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Tue, Mar 12

LBmaster added a comment to T177251: Feature Request: Proper support for Softdependencies.

I just checked again, becaus I saw other mods using somthing like

class CfgAddons {
    class PreloadBanks {};
    class PreloadAddons {
        class dayz {
            list[] = {
                "Other_Mod_Name"
            };
        };
    };
};
Tue, Mar 12, 3:57 PM · DayZ Modding, DayZ
LBmaster created T179856: Loading Json file is slow + fix.
Tue, Mar 12, 8:39 AM · DayZ

Sun, Feb 18

LBmaster added a comment to T179174: string corruption when using string.Replace function.

It not only happens when I get the string in there with the CopyFromClipboard, but also when doing something like string str = "..." and put all the data with escaped quotes in there

Sun, Feb 18, 5:53 PM · DayZ Modding, DayZ
LBmaster created T179174: string corruption when using string.Replace function.
Sun, Feb 18, 5:46 PM · DayZ Modding, DayZ

Jan 25 2024

LBmaster added a comment to T178471: Extend RemoteObjectTreeCreate and RemoteObjectTreeDelete.

Okay, that's what I expected, so we have to either spawn items only client side or try to hide it for other players.
Thanks for the answer anyways.

Jan 25 2024, 2:37 PM · DayZ Modding, DayZ
LBmaster added a comment to T176938: Can't find matching overload for function Error.

Nice. Seems to be fixed with the last 1.24.157353 update

Jan 25 2024, 2:10 PM · DayZ Modding, DayZ

Jan 18 2024

LBmaster added a comment to T177670: Bit shifting produces unexpected values.

Changing this will 100% break more mods than it will fix. Either introduce a >>> for it or don't change it

Jan 18 2024, 12:06 PM · DayZ
LBmaster added a comment to T177670: Bit shifting produces unexpected values.

Why is this a bug ? This is normal behavior for negative numbers. What you mean is >>>, which does not care about the sign of the number

Jan 18 2024, 12:04 PM · DayZ

Jan 17 2024

LBmaster created T178471: Extend RemoteObjectTreeCreate and RemoteObjectTreeDelete.
Jan 17 2024, 8:18 PM · DayZ Modding, DayZ

Jan 16 2024

LBmaster added a comment to T176938: Can't find matching overload for function Error.

I just checked if my 1.24 Experimental Server and it does not start with the PBO loaded and I still get the same error. Has the fix not been merged into the first Experimental Build? I also haven't seen it in the 1.24 changelog in the forums.

Jan 16 2024, 11:26 PM · DayZ Modding, DayZ

Jan 6 2024

LBmaster added a comment to T178166: Params Read / Write context functionality.

Also one big issue this would solve would be adding mods, which overwrite the onstoreload and onstorewrite methods to save their own variables, cause the whole persistence to break. Being able to rewind the buffer when it failed to read the data, would make it possible to prevent wuch issues from happening. At least when installing the mod

Jan 6 2024, 10:45 AM · DayZ Modding, DayZ

Jan 3 2024

LBmaster updated subscribers of T177251: Feature Request: Proper support for Softdependencies.

@Geez

Jan 3 2024, 2:20 PM · DayZ Modding, DayZ
LBmaster renamed T177251: Feature Request: Proper support for Softdependencies from Feature Rrequest: Proper support for Softdependencies to Feature Request: Proper support for Softdependencies.
Jan 3 2024, 2:20 PM · DayZ Modding, DayZ
LBmaster added a comment to T177251: Feature Request: Proper support for Softdependencies.

I just saw a fix for "Can't find matching overload for function Error" was scheduled for the 1.24 update and I wanted to emphasize, that this has also been a major problem for me in the past, that sometimes the loadorder of mods is not the way you need to have it and supporting a load of different mods will get very tedious without some proper softdependencies. Currently it's just luck if it works or I have to make a seperate PBO for the plugin, which is not really doable especially for only a few lines of code for every plugin.

Jan 3 2024, 10:40 AM · DayZ Modding, DayZ
LBmaster created T178166: Params Read / Write context functionality.
Jan 3 2024, 10:01 AM · DayZ Modding, DayZ

Dec 1 2023

LBmaster added a comment to T177509: Proxy Attachment collision not working.

Yeah, That's what I expected. I found a workaround by adding proxy physics and removing them by script when the item is attached / detached. That seemed to be impossible first too, but now it works for some reason. I guess you can close it

Dec 1 2023, 5:41 PM · DayZ

Nov 27 2023

LBmaster created T177509: Proxy Attachment collision not working.
Nov 27 2023, 3:25 PM · DayZ

Nov 17 2023

LBmaster created T177251: Feature Request: Proper support for Softdependencies.
Nov 17 2023, 12:36 PM · DayZ Modding, DayZ

Nov 14 2023

LBmaster created T177137: Feature Request: Get CEItemProfile without having to spawn the item.
Nov 14 2023, 2:32 PM · DayZ Modding, DayZ
LBmaster updated subscribers of T176938: Can't find matching overload for function Error.

@Geez please have a look at this

Nov 14 2023, 10:13 AM · DayZ Modding, DayZ

Nov 9 2023

LBmaster added a comment to T176938: Can't find matching overload for function Error.

The mdmp is from a 1.22.156718 Server, but it also happens on the latest version and has been a problem in older versions too

Nov 9 2023, 4:57 PM · DayZ Modding, DayZ
LBmaster created T176938: Can't find matching overload for function Error.
Nov 9 2023, 4:48 PM · DayZ Modding, DayZ
LBmaster added a comment to T175218: Get Last Modified Time of files.

Or when going even further, you could implement a whole FileApi to subscribe to file changes with a callback to the reload any changed configs so for example

class FileApi {
Nov 9 2023, 2:01 PM · DayZ Modding, DayZ

Oct 6 2023

LBmaster added a comment to T170993: SelectSpectator and UpdateSpectatorPosition not working as expected.

for me personally it would be enough to just be able to manipulate the players network bubble position through the PlayerIdentity class with something like proto native void SetNetworkBubblePosition(vector position); to overwrite the position to a certain location as like the player would stand there to see items and players around (must be called by the server obviously). and a proto native bool ResetNetworkBubblePosition(), which returns true if the position was overwritten or false if the position was not overwrittien (Also maybe add a method to get the current location and get if it's currently overwritting without having to disable it, but they don't seem to be that needed). Also the PlayerBase of the player remains at it's old position and should still be synced with the server to prevent any issues arrising when deleting the PlayerBase of the player, because he is out of the range of the network bubble. It would also be cool if the VON location would be changed to the same location to allow interacting with other players like the admin is at this position

Oct 6 2023, 1:42 PM · DayZ Modding, DayZ

Sep 5 2023

LBmaster created T175230: DayZ Launcher Crashing.
Sep 5 2023, 4:25 PM · DayZ
LBmaster created T175218: Get Last Modified Time of files.
Sep 5 2023, 10:18 AM · DayZ Modding, DayZ

Sep 1 2023

LBmaster created T175111: NonSerialized also not writing to ScriptRPC since 1.22.
Sep 1 2023, 2:19 PM · DayZ Modding, DayZ

Aug 24 2023

LBmaster created T174917: wrong Method is private errors.
Aug 24 2023, 9:32 PM · DayZ Modding, DayZ

Aug 23 2023

LBmaster created T174890: Hand animation of Smersh Vest not correct.
Aug 23 2023, 10:03 AM · DayZ

Jul 30 2023

LBmaster added a comment to T174401: [Feature Request] Please improve JsonFileLoader class.

That would be useful and in addition to that, a line where the parser said: "nope, that's not what I expected in line ..." would be perfect

Jul 30 2023, 8:51 AM · DayZ Modding, DayZ

Jul 28 2023

LBmaster created T174337: PhxInteractionLayers.FIREGEOM removed in 1.22.
Jul 28 2023, 2:35 PM · DayZ Modding, DayZ

Jun 23 2023

LBmaster updated the task description for T173423: JsonSerializer not checking actual Class type.
Jun 23 2023, 10:31 AM · DayZ Modding, DayZ

Jun 20 2023

LBmaster created T173423: JsonSerializer not checking actual Class type.
Jun 20 2023, 11:20 AM · DayZ Modding, DayZ

May 20 2023

LBmaster added a comment to T172406: Advanced Placement/Hologram Client Crashes.

@inkihh He said it will be in the stable update, but I personally dislike how it's handled by the Devs, that we cannot properly test our mods for compatibility to prepare for the update. @Geez Something to consider for future updates

May 20 2023, 6:12 PM · DayZ Modding, DayZ

Apr 3 2023

LBmaster created T171347: Rest API changing Timeouts not working.
Apr 3 2023, 8:47 PM · DayZ Modding, DayZ
LBmaster edited Steps To Reproduce on T171341: Ref in Generic not working.
Apr 3 2023, 2:43 PM · DayZ Modding, DayZ
LBmaster created T171341: Ref in Generic not working.
Apr 3 2023, 2:43 PM · DayZ Modding, DayZ

Mar 14 2023

LBmaster updated the task description for T170993: SelectSpectator and UpdateSpectatorPosition not working as expected.
Mar 14 2023, 9:12 PM · DayZ Modding, DayZ
LBmaster edited Steps To Reproduce on T170993: SelectSpectator and UpdateSpectatorPosition not working as expected.
Mar 14 2023, 9:04 PM · DayZ Modding, DayZ
LBmaster updated the task description for T170993: SelectSpectator and UpdateSpectatorPosition not working as expected.
Mar 14 2023, 8:46 PM · DayZ Modding, DayZ
LBmaster created T170993: SelectSpectator and UpdateSpectatorPosition not working as expected.
Mar 14 2023, 8:42 PM · DayZ Modding, DayZ

Dec 16 2022

LBmaster created T169368: Option Export and Import items to binary.
Dec 16 2022, 2:08 PM · DayZ Modding, DayZ

Dec 12 2022

LBmaster created T169315: ItemPreviewWidget Item should be of Type Object and not EntityAI.
Dec 12 2022, 9:00 AM · DayZ Modding, DayZ

Oct 27 2022

LBmaster created T168610: items returned in SceneGetEntitiesInBox not always of type EntityAI.
Oct 27 2022, 4:28 PM · DayZ
LBmaster created T168604: SetHealth blocked on local Spawned Items.
Oct 27 2022, 12:46 PM · DayZ Modding, DayZ

Jun 15 2022

LBmaster created T165931: Placeholders in stringtable.
Jun 15 2022, 10:11 AM · DayZ Modding, DayZ

Jun 8 2022

LBmaster created T165763: [FeatureRequest] Variable modifier to only load Json value.
Jun 8 2022, 7:26 PM · DayZ Modding, DayZ

May 17 2022

LBmaster created T164844: Visual Glitches when opening Crate Inventories.
May 17 2022, 8:38 PM · Arma Reforger

Feb 14 2022

LBmaster updated the task description for T163282: More low level functionality.
Feb 14 2022, 1:22 PM · DayZ
LBmaster created T163282: More low level functionality.
Feb 14 2022, 1:22 PM · DayZ

Dec 21 2021

LBmaster updated subscribers of T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

Please address the issue again. I've had the issue with out own Server and I know a few others, who are stuck with the same issue.
@Geez is there anything that changed since it was changed to Assigned again ?

Dec 21 2021, 11:47 PM · DayZ Modding, DayZ

Dec 9 2021

LBmaster edited Steps To Reproduce on T162283: Code After Else If compiled, but not executed.
Dec 9 2021, 12:39 AM · DayZ Modding, DayZ
LBmaster created T162283: Code After Else If compiled, but not executed.
Dec 9 2021, 12:39 AM · DayZ Modding, DayZ

Aug 18 2021

LBmaster added a comment to T160303: CanDisplayCargo not working as intended.

Can be merged with https://feedback.bistudio.com/T151046

Aug 18 2021, 11:27 PM · DayZ Modding, DayZ

May 26 2021

LBmaster created T158783: Featurerequest: SoftDependencies for Addons.
May 26 2021, 1:33 PM · DayZ Modding, DayZ

Apr 30 2021

LBmaster created T158205: Some flags of Widgets are not updatable via Script.
Apr 30 2021, 9:59 PM · DayZ Modding, DayZ

Apr 10 2021

LBmaster added a comment to T148095: Json File Length Limitation.

While doing some more tests, I've noticed, that also with a json String length < 60.000 I would get server crashes. It seems to have to do something with the string.Substring() method.

	static bool WriteToFile(string file, T data) {
		JsonSerializer js = new JsonSerializer();
		string jsonOut;
		bool ok = js.WriteToString(data, true, jsonOut);
		Print("Length: " + jsonOut.Length());
		Print("Json: " + jsonOut);
		if (!ok)
			return false;
		Print("Opening File for writing Json");
		FileHandle handle = OpenFile(file, FileMode.WRITE);
		Print("Opened File Handle.");
		if (handle == 0)
			return false;
		Print("Starting to write File...");
		for (int i = 0; i < jsonOut.Length();) {
			int end = Math.Min(i + 60000, jsonOut.Length());
			int length = end - i;
			Print("Writing Chars: " + i + " to " + end + " -> " + length);
			string sub = jsonOut.Substring(i, length);
			Print("Sub finished");
			Print("Sub: " + sub.Length());
			FPrint(handle, sub);
			Print("FPrint Worked");
			i += 60000;
		}
		CloseFile(handle);
		Print("Closed json File");
		return true;
	}

and this was the output sometimes (sometimes it crashed later in the program)

SCRIPT       : Opening File for writing Json
SCRIPT       : Opened File Handle.
SCRIPT       : Starting to write File...
SCRIPT       : Writing Chars: 0 to 58892 -> 58892
Apr 10 2021, 5:25 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

Okay this is getting even more "interesting"
I've noticed, that Doing this:

modded class MissionServer {
	
	void MissionServer() {
		TIntArray testArray = new TIntArray();
		for (int i = 0; i < 100000; i++) {
			testArray.Insert(i);
		}
		Print("Saving Json ...");
		JsonSaver<TIntArray>.WriteToFile("$profile:/testArray.json", testArray);
	}
}

would cause the server to freeze at some random position in the code (for me while loading Trader Objects) removing the Code will make it run fine again. If I don't put 100.000 items in the list, but 1.000.000, the server will crash completly instead of just freezing. DK, what's wrong there, but this definitely needs some attention. I've also checked if this occours while saving the json file, but that's not the case. The file is saved correctly and all my Prints were executed. When setting it to 10.000, the Server will start, but then eventualy crash. It's random every time.

Apr 10 2021, 4:39 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

Since nobody seems to care about it, I made my own Json Saver / Reader class. Feel free to use it in your Projects. I've successfully saved the TestArray from above which was a 1064kb file. This is how you use it to save files:

Apr 10 2021, 3:53 PM · DayZ Modding, DayZ

Mar 23 2021

LBmaster added a comment to T148095: Json File Length Limitation.

@Geez any chance this will be fixed ?

Mar 23 2021, 3:29 PM · DayZ Modding, DayZ

Mar 9 2021

LBmaster created T157285: Escaped double quotes in string will lead to CParser error.
Mar 9 2021, 12:08 PM · DayZ Modding, DayZ
LBmaster updated the task description for T157285: Escaped double quotes in string will lead to CParser error.
Mar 9 2021, 12:08 PM · DayZ Modding, DayZ

Dec 6 2020

LBmaster created T155602: Function not linked of string.LastIndexOf(string sample).
Dec 6 2020, 7:49 PM · DayZ

Oct 26 2020

LBmaster created T154626: Gamecrash without error with TextListboxWidget's GetItemData.
Oct 26 2020, 11:00 AM · DayZ Modding, DayZ

Oct 9 2020

LBmaster updated the task description for T154251: Object Builder Path issues.
Oct 9 2020, 10:51 PM · DayZ Modding, DayZ
LBmaster updated the task description for T154251: Object Builder Path issues.
Oct 9 2020, 10:51 PM · DayZ Modding, DayZ
LBmaster created T154251: Object Builder Path issues.
Oct 9 2020, 10:44 PM · DayZ Modding, DayZ

Jun 21 2020

LBmaster added a comment to T152005: priority.txt not editable during runtime.

Great Idea, but It would be nice to have some kind of whitelist the mod needs to be put on to be able to access this function. E.g. the Workshop ID needs to be inserted into the server config as an array of Strings. I can already see some modders having the great idea to add random people ore them selfes or anything else

Jun 21 2020, 9:35 PM · DayZ Modding, DayZ

May 25 2020

LBmaster added a comment to T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.

Thanks.
So I can spawn items / events in, but I don't get a reference to an object that was spawned ? Would be nice to get my spawned Item to manipulate it further

May 25 2020, 12:29 PM · DayZ Modding, DayZ

May 19 2020

LBmaster created T151046: Missing functionality of CanDisplayCargo().
May 19 2020, 4:38 PM · DayZ Modding, DayZ

Apr 20 2020

LBmaster added a comment to T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.

Can we also use that for Weapons to spawn with attachments ? Or is this only a thing for Events ? Would be great if we would have the configured attachments from cfgspawnabletypes.xml for weapons working with that too

Apr 20 2020, 3:59 PM · DayZ Modding, DayZ

Mar 27 2020

LBmaster created T150003: Stringtable contains names with linebreaks.
Mar 27 2020, 1:13 PM · DayZ

Jan 19 2020

LBmaster added a comment to T148095: Json File Length Limitation.

Thats correct. I thought I wrote JsonFileLoader somewhere, but apparently not ^^. But that was the thing I meant

Jan 19 2020, 6:41 PM · DayZ Modding, DayZ
LBmaster updated the task description for T148379: GetScreenPos result wrong when in scope.
Jan 19 2020, 2:37 PM · DayZ Modding, DayZ
LBmaster created T148379: GetScreenPos result wrong when in scope.
Jan 19 2020, 2:37 PM · DayZ Modding, DayZ

Jan 12 2020

LBmaster created T148194: Keybinds Reset.
Jan 12 2020, 1:03 PM · DayZ Modding, DayZ

Jan 9 2020

LBmaster added a comment to T148095: Json File Length Limitation.

Thanks. Would have been a very strange limit just cutting off the Json output. Any ETA when it will be resolved ? And just one thing to note: the FileSerializer does not seem to have a limit too, if you are still looking into that. It was just a coincidene, that the size of my testfile was around 32768 bytes.

Jan 9 2020, 7:13 PM · DayZ Modding, DayZ

Jan 8 2020

LBmaster added a member for DayZ Modding: LBmaster.
Jan 8 2020, 1:47 PM

Jan 7 2020

LBmaster edited Steps To Reproduce on T148095: Json File Length Limitation.
Jan 7 2020, 10:27 PM · DayZ Modding, DayZ
LBmaster edited Steps To Reproduce on T148095: Json File Length Limitation.
Jan 7 2020, 10:26 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

And does the FileSerializer has the same limitations ? Otherwise I would run into the same issues soon. Looks like the file the FileSerializer creates has an even lower limit set to 32768 (2^15)

Jan 7 2020, 9:49 PM · DayZ Modding, DayZ
LBmaster created T148095: Json File Length Limitation.
Jan 7 2020, 9:47 PM · DayZ Modding, DayZ

Jan 4 2020

LBmaster added a comment to T146644: Add the possibility to mod enum.

Nice idea, but there will be a big problem that could cause some great mess. If you have an enum and set the first Value to 1, the second will be equal to 2 and so on. Now Imagine you have multiple mods adding items at the end of the enum and you have different load orders on the Client and Server. Some RPCs would go to the wrong direction and the whole thing blows up

Jan 4 2020, 7:09 PM · DayZ Modding, DayZ
LBmaster added a comment to T145990: Class Array - Invalid Data Causes Hard Crash .

Maybe try
ref array<ref Person> personarray = new array<ref Person>

Jan 4 2020, 7:05 PM · DayZ Modding, DayZ
LBmaster created T147992: More Map Widget options.
Jan 4 2020, 3:01 PM · DayZ Modding, DayZ

Sep 21 2019

LBmaster created T144939: Notifications UI Cutting things off, when Text has multiple lines.
Sep 21 2019, 12:32 AM · DayZ

Sep 18 2019

LBmaster added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

I had some hard hours trying to figure out the Issue causing this Problem. It's happening when you want to use the PlainId (maybe other values too) of the Player and not save the PlainId in a variable first ! I fixed I by always using string steamid = player.GetIdentity().GetPlainId(); and then compare those values ! I did not test if this is enough, but what should be enough is this code:

Sep 18 2019, 12:31 AM · DayZ Modding, DayZ

Jul 2 2019

LBmaster added a comment to T141843: Client not Responding when Setting Logout Timer > 30 sec.

I've tested a bit with all the Mods installed and it seems to be the Trader Mod causing this issue. I'll message the creator of the Mod and tell it to him. Did not think this mod could cause these issues. If you want to test it too, install the Trader Mod on the Server and Client ;)

Jul 2 2019, 6:46 PM · DayZ
LBmaster created T141843: Client not Responding when Setting Logout Timer > 30 sec.
Jul 2 2019, 10:09 AM · DayZ

Jun 24 2019

LBmaster created T141352: Modding static methods.
Jun 24 2019, 12:49 PM · DayZ Modding, DayZ

Jun 13 2019

LBmaster added a comment to T140739: Basebuilding collision Problems and Server Crash.

If you need my logs: BasebuildingCrashReport.zip
And as allways: rVn has the login Data

Jun 13 2019, 3:14 PM · DayZ
LBmaster added a comment to T140248: Server Database Connection not working.

Since the last update 1.03.151658 we did not encounter the Problem again. If we have more information on that, I will tell you

Jun 13 2019, 3:10 PM · DayZ
LBmaster created T140739: Basebuilding collision Problems and Server Crash.
Jun 13 2019, 3:02 PM · DayZ

Jun 4 2019

LBmaster created T140248: Server Database Connection not working.
Jun 4 2019, 6:39 PM · DayZ

Jun 1 2019

LBmaster created T140010: Strange Servercrashes only with 55+ Players.
Jun 1 2019, 12:53 AM · DayZ Modding, DayZ

Apr 26 2019

LBmaster created T138956: Better Hash Functions.
Apr 26 2019, 12:42 AM · DayZ Modding, DayZ
LBmaster added a comment to T138953: *= operator for vectors.

Currently you hate to use direction *= "-1 -1 -1".ToVector(); That worked for me.

Apr 26 2019, 12:08 AM · DayZ Modding, DayZ

Apr 23 2019

LBmaster created T138902: Possibility to analyse server crashes.
Apr 23 2019, 3:18 PM · DayZ Modding, DayZ
LBmaster added a comment to T138898: Ability to render widgets over the map widget.

You can render Them above Map widgets. You have to put them on the same parent widget and set the Priority the the other widget higher than the Map Widget. At least that is how I got it fixed

Apr 23 2019, 2:07 PM · DayZ Modding, DayZ

Mar 31 2019

LBmaster created T138128: Crash when trying to load a Video.
Mar 31 2019, 12:27 AM · DayZ Modding, DayZ