Currently adding a custom body mesh to a character identity crashes WB after adding it or after playing with the character in the world.
I tested it with a custom model and with the sample character template (only rotated it) and it still crashes with it.
Description
Description
Details
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
- Make and import a new character model (or import an existing one with a new name)
- Create new body identity prefab with the mesh assigned
- Try to add it to the character identity
- Crash instantly or after playing with the new character in the world
Event Timeline
Comment Actions
If this happens, than your Bones or Colliders does not fit to the regular Character. Please also aware, the sample character for blender does not have correct colliders. To this cannot use ingame.
Comment Actions
What if I dont want the same default colliders? I have a custom character that needs less colliders