia folder in Documents.
May 10 2016, 8:14 AM · Arma 3
7rust edited Steps To Reproduce on T76948: gltichting into rocks.
May 10 2016, 8:14 AM · Arma 3
7rust edited Steps To Reproduce on T76936: Use Readyboost devices to get performance.
May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.
NOTE: I have the nearly same problems in A2. When I join a lobby the CPU utilization is up to 90%. Its not just ArmA 3.
May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

So after one year nothing changed - my DualCore is still at 100% when I'm in lobbys and I have massive laggs.

Its embarissing to see that you havent changed anything after one year as you said "we are still trying to optimise the Server list screen" and I'm pretty sure that this issue isnt caused by the Steamworks technology...

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Alright, thanks for your time!

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

It wasnt improved in the latest version, any news yet?

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Any news yet?

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

DXDIAG added.

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

I was using the GameSpy serverlist - now I updated to the dev build. I was not able to reproduce the problem because there are no dev servers with more than 5 players. So I joined a server with 5 players on and again a CPU utilization up to 90%. (this also happens by creating a local lan game)

But now there is one more problem: The steam serverlist does not stop loading servers, means the list is growing and growing and the CPU utilization is again at the limit (also when I use the gamespy list) (I attached a screenshot of the Taskmanager).

Hope the information are enought!
Kind regards

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

RPT added.

May 10 2016, 8:13 AM · Arma 3
7rust edited Steps To Reproduce on T76934: Massive freezes and maximum CPU utilization in MP-Lobby.
May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T72565: Larger waves.

Guys take a look at the performance. To calculate the effect of wind to objects would cost to much performance, it would be enough if wind and waves would affect planes, helicopters (I am sure this will come with the new DLC) and also ships. Some enviroment effects like paper and leafes flying around the cities and streers would underline the effect of the weather.

May 10 2016, 6:16 AM · Arma 3
7rust added a comment to T67986: [Feature Request] Introduce disableChannelsVON[]={} by analogy with disableChannels[]={} to disable VON only.

@Benargee, I know him and his work. I just wanted to make sure that the script isnt the solution of this ticket.

May 10 2016, 3:38 AM · Arma 3
7rust added a comment to T67986: [Feature Request] Introduce disableChannelsVON[]={} by analogy with disableChannels[]={} to disable VON only.

@SaMatra: Why to have a function that needs to be called each frame if we could have a simple entry in the description.ext that alread disabled VON in certain channels as descripted above.

Think about performane, every little little little call of something needs resources.

May 10 2016, 3:38 AM · Arma 3

May 9 2016

7rust added a comment to T60863: We're are gonna need a 3D editor..

It has been assigned to Moricky - oohohohogo OHOHOHOHWOHWOHW WOWOWOW woop woop woop woop

May 9 2016, 10:18 PM · Arma 3
7rust added a comment to T60863: We're are gonna need a 3D editor..

Get ready guys, 3D Editor is incoming!

3D Editor confirmed by the dev team, see twitter: http://i.imgur.com/UvTvlW9.png

Source: http://www.reddit.com/r/arma/comments/2tb6kg/official_3d_editor_for_arma_3_announced/

May 9 2016, 10:18 PM · Arma 3
7rust added a comment to T60863: We're are gonna need a 3D editor..

The developer of MCC showed us and expecially you BI, how easy it tis to change Zeus into a 3D editor. Zeus just needs a button to export all createt objects and units into a mission sqm file. Thats it!

@all: Alternative good working solution: Download MCC, start editor, login into MCC, close it and go into Zeus mode, place objects ect and leave the Zeus mode, open MCC again, click save&load and save it as SQM. Now the code of the SQM file is saved into your clickboard and you can paste it into a mission SQM file. Is a good solution until BI is finished with the 3D Editor.

May 9 2016, 10:18 PM · Arma 3