In T181373#2648604, @Geez wrote:Resolved for one of the upcoming updates (1.2.1)
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Sep 12 2024
Sep 12 2024
Jul 12 2024
Jul 12 2024
May 25 2024
May 25 2024
AkiDaWolf added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
USSR one can be equipped and detonated with R as well.
May 22 2024
May 22 2024
AkiDaWolf added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
All you have to do is have the detonator equipped and press 'R' and it will detonate them.
May 21 2024
May 21 2024
AkiDaWolf updated the task description for T181373: Missing sounds & animations of Ural 4320 handbrake & shifter.
Mar 14 2024
Mar 14 2024
Feb 28 2024
Feb 28 2024
AkiDaWolf renamed T179463: Sarka S105 Car - Crazy Headlight Emissivity Value from Sarka S105 Car - Crazy Headight Emissivity Value to Sarka S105 Car - Crazy Headlight Emissivity Value .
Feb 19 2024
Feb 19 2024
Probably wouldn't matter to BI, but I'd ask the original artists who created these models if they're alright with it. As an artist myself I would find it extremely painful to see my model used in some cheat assetflip to make a quick buck. Sure, the people who want unbinarized models will find a way, but openly releasing them just makes that way more accessible. Not a fan personally, unless the artists agree to it.
Jan 31 2024
Jan 31 2024
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Jan 21 2024
Jan 21 2024
Another way of handling it could be that if the number of attackers outmatch the defenders inside the base, respawning is disabled, and on the other hand if the defenders outmatch the attackers, respawn is still allowed. This encourages grouping up into attack teams to overwhelm a base and prevent the defenders from respawning. Any defenders inside of an overwhelmed base would need to be very careful, as respawning isn't possible at that time. If enough attackers/defenders are killed, their advantage/disadvantage changes.
Nov 19 2023
Nov 19 2023
In the second stage of the advanced vehicle tutorial it also says "Get in the construction truck" when it's actually a repair truck.
Nov 16 2023
Nov 16 2023
Hello Geez,
This problem only seems to occur on the Humvees, the UAZ 469 and the UAZ 452 ambulance.
Nov 5 2023
Nov 5 2023
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Nov 2 2023
Oct 28 2023
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Oct 27 2023
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Oct 17 2023
Have you tried the experimental branch ? They were doing really well when I tried them on there.
Sep 15 2023
Sep 15 2023
Sep 7 2023
Sep 7 2023
This happens when you try to sprint while reloading I'm pretty sure.
Aug 25 2023
Aug 25 2023
AkiDaWolf renamed T174932: [EXP 9.9.83] Marking missing on blue hiking trail from [EXP 9.8.83] Marking missing on blue hiking trail to [EXP 9.9.83] Marking missing on blue hiking trail.
Aug 15 2023
Aug 15 2023
Jul 13 2023
Jul 13 2023
Jul 12 2023
Jul 12 2023
AkiDaWolf renamed T173830: [EXP 0.9.9.31] UAZ-469 gas and clutch foot animation missing from UAZ-469 gas and clutch foot animation missing to [EXP 0.9.9.31] UAZ-469 gas and clutch foot animation missing.
Jul 10 2023
Jul 10 2023
Jul 3 2023
Jul 3 2023
Jun 23 2023
Jun 23 2023
Jun 1 2023
Jun 1 2023
May 23 2023
May 23 2023
AkiDaWolf added a comment to T172207: Feature Request - Character procedural animation for movement.
This is called Foot IK and is appearently in consideration for Reforger, just not a priority as far as I've heard.
May 15 2023
May 15 2023
May 12 2023
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May 4 2023
May 4 2023
Apr 27 2023
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Mar 24 2023
Mar 24 2023
Feb 14 2023
Feb 14 2023
In T169846#2402245, @Geez wrote:Resolved internally, the fix will appear in the next update.
Jan 20 2023
Jan 20 2023
I can confirm this also happens to me.
Jan 9 2023
Jan 9 2023
This also happens to the VOG-25 grenades and the RPG rockets.
Dec 20 2022
Dec 20 2022
Dec 14 2022
Dec 14 2022
AkiDaWolf renamed T169340: Reload Animation issue with various weapons from VZ-58 / SVD / M14 - Reload Animation Bug to Reload Animation issue with various weapons.
I did some more tests and had to edit the post to correct myself. It should be correct now! 😅
Nov 15 2022
Nov 15 2022
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Nov 6 2022
Oct 13 2022
Oct 13 2022
Sep 24 2022
Sep 24 2022
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