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Building interior modul
Acknowledged, WishlistPublic


Because currently there is no 3D editor, enhancing user experience with building interior is require lot of time and trying.

Building interior module should generate automatically building interior:
-within the given radius.
-linked building
-building by id
-dynamically around the players


Legacy ID
Feature Request

Event Timeline

danczer edited Steps To Reproduce. (Show Details)Aug 10 2014, 1:53 PM
danczer edited Additional Information. (Show Details)
danczer set Category to Feature Request.
danczer set Reproducibility to N/A.
danczer set Severity to None.
danczer set Resolution to Open.
danczer set Legacy ID to 3650043026.May 7 2016, 7:12 PM
Bohemia added a subscriber: AD2001.Aug 10 2014, 1:53 PM

That does seem quite difficult. Are you asking for a module that would generate furniture like tables, chairs, etc. into a building?

danczer added a subscriber: danczer.May 7 2016, 7:12 PM

Exactly! Most missions have empty building which is disillusioning, lifeless. Players would have better experience if the buildings are not empty.

B00tsy added a subscriber: B00tsy.May 7 2016, 7:12 PM

Sounds like a big project to create such a module. I rather see that 3D editor :)

Edit to add: That adding your own decorations and customizing the map is actually fun and even creative (imo)... if it wasn't for the tedious drag to do it with the 2D editor with icons that does not match the actual object you are placing on the map.

You have a point, but not everybody have fun with creating interior. Imagine how much time to make buildings interior in small time. If you want to make a good looking and random interior it is probably a week/days.

I rater use this module and focus on other things like mission flow, unit behavior, events.

I would like a 3D Editor, as the current one isn't to good. It would make it easier to place interactive items like Intel.

Related to

"We all know that Altis had a great many enterable buildings, but they were void of furniture and felt suspiciously empty. We don't have the resources to solve this by producing top-notch varied interiors for all buildings."

This module would save lot of time and effort if you decide to make building interiors.

Reapzer added a subscriber: Reapzer.May 7 2016, 7:12 PM

I agree.

A module to add furniture to the buildings would provide a more realistic environment to which players will enjoy more.

I don't like the fact that houses and buildings are empty, they're lifeless and cold, adding a module that generates interiors for buildings would be great but I would make it so the entire map is affected rather than a set area.

And this will eat 20%CPU more - be careful what you wish people, when they apply this, you will start cry that game is lagging, or you have low fps.

Figthing Power: Having this module doesn't mean that we have to put it in every mission. I agree that this module in KoTH with 100 player would cause serious issues.

But in small story oriented mission(Zeus mission) could be very useful to have interiors in the building. As a Zeus you could fill only the required building easily. This would change the whole atmosphere of the game.

Who is using zeus? Most of people play with bots or multiplayer with other players so;

  • Bots and their behavior are concentrated on you CPU, building objects count on your CPU - these are biggest FPS killers since OFP
  • In multiplayers, all players must be synchronized, so objects on the map too - can you imagine how server would work with furniture (look how they work now WITHOUT it)

Still want something what 3/4 players will blame for FPS lose?

Again. This is a module request which make the whole thing optional and let the mission designer what to do.