If you use MatPBRBasic with $rendertarget and apply it with a simple layout ingame (like an ammo counter) it has a weird rendering bug only on xbox. Pc works fine.
To fix it you need to swap to MatCommon with Prexposure disabled.
If you use MatPBRBasic with $rendertarget and apply it with a simple layout ingame (like an ammo counter) it has a weird rendering bug only on xbox. Pc works fine.
To fix it you need to swap to MatCommon with Prexposure disabled.