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Worlds in the same folder conflict
Assigned, NormalPublic

Description

Not 100% sure how this happens but after some testing here is what I found:
If you are using two mods with their worlds in the root Worlds folder: MyMod/Worlds/MyWorld.et and a scenario that uses that world it can cause servers to not start with this error:
"No game mode present in the world, using fallback logic"

I guess this is cause the layers in the Layer folder get overridden by the mods? Might not be a bug but maybe it could be prevented to save worlds directly in the root Worlds folder with an error message: "Use a sub folder with a unique name". Its also not documented on the wiki to save in a separate folder.

I made a mod to test this (Empty world in root worlds folder with default layer): https://reforger.armaplatform.com/workshop/5DB4F591031D2CEB-DefaultLayerTest
Another mod that has the worlds in the root world folder: https://reforger.armaplatform.com/workshop/5D8753312044580E-ConflictPVERemixedRHS (v0.9.2)
-> "scenarioId": "{98D1DA94DD085045}Missions/ConflictPVERemixedRHS.conf"

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Download 2 mods that have their world in root worlds folder
  2. Use a scenario that uses that world
  3. See that the server doenst start with error "No game mode present in the world, using fallback logic"

Event Timeline

Geez changed the task status from New to Assigned.Jun 28 2023, 12:43 PM