Destroying props spawns prefabs in singleplayer, but as a multiplayer client the props just disappear with no FX.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Windows 11 v 10.0.22000 Build 22000
- Category
- General
Steps To Reproduce
- Join a server
- Destroy some props
Additional Information
Event Timeline
Comment Actions
By the way, I believe I've experienced this when working on one of my mods (Game Master FX), where if my spawnable warhead deleted itself immediately after triggering, the effect would not make it to the clients (but explosion damage, for example, would). My galaxy brain workaround was to have the warhead entity wait 1 second before deleting itself, so that the effect is replicated on time. Any chance this is the same thing? There were replication error messages in server logs when this happened.
Comment Actions
The "Destroy Spawn Objects" (from SCR_DestructionMultiPhaseComponent) do not spawn in MP on a dynamic rigidbody entity.
Did not find id = 0x40000029 item = @"ENTITY:25" ('Tree','Assets/Vegetation/Tree/Pinus_Sylvestris/Dst/t_pinus_sylvestris_2f_dst_base.xob') at <95.311005 0.980000 137.380005> in Spatial Map at < 0; 0>