What if I dont want the same default colliders? I have a custom character that needs less colliders
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Jan 11 2025
In 1.2.1 login fails with:
DEFAULT (E): Login failed. Error code: 0 (422)
I dont have experimental version currently, so cant test there.
Jan 9 2025
In T184289#2734037, @DarkWolf wrote:Hello, do you still experience this issue on current 1.2.1 or Experimental 1.3 versions?
Dec 26 2024
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@Geez this is fixed in 1.1
Mar 2 2024
Dec 16 2023
In T170562#2413454, @Geez wrote:Hello TheBonBon.
We are going to implement the "Title" and the result will look like on the attached screenshot.
Regards,
Geez
@Geez not sure in what version but this has been fixed.
@Geez Changelogs are now shown on the web version of the workshop. Will this also come to the game workshop?
Nov 27 2023
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Apr 24 2023
In T170842#2431267, @Geez wrote:Thank you.
According to the devs:When entering play mode, the weather and other properites are then driven by a weather manager. So everything you will change in some material and is also simulated by the weather manger will get overridden. You need to use the Weather manager for such case.
Regards,
Geez
Apr 14 2023
In T170842#2429154, @Geez wrote:Hello TheBonBon.
Can you please upload a video of the problem?
Regards,
Geez
Sure, here is an example of it resetting in play mode and not showing up until you change a setting again:
Apr 5 2023
Mar 17 2023
In T170828#2420201, @Geez wrote:Hello TheBonBon.
Can you please try without your mods/local changes first to see if it still crashes?
Regards,
Geez
Mar 6 2023
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Feb 4 2023
In T170003#2403773, @TheBonBon wrote:Hello Geez,
What about actions that are not in a context? They don't have a priority setting.
Regards,
TheBonBon
Feb 3 2023
Hello Geez,
Jan 31 2023
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The "Destroy Spawn Objects" (from SCR_DestructionMultiPhaseComponent) do not spawn in MP on a dynamic rigidbody entity.
Did not find id = 0x40000029 item = @"ENTITY:25" ('Tree','Assets/Vegetation/Tree/Pinus_Sylvestris/Dst/t_pinus_sylvestris_2f_dst_base.xob') at <95.311005 0.980000 137.380005> in Spatial Map at < 0; 0>