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Adding custom character mesh to identity crashes WB
Assigned, NormalPublic

Description

Currently adding a custom body mesh to a character identity crashes WB after adding it or after playing with the character in the world.
I tested it with a custom model and with the sample character template (only rotated it) and it still crashes with it.

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Make and import a new character model (or import an existing one with a new name)
  2. Create new body identity prefab with the mesh assigned
  3. Try to add it to the character identity
  4. Crash instantly or after playing with the new character in the world

Event Timeline

TheBonBon created this task.Mar 1 2025, 7:24 PM
Geez changed the task status from New to Assigned.Mar 3 2025, 2:00 PM
R34P3R added a subscriber: R34P3R.Mar 4 2025, 9:42 PM

If this happens, than your Bones or Colliders does not fit to the regular Character. Please also aware, the sample character for blender does not have correct colliders. To this cannot use ingame.

What if I dont want the same default colliders? I have a custom character that needs less colliders