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ScriptedHitZone hitTransform rotation and normal always 0 0 0
Confirmed Internally, NormalPublic

Description

The rotation and normal vector from hitTransform are always "0 0 0" in:
ScriptedHitZone::ComputeEffectiveDamage
ScriptedHitZone::OnLocalDamage
ScriptedHitZone::OnDamage

SCRIPT       : vector hitTransform = 0x00000074C98F9158 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>}
SCRIPT       : vector hitTransform = 0x00000074C98F8E88 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>}
SCRIPT       : vector hitTransform = 0x00000074C98F8868 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>}
SCRIPT       : vector hitTransform = 0x00000074C98F8E38 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>}

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Print the hitTransform in eg. ScriptedHitZone::ComputeEffectiveDamage
  2. See that rotation and normal vector are always "0 0 0"

Event Timeline

Geez changed the task status from New to Confirmed Internally.Oct 4 2022, 11:57 AM