I currently use the CanvasWidget class to draw circles on a map and this can heavily impact the client FPS since the only option we have to draw on the canvas is to draw straight lines and to draw a circle, which looks like a circle, we need to draw a lot of short lines.
It would be great if we had a few more draw options on the canvas like drawing a circle:
class CanvasWidget extends Widget { proto native void DrawCircle(float centerX, float centerY, float radius, float width, int color); }