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May 10 2016

danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

How can i confirm it? I mean, should i test something or what?

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

I got crash again. I played on the CHIMERA EU 02 A 3rdp PERF server. Maybe you will find something in the server log too.

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Five crashdumps?
I have lot of similar crash tickets made before 1.34. What about those? Is it possible that i still having the same issue?

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

I got another crash on the same server. I connected and just after i choose the slot and i pressed the button i got instant crash. files uploaded

May 10 2016, 9:40 AM · Arma 3
danczer edited Steps To Reproduce on T80030: ACCESS_VIOLATION at 646F6F47.
May 10 2016, 9:40 AM · Arma 3
danczer edited Steps To Reproduce on T79651: Separate System messages and Chat.
May 10 2016, 9:29 AM · Arma 3
danczer edited Steps To Reproduce on T79650: Voice Message Unit for Airplanes.
May 10 2016, 9:29 AM · Arma 3
danczer added a comment to T79622: Shadows generate much lag.

Try it with higher shadow settings. Lower settings uses CPU while higher settings GPU.

May 10 2016, 9:28 AM · Arma 3
danczer edited Steps To Reproduce on T79619: ACCESS_VIOLATION at 00A1567E.
May 10 2016, 9:28 AM · Arma 3
danczer edited Steps To Reproduce on T79561: ACCESS_VIOLATION at 448B1275.
May 10 2016, 9:26 AM · Arma 3
danczer edited Steps To Reproduce on T79555: ACCESS VIOLATION at 65726977.
May 10 2016, 9:25 AM · Arma 3
danczer added a comment to T79494: Superman Exploit aka Fire and see through any wall.

related tickets:
http://feedback.arma3.com/view.php?id=19535
http://feedback.arma3.com/view.php?id=20009

May 10 2016, 9:23 AM · Arma 3
danczer added a comment to T79494: Superman Exploit aka Fire and see through any wall.

Have you seen the Glitch fix video? http://youtu.be/kynv_woKPTo?t=1m54s
I think as a first iteration(hotfix) it would be enough.

May 10 2016, 9:23 AM · Arma 3
danczer added a comment to T79494: Superman Exploit aka Fire and see through any wall.

Are you planning to fix this? This is a public issue and i have seen that many times in the KotH servers.

May 10 2016, 9:23 AM · Arma 3
danczer added a comment to T79494: Superman Exploit aka Fire and see through any wall.

should i make a video private too? have you watched it?

May 10 2016, 9:23 AM · Arma 3
danczer edited Steps To Reproduce on T79494: Superman Exploit aka Fire and see through any wall.
May 10 2016, 9:23 AM · Arma 3
danczer added a comment to T79494: Superman Exploit aka Fire and see through any wall.

this + 3rd person and you have no clue who shooted you.

May 10 2016, 9:23 AM · Arma 3
danczer added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

Upvoted!
There is a vehicle inventory for reason and also it should reduce the one man rambo style gameplay.

May 10 2016, 9:21 AM · Arma 3
danczer added a comment to T79411: Crash in multiplayer.

I'm not sure. My friend can't play on those servers, because he got banned. Maybe after release.

May 10 2016, 9:20 AM · Arma 3
danczer edited Steps To Reproduce on T79411: Crash in multiplayer.
May 10 2016, 9:20 AM · Arma 3
danczer edited Steps To Reproduce on T79405: ACCESS VIOLATION B246C1E8.
May 10 2016, 9:20 AM · Arma 3
danczer added a comment to T79325: ACCESS VIOLATION 8B561CEC.

No, this was the first time.

May 10 2016, 9:16 AM · Arma 3
danczer edited Steps To Reproduce on T79325: ACCESS VIOLATION 8B561CEC.
May 10 2016, 9:16 AM · Arma 3
danczer edited Steps To Reproduce on T79247: ACCESS_VIOLATION at 0169132C.
May 10 2016, 9:14 AM · Arma 3
danczer added a comment to T79183: New one or two man helicopters.

-1
There is a reason why are all these civilians.

SilverDude: Using UAV is safer for that task. Unmanned is always safer than some small helicopter with minimal defense.

May 10 2016, 9:12 AM · Arma 3
danczer added a comment to T79156: ACCESS_VIOLATION at 10246C89.

Haven't noticed anywhere else then KOTH. Btw he get banned for no reason from that servers. :(

May 10 2016, 9:11 AM · Arma 3
danczer added a comment to T79156: ACCESS_VIOLATION at 10246C89.

Maybe it is not directly related to this, but he got http://feedback.arma3.com/view.php?id=20889
crash first and after that this-one.

May 10 2016, 9:11 AM · Arma 3
danczer edited Steps To Reproduce on T79156: ACCESS_VIOLATION at 10246C89.
May 10 2016, 9:11 AM · Arma 3
danczer added a comment to T79156: ACCESS_VIOLATION at 10246C89.

friend of my also got the same crash multiple times as i got. bidmp,mdmp,rpt

May 10 2016, 9:11 AM · Arma 3
danczer edited Steps To Reproduce on T79092: Host name is not visible after join.
May 10 2016, 9:09 AM · Arma 3
danczer added a comment to T78989: AI move through the wall.

Good to hear! We are waiting for the fix. Thank you oukej!

May 10 2016, 9:06 AM · Arma 3
danczer added a comment to T78989: AI move through the wall.

Video uploaded.

I loaded the savegame, but the AI not in the stuck position. I think the loading skip the issue or something.

May 10 2016, 9:06 AM · Arma 3
danczer edited Steps To Reproduce on T78989: AI move through the wall.
May 10 2016, 9:06 AM · Arma 3
danczer added a comment to T78872: Exit without save.

I like it.

May 10 2016, 9:03 AM · Arma 3
danczer edited Steps To Reproduce on T78872: Exit without save.
May 10 2016, 9:03 AM · Arma 3
danczer edited Steps To Reproduce on T78839: Invisible tree foliage.
May 10 2016, 9:02 AM · Arma 3
danczer added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

I can't reproduce it in the editor. Did you play it on multiplayer?

May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78834: Friendly AI getting stuck in a permanent reloading cycle.

I tested it multiple times. It is fixed. Thank You

May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78834: Friendly AI getting stuck in a permanent reloading cycle.

ok, thank you

May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78834: Friendly AI getting stuck in a permanent reloading cycle.

Changed title to obvious

May 10 2016, 9:01 AM · Arma 3
danczer edited Steps To Reproduce on T78834: Friendly AI getting stuck in a permanent reloading cycle.
May 10 2016, 9:01 AM · Arma 3
danczer edited Steps To Reproduce on T78814: Game Crash with access violation.
May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78804: Weapon Inertia: freeaim issue.

Yes it does. If you activate the freeaim(pressing alt during optic view) then you disable the weapon inertia effect.

May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78804: Weapon Inertia: freeaim issue.

I think it is a bug, you still hold the gun. There should be horizontal sway when you freeaim.

Here is a video to demonstrate the issue. I yank the gun from left to right, up and down and there is no inertia at all.

https://www.youtube.com/watch?v=MybdEmersRI

Upvoted

May 10 2016, 9:01 AM · Arma 3
danczer added a comment to T78780: Stack Overflow Crash.

The crash happened in both case when i tried to load the save game.

May 10 2016, 9:00 AM · Arma 3
danczer added a comment to T78780: Stack Overflow Crash.

I verified the game, everything was OK.

The today's change log is because of this ticket?

  • Fixed: Crash - main thread stack size increased from 4MB to 8MB
May 10 2016, 9:00 AM · Arma 3
danczer added a comment to T78780: Stack Overflow Crash.

I have played the same mission and i got same crash. This time i started without any parameters. No mdmp and bidmp again only the attached rpt file.

This time i controlled UGV which get damaged by enemy vehicle.

Maybe nothing, but in this mission the fences through the thermal filter are glowing, which is an another issue: http://feedback.arma3.com/view.php?id=19730

May 10 2016, 9:00 AM · Arma 3
danczer edited Steps To Reproduce on T78780: Stack Overflow Crash.
May 10 2016, 9:00 AM · Arma 3
danczer added a comment to T78777: Showcases gunship and helicopters have a bug with the autosave/load.

Exactly as you say. It is easy to reproduce.

After loading it's in the water at pos[0,0,0] and the vehicle blow up.
It doesn't matter which save do you load. The result is always the same.

May 10 2016, 9:00 AM · Arma 3
danczer edited Steps To Reproduce on T78727: Rock Without Collision on Altis.
May 10 2016, 8:59 AM · Arma 3
danczer added a comment to T78716: Massive desynchs on high population servers.

My friend and i noticed the same.

As we tested we found out that the issue not exist for a couple second after mission start.

May 10 2016, 8:58 AM · Arma 3
danczer added a comment to T78609: When any unit takes damage, the pain sound is coming from player..

I can confirm that but not only enemies.

All kind of unit which not is on the same side as player. Unit on same side report: "Check your fire" over the radio.

May 10 2016, 8:56 AM · Arma 3
danczer added a comment to T78608: The game won't start.

I noticed the same behavior but i was in the editor. I was unable to click on any icon in the editor. I alt-tabed out from the game and i was unable to switch back. There was a black screen and nothing was able to move over the blackness.

Only the total commander's modal dialog moved over the blackness. I had to log off and log in.

This was the last row in the rpt:
c:\w\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!

May 10 2016, 8:56 AM · Arma 3
danczer added a comment to T78572: Building interior modul.

Figthing Power: Having this module doesn't mean that we have to put it in every mission. I agree that this module in KoTH with 100 player would cause serious issues.

But in small story oriented mission(Zeus mission) could be very useful to have interiors in the building. As a Zeus you could fill only the required building easily. This would change the whole atmosphere of the game.

May 10 2016, 8:55 AM · Arma 3
danczer added a comment to T78572: Building interior modul.

Again. This is a module request which make the whole thing optional and let the mission designer what to do.

May 10 2016, 8:55 AM · Arma 3
danczer added a comment to T78572: Building interior modul.

You have a point, but not everybody have fun with creating interior. Imagine how much time to make buildings interior in small time. If you want to make a good looking and random interior it is probably a week/days.

I rater use this module and focus on other things like mission flow, unit behavior, events.

May 10 2016, 8:55 AM · Arma 3
danczer added a comment to T78572: Building interior modul.

Related to http://dev.arma3.com/post/sitrep-00117:

"We all know that Altis had a great many enterable buildings, but they were void of furniture and felt suspiciously empty. We don't have the resources to solve this by producing top-notch varied interiors for all buildings."

This module would save lot of time and effort if you decide to make building interiors.

May 10 2016, 8:55 AM · Arma 3
danczer added a comment to T78572: Building interior modul.

Exactly! Most missions have empty building which is disillusioning, lifeless. Players would have better experience if the buildings are not empty.

May 10 2016, 8:55 AM · Arma 3
danczer edited Steps To Reproduce on T78572: Building interior modul.
May 10 2016, 8:55 AM · Arma 3
danczer edited Steps To Reproduce on T78542: AI move to idle state between waypoints.
May 10 2016, 8:54 AM · Arma 3
danczer added a comment to T78367: collision-bug - engine wallhack.

Related to: http://feedback.arma3.com/view.php?id=21136

May 10 2016, 8:49 AM · Arma 3
danczer added a comment to T78230: Make AI less likely to go prone.

oukej: I think we would be satisfied even if the AI don't use rocks as cover for the first step in this issue.

May 10 2016, 8:46 AM · Arma 3
danczer edited Steps To Reproduce on T78138: Feedback tracker - View Votes category.
May 10 2016, 8:44 AM · Arma 3
danczer added a comment to T78138: Feedback tracker - View Votes category.

"The mentioned functionality is not part of MantsBT.
This is a 3rd party development.
Please contact the author of this addon."

Edit: Which vote plugin are you using?

May 10 2016, 8:44 AM · Arma 3
danczer added a comment to T78138: Feedback tracker - View Votes category.

Thank you! https://www.mantisbt.org/bugs/view.php?id=17523

May 10 2016, 8:44 AM · Arma 3
danczer added a comment to T78088: Thermal fences and buildings.

Tested and it is fixed in the latest dev: 127639

Quote from change log:
Fixed: Added missing material to last LODs of walls

May 10 2016, 8:43 AM · Arma 3
danczer added a comment to T78088: Thermal fences and buildings.

I don't think it is that obvious. As i see only the low level lod affected in certain situations.

Here is a splendid camera info which shows lot of affected fences. For the best result set viewDistance and objectViewDistance to maximum and object detail to maximum.

["Altis",[10504.6,15318.1,47.8504],85.6789,0.11,[-1.81816,6.41988e-006],0,0,241.187,0,1]

This is what you should see: http://imgur.com/jGJgsS1

May 10 2016, 8:43 AM · Arma 3
danczer added a comment to T78088: Thermal fences and buildings.

You can clearly see the issue in Drone Showcase. Connect to UAV or UGV and do the mission. Near and at Neochori is lot fences with false thermal image.

Here is a video of it: https://www.youtube.com/watch?v=nQpPdDeflSY

May 10 2016, 8:43 AM · Arma 3
danczer added a comment to T78044: -enableHT can't be found in the Launcher parameter-list..

Still isn't there in 1.26

May 10 2016, 8:41 AM · Arma 3
danczer added a comment to T77893: Do not allow a head of the player to get inside objects. (12 video!).

Related to: http://feedback.arma3.com/view.php?id=21136

May 10 2016, 8:37 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

It's happen with centered too, but less often. I think if they decide to fix it, they should really fix it and not just tweak here and there. Moving the rotation axis is tweaking.

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

oukej: The tweak that was in the dev branch earlier is a final fix or will you try other solutions as well? What is the scope? Change the whole method and fix it forever or tweak the current solution until it's satisfying?

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

Maybe it's have a very deep roots and not an easy fix. Btw I wonder why it isn't assigned at least.

I thought that maybe they fix it in the Marksmen DLC, but they didn't. :(

This issue has a very huge affect on the gameplay. It should be fixed asap. There is multiple way to reproduce it. Please!

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

After some test i found out that isn't the rotation axis the problem. The glitching happen, because there is no collision detection during the turn. You can turn your body into object.

As soon as you press the move button the collision detection happen and put the character out of the glitched position.

As i see the easy fix would be calling the collision detection method during the turn.

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

Is there any mod which change the rotation position like in the video linked in the description? This issue piss me off day by day.

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

Could we get some feedback from dev about this issue? Will be investigated or is unable to fix because of some limitations?
I experiencing this issue every day and it's a real pain in the ass.

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77845: Glitching into everything because of the rotation point..

Upvoted!
Most common when i jamming in the doorway or fall down from the balcony! If is this easy to fix, please schedule it!

May 10 2016, 8:36 AM · Arma 3
danczer added a comment to T77039: Severe FPS loss during sustained cannon fire.

Are you sure that it's not because of your GFX settings? I mean, have you tried with lower settings? Some fps drop has to be happened, because there are things to do during canon firing. Destroying things etc.
Pls give some context, what happened when you lost half of your FPS.

May 10 2016, 8:16 AM · Arma 3
danczer added a comment to T76797: Doors of containers won't open using the "Open/Close Doors" module.

The module not open the Net fence[Gate] too. For example there is one on Altis at grid 138064.

May 10 2016, 8:09 AM · Arma 3
danczer added a comment to T76703: Vehicles unaffected by Gun recoil.

This looks much better then without recoil. You can see the power of the weapon.

I don't think it's a "design decision". Maybe it's on the TODO list, but they focus on other things.

May 10 2016, 8:06 AM · Arma 3
danczer added a comment to T76459: Subpixel rendering for objects at far distance.

This ticked is about the subpixel rendering not about the performance.

May 10 2016, 8:01 AM · Arma 3
danczer edited Steps To Reproduce on T76459: Subpixel rendering for objects at far distance.
May 10 2016, 8:01 AM · Arma 3
danczer added a comment to T76401: AI not move to the ordered position.

I tested it multiple times. I think the issue is relate with rocks nearby.
http://www.youtube.com/watch?v=FJqiPE6_Tv4

May 10 2016, 7:59 AM · Arma 3
danczer edited Steps To Reproduce on T76401: AI not move to the ordered position.
May 10 2016, 7:59 AM · Arma 3
danczer edited Steps To Reproduce on T76398: AI stuck and not move.
May 10 2016, 7:59 AM · Arma 3
danczer added a comment to T76390: Left rear view mirror shows right rear mirror image on the Tempest.

I can confirm this issue. There are more vehicle with wrong mirrors. I will add a list here tomorrow.

May 10 2016, 7:59 AM · Arma 3
danczer added a comment to T76211: More object appear near the view distance limit close to the image bottom/top.

Edit:
-Set object view distance to (~)1980(1950-2000) this is important!

May 10 2016, 7:54 AM · Arma 3
danczer edited Steps To Reproduce on T76211: More object appear near the view distance limit close to the image bottom/top.
May 10 2016, 7:54 AM · Arma 3
danczer added a comment to T76086: BTR-K Kamysh, AFV-4 Gorgon, ZSU-38 don!t launch smoke screen.

Fix confirmed in rev. 116053.

May 10 2016, 7:51 AM · Arma 3
danczer edited Steps To Reproduce on T76086: BTR-K Kamysh, AFV-4 Gorgon, ZSU-38 don!t launch smoke screen.
May 10 2016, 7:51 AM · Arma 3
danczer edited Steps To Reproduce on T76035: CTD - DX11 error - Device removed.
May 10 2016, 7:50 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

I agree with you. If it"s possible they should spend more time to do this, but they already have a roadmap with things to do(e.g. firing from vehicle, desync) which they are spend most of their time.
That's why i suggest this little change, because i hope they can schedule it. Just as they did with removing the 'magic radar' from non AAA vehicles.

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

removed suggestion 3, it is already implemented. :)

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

You say "fix", but it's require a complete re-factoring of the current system. What i suggest is require commenting existing code. Which is a huge difference!

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

Chairborne:
I like your idea, but be realist. There is no chance of that. It is require too much re-factoring, re-designing and balancing. BIS will not do that, there are more important things. That's why i suggest this simple change.

dudealus:
I didn't know that. I'm sad now. :(

Playing against AI it isn't a serious issue, but PVP is an another topic. One helicopter could easily defend the zone. If you've ever played King of the hill you know what i'am talking about. It is impossible to use vehicles, because as soon as you enter into the vehicle the gray icon change to the side color and the missile is coming. :(

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

Removed solution 1, because BIS moved to the sol. 2 way. They removed magic radars from the ground vehicles. Only AA vehicles has it now.

I think the next step should be to remove color indicator from the radar image. There should not be a side recognition. It is a very important intel which the vehicle units gain to easily. The ideal would be only gray triangles and squares for each vehicle no matter which side belong to.

With this change the air units have to make sure that the targeted vehicle is enemy and not friendly, just as infantry AA and AT units do.

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

Refactored in the 1.14 stable.
Tank crew no longer can use 'magic radar'. AAA vehicles detects air vehicles.

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

Updated based on the forum discussion.

May 10 2016, 7:46 AM · Arma 3
danczer added a comment to T75874: Redesign the vehicles radar system.

Sample video added.

May 10 2016, 7:46 AM · Arma 3
danczer edited Steps To Reproduce on T75874: Redesign the vehicles radar system.
May 10 2016, 7:46 AM · Arma 3