Issue:
The AI move into idle state when reach waypoint(without timeout) and not follow the next waypoint immediately. There is a idle animation state between two move animation. This make the AI behave like a AI not like a human.
How should it work?
The AI should follow the next waypoint immediately(without any idle animation) when there is no timeout for the waypoint. The next animation should be based on the following waypoint attributes.
The idle state is: amovpercmstpslowwfldnon
Example fast forward video:
https://www.youtube.com/watch?v=tZAYN00i6fg
Example mission added with animation state hint. {F24557}