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May 10 2016

DrDeathO5 added a comment to T76441: Texture missing.

Double post see issue 0018083 for pic
This one can be deleted.

May 10 2016, 8:00 AM · Arma 3
DrDeathO5 edited Steps To Reproduce on T76442: Texture missing.
May 10 2016, 8:00 AM · Arma 3
DrDeathO5 edited Steps To Reproduce on T76441: Texture missing.
May 10 2016, 8:00 AM · Arma 3
DrDeathO5 added a comment to T73453: Crashing to desktop.

You react as if the game almost destroyed your live.
Be patient my young padowan.

btw if you want that they fix the problem fast it is better that you post your error logs in order for them to see what went wrong. (see f.e. issue 0015067 about crashes)

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73453: Crashing to desktop.

Quotee from you: "Does BI even care that their game is almost unplayable right now? This is a HUGE issue that is absolutely destroying everyone's gaming experience, and they do nothing about it!! "

fool,

when was the update?
and what day is it today?
do you work on sundays?

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73453: Crashing to desktop.

already reported, use search function please

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73451: Percieved speed slower than reported vehicle speed.

Suicideking:

yes ARMA's FOV is lower then real live but you have to take into account your monitor setup also.
If you want a FOV of 180 degrees on a single monitor you get a distorted view.

If you want a non-distorted view the FOV should be around 55 for a single monitor of 23 inch if your eyes are sitting 50 cm away from monitor.
The curent FOV of 75 is already to wide to provide no distortion so in fact the sense of speed is already bigger then it should be.

To replicate a real life FOV you need 3 monitors that you put on an angle of aprox 60 degrees each and your real eyes should be on the center of the imaginary circle if you would place 6 monitors around you.

(figures are just a close estimation based on my sim racing setup)

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73451: Percieved speed slower than reported vehicle speed.

no it shouldn't

percieved speed depends on FOV (field of view)
and in fact because FOV is higher then normal the percieved speed is already more then reality.

if you want a better perception of speed one solution is to buy triple monitors (perception of speed comes mainly from your periferal vision cause objects closer to you seem to move faster) or you can increase FOV also (the last solution gives distortion however).

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73442: Speed of Tigris is wrong.

are you in dev version, cause this bug seemed to be introduced in the latest dev updates?

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 edited Steps To Reproduce on T73442: Speed of Tigris is wrong.
May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73435: Floating Bushes North Eastern Forest.

yep just played a workshop mission and i came across them also,
was about to issue a ticket

May 10 2016, 6:42 AM · Arma 3
DrDeathO5 added a comment to T73385: AI fires at enemy camo nets.

yep, nasty bug

May 10 2016, 6:40 AM · Arma 3
DrDeathO5 added a comment to T73244: Lower leg shots are lethal.

fully agree,

i see no point in recreating realistic bullit paths and using lots of cpu power etc... if the consequences are totally unrealistic.
Shots in legs, arms, torso and head should have all different consequenses.

May 10 2016, 6:33 AM · Arma 3
DrDeathO5 added a comment to T73223: Quad Tiltrotor Heavy Transport Aircraft and other vehicles..

downvoted...

2 new planes are coming...

and let's first see what those are... then they better fix all major bugs first etc...

there's tons of stuff to play with already (and soon ARMA2 content will be released for modders etc...)

May 10 2016, 6:32 AM · Arma 3
DrDeathO5 added a comment to T73215: Very low sounds.

Well that is true . Sounds and falloff aren't balanced enough but that's another matter.

May 10 2016, 6:32 AM · Arma 3
DrDeathO5 added a comment to T73215: Very low sounds.

Overall sound is definitely not to low...

May 10 2016, 6:32 AM · Arma 3
DrDeathO5 added a comment to T73183: requesting more blood and gore to arma 3.

There are more important things to work on first i think so i downvoted this.

May 10 2016, 6:31 AM · Arma 3
DrDeathO5 added a comment to T73162: BTR-K Kamysh moves at speeds above maximum in 1.03.110300.

yep i had this issue also

May 10 2016, 6:30 AM · Arma 3
DrDeathO5 edited Steps To Reproduce on T73160: SMAA does not work as intended.
May 10 2016, 6:30 AM · Arma 3
DrDeathO5 added a comment to T73154: Mission Commander.

better for them to work on fixing the trigger bugs

May 10 2016, 6:30 AM · Arma 3
DrDeathO5 added a comment to T73153: Freelook while aiming is unintuitive.

agreed, made no sense to me also and don't use it

May 10 2016, 6:30 AM · Arma 3
DrDeathO5 added a comment to T73065: Tracked vehicles have inversed controls while in reverse.

ok better close this ticket then cause the complaint is invalid

May 10 2016, 6:28 AM · Arma 3
DrDeathO5 added a comment to T73065: Tracked vehicles have inversed controls while in reverse.

tracked non military vehicles behave like curent situation in ARMA3 ...
but upvoted i believe what the militairi-tank specialists say

May 10 2016, 6:28 AM · Arma 3
DrDeathO5 added a comment to T72630: New cars are too fast....

Speed in Sports hatchback is redicoulous indeed for a simulation game and really breaks immersion.

May 10 2016, 6:17 AM · Arma 3
DrDeathO5 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

why not make 4 groups?

Blufor
Opfor
Independent FAA
Independent FIA

this way mission makers can decide better who's fighting who.

May 10 2016, 6:13 AM · Arma 3
DrDeathO5 added a comment to T71614: Cannot respond to group radio message "what's your position".

well,

it really depends in which difficulty mode you are i think. It's about consistency as far as i'm concerned. If you have a map where you can see your own position (not possible in real life) then a button with automatic coordinates should be used to report in. This is about consistency.

If you disable the option to see yourself and rest of players on map etc... then you shouldn't be able to automaticly send your coordinates.

There are lot's of things that aren't realistic but in easier modes they are allowed so i see no valid reason to disallow automatic report coordinates in the easier modes. It's about accesability to the game, userfriendly, consistency etc...

I am an hardcore sim fan myself but it's gotta stay logical. Now it isn't.
What we have now is utterly pointless. Or remove the AI requests to report in or implement something so that we can awnser to these requests.

May 10 2016, 5:50 AM · Arma 3
DrDeathO5 added a comment to T71614: Cannot respond to group radio message "what's your position".

you should be able to report your coordinates if you have a map...

so if someone asks report in you should have a choice between reporting your coordinates (by the press of a button) or just a manual response.

In SP it is especially annoying when your leader keeps asking: report in... but you have no way of telling him something.
The first option i mentioned should be able to make him shut up.

May 10 2016, 5:50 AM · Arma 3
DrDeathO5 added a comment to T69802: Parachute issues.

great immersionkiller indeed

May 10 2016, 4:48 AM · Arma 3
DrDeathO5 added a comment to T69294: Larger FOV for driver's 1st person view. (Simple vehicle config setting fix)..

I play racing sims and if you wanna have a correct sense of distance and speed your FOV depends on monitor size and the distance from monitor to your eyes.

When you increase FOV more then it should be you get a distorted image when you look around you (f.e. look around you while in first person view as a chopper pilot and you see the distortion of the world around) and sense of speed and distance is wrong.

Right now the FOV is already bigger then it should be (in comparison to reality), although i understand the concern for situational awareness.

I tink the FOV right now is a good compromise between reality and situational awareness although they should implement an easy FOV adjustment cause FOV depends on personal hardware setup.

May 10 2016, 4:30 AM · Arma 3
DrDeathO5 added a comment to T67917: Helicopter collision lights not visible from a distance.

makes them pretty useless then,

upvoted

May 10 2016, 3:36 AM · Arma 3
DrDeathO5 added a comment to T64186: Weapons: Flashbang Stun Grenades & GL Flashbang Grenades.

Different types of nades are welcome indeed.
Especially for urban battles.

May 10 2016, 1:16 AM · Arma 3

May 9 2016

DrDeathO5 added a comment to T61294: Add Sound when opening/closing door.

yep, door sounds are needed

(also maybe a variation between opening sneaky and rushing into a building)

May 9 2016, 10:57 PM · Arma 3