The rotation and normal vector from hitTransform are always "0 0 0" in:
ScriptedHitZone::ComputeEffectiveDamage
ScriptedHitZone::OnLocalDamage
ScriptedHitZone::OnDamage
SCRIPT : vector hitTransform = 0x00000074C98F9158 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>} SCRIPT : vector hitTransform = 0x00000074C98F8E88 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>} SCRIPT : vector hitTransform = 0x00000074C98F8868 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>} SCRIPT : vector hitTransform = 0x00000074C98F8E38 {<112.2,0.55706,143.208>,<0,0,0>,<0,0,0>}