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AI move to idle state between waypoints
Assigned, WishlistPublic

Description

Issue:
The AI move into idle state when reach waypoint(without timeout) and not follow the next waypoint immediately. There is a idle animation state between two move animation. This make the AI behave like a AI not like a human.

How should it work?
The AI should follow the next waypoint immediately(without any idle animation) when there is no timeout for the waypoint. The next animation should be based on the following waypoint attributes.

The idle state is: amovpercmstpslowwfldnon

Example fast forward video:
https://www.youtube.com/watch?v=tZAYN00i6fg

Example mission added with animation state hint. {F24557}

Details

Legacy ID
168507778
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion
Steps To Reproduce

-Place an AI
-Give him a move waypoint and set behavior=careless, speed=limited.
-Make more waypoints next to each other.
-Watch the AI movement

Additional Information

This issue is better visible when the AI is in careless mode and it's speed is limited, however it is noticeable for all kind of settings.

Event Timeline

danczer edited Steps To Reproduce. (Show Details)Aug 8 2014, 5:39 PM
danczer edited Additional Information. (Show Details)
danczer set Category to AI Pathfinding / Motion.
danczer set Reproducibility to Always.
danczer set Severity to None.
danczer set Resolution to Open.
danczer set Legacy ID to 168507778.May 7 2016, 7:11 PM
Gippo added a subscriber: Gippo.May 7 2016, 7:11 PM
Gippo added a comment.Feb 7 2016, 12:59 AM

I found that it only happens in Multiplayer (tested with dedicated server). The same waypoints work fine in single player.