I noticed my mods don't work in 1.22, because the FIREGEOM entry in the PhxInteractionLayers enum was removed and I don't see any replacement for it.
I'm using it together with the DayZPhysics.RayCastBullet(); to get a point in the world and ignoring things like bushes and other things, which don't have a collision. That's why I needed the FIREGEOM in there.
What would be an alternative for FIREGEOM ? Or is it going to be added back ?