Page MenuHomeFeedback Tracker

Add method to set base damage multiplier in HitZone
Closed, ResolvedPublic

Description

If possible a method to set the base damage multiplier would be great to allow ingame multiplier adjustments and would remove the need for multiple prefabs just for different multiplier values.
A method to get the multiplier already exists.

e.g:

class HitZone: ScriptAndConfig
{
	//All non true damage taken will be multiplied by this amount
	proto external float GetBaseDamageMultiplier();
--->	proto external float SetBaseDamageMultiplier(float multiplier);
        ...
}

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Geez changed the task status from New to Confirmed Internally.Oct 4 2022, 11:57 AM
Geez closed this task as Resolved.Mar 14 2023, 5:12 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello TheBonBon.
The devs have decided to not include this.
Regards,
Geez