You can currently only set the speaking range via the VoNComponent in the world editor and not via script.
Something like this is needed to change to e.g. "yelling" or "whispering" while playing:
void SetSpeakingRange(float range)
You can currently only set the speaking range via the VoNComponent in the world editor and not via script.
Something like this is needed to change to e.g. "yelling" or "whispering" while playing:
void SetSpeakingRange(float range)